Esempio n. 1
0
 public void AddCourtToScoring(OpusContext db1, OpusContext db3, string date, CourtAssignment item)
 {
     //Load a record into Scores table for each player (4 per item found)
     //The data being used comes from the CourtAssignment data which keeps player namses as First, Last (STC Rank)
     //The code below just grabs First and Last for use in the Scoring table.
     int id = Convert.ToInt32(item.Player1ID);
     OpusPlayer player = db3.OpusPlayers.Single(q => q.PlayerID == id);
     Scoring sRow = new Scoring
     {
         Date = date,
         First = player.First,
         Last = player.Last,
         Group = player.Group,
         STCPlayerID = player.PlayerID,
         Name = item.Player1
     };
     db1.Scores.Add(sRow);
     id = Convert.ToInt32(item.Player2ID);
     player = db3.OpusPlayers.Single(q => q.PlayerID == id);
     sRow = new Scoring
     {
         Date = date,
         First = player.First,
         Last = player.Last,
         Group = player.Group,
         STCPlayerID = player.PlayerID,
         Name = item.Player2
     };
     db1.Scores.Add(sRow);
     id = Convert.ToInt32(item.Player3ID);
     player = db3.OpusPlayers.Single(q => q.PlayerID == id);
     sRow = new Scoring
     {
         Date = date,
         First = player.First,
         Last = player.Last,
         Group = player.Group,
         STCPlayerID = player.PlayerID,
         Name = item.Player3
     };
     db1.Scores.Add(sRow);
     id = Convert.ToInt32(item.Player4ID);
     player = db3.OpusPlayers.Single(q => q.PlayerID == id);
     sRow = new Scoring
     {
         Date = date,
         First = player.First,
         Last = player.Last,
         Group = player.Group,
         STCPlayerID = player.PlayerID,
         Name = item.Player4
     };
     db1.Scores.Add(sRow);
 }
        public ActionResult Edit([Bind(Include = "ID,Group,PlayCode,Date,Time,Court,Player1ID,Player2ID,Player3ID,Player4ID")] CourtAssignment courtAssignment)
        {
            List<PlayerList> players = util.GetPlayers(Session["Group"].ToString(), Session["PlayCode"].ToString());
            courtAssignment.Player1 = players.Where(x => x.ID == courtAssignment.Player1ID).First().Name;
            courtAssignment.Player2 = players.Where(x => x.ID == courtAssignment.Player2ID).First().Name;
            courtAssignment.Player3 = players.Where(x => x.ID == courtAssignment.Player3ID).First().Name;
            courtAssignment.Player4 = players.Where(x => x.ID == courtAssignment.Player4ID).First().Name;

            //Not sure why this must be done but for some reason a Group of "" is returning as null so need to rest to ""
            if (courtAssignment.Group == null) courtAssignment.Group = "";

            if (ModelState.IsValid)
            {
                //Check if Scoring has been started for this date and if so update players
                int[] toBeDeletedID = new int[4] { 0, 0, 0, 0 };
                string[] toBeAddedFirst = new string[4];
                string[] toBeAddedLast = new string[4];
                int[] toBeAddedID = new int[4] { 0, 0, 0, 0 };
                string[] toBeAddedName = new string[4];
                string[] currentNames = new string[4];
                if (db2.Scores.Where(u => u.Date == courtAssignment.Date).Any())
                {
                    var current = (from c in db2.Assignments where (c.Date.Equals(courtAssignment.Date) && c.Court == courtAssignment.Court) select c);
                    int iDelete = 0;
                    int iAdd = 0;
                    bool bSaveChanges = false;
                    foreach(var item in current)
                    {
                        //Check for deletions
                        if(ShouldDelete(item.Player1, courtAssignment))
                        {
                            toBeDeletedID[iDelete++] = item.Player1ID;
                        }
                        currentNames[0] = item.Player1;
                        if (ShouldDelete(item.Player2, courtAssignment))
                        {
                            toBeDeletedID[iDelete++] = item.Player2ID;
                        }
                        currentNames[1] = item.Player2;
                        if (ShouldDelete(item.Player3, courtAssignment))
                        {
                            toBeDeletedID[iDelete++] = item.Player3ID;
                        }
                        currentNames[2] = item.Player3;
                        if (ShouldDelete(item.Player4, courtAssignment))
                        {
                            toBeDeletedID[iDelete++] = item.Player4ID;
                        }
                        currentNames[3] = item.Player4;

                        //Check for additions
                        // Will need to get player info first
                        int id = 0;
                        OpusPlayer player = null;
                        if (ShouldAdd(currentNames, courtAssignment.Player1))
                        {
                            id = Convert.ToInt32(courtAssignment.Player1ID);
                            player = db1.OpusPlayers.Single(q => q.PlayerID == id);
                            toBeAddedFirst[iAdd] = player.First;
                            toBeAddedLast[iAdd] = player.Last;
                            toBeAddedID[iAdd] = player.PlayerID;
                            toBeAddedName[iAdd++] = courtAssignment.Player1;
                        }
                        if (ShouldAdd(currentNames, courtAssignment.Player2))
                        {
                            id = Convert.ToInt32(courtAssignment.Player2ID);
                            player = db1.OpusPlayers.Single(q => q.PlayerID == id);
                            toBeAddedFirst[iAdd] = player.First;
                            toBeAddedLast[iAdd] = player.Last;
                            toBeAddedID[iAdd] = player.PlayerID;
                            toBeAddedName[iAdd++] = courtAssignment.Player2;
                        }
                        if (ShouldAdd(currentNames, courtAssignment.Player3))
                        {
                            id = Convert.ToInt32(courtAssignment.Player3ID);
                            player = db1.OpusPlayers.Single(q => q.PlayerID == id);
                            toBeAddedFirst[iAdd] = player.First;
                            toBeAddedLast[iAdd] = player.Last;
                            toBeAddedID[iAdd] = player.PlayerID;
                            toBeAddedName[iAdd++] = courtAssignment.Player3;
                        }
                        if (ShouldAdd(currentNames, courtAssignment.Player4))
                        {
                            id = Convert.ToInt32(courtAssignment.Player4ID);
                            player = db1.OpusPlayers.Single(q => q.PlayerID == id);
                            toBeAddedFirst[iAdd] = player.First;
                            toBeAddedLast[iAdd] = player.Last;
                            toBeAddedID[iAdd] = player.PlayerID;
                            toBeAddedName[iAdd++] = courtAssignment.Player4;
                        }
                    }
                    for(int i = 0; i <= 3; i++)
                    {
                        //Remove Player i
                        if (toBeDeletedID[i] != 0)
                        {
                            var deleteID = toBeDeletedID[i];
                            var player = db2.Scores.First(u => u.STCPlayerID == deleteID && u.Date == courtAssignment.Date);
                            if (player != null)
                            {
                                db2.Scores.Remove(player);
                                bSaveChanges = true;
                            }
                        }

                        //Add Player
                        if(toBeAddedID[i] != 0)
                        {
                            //Load a record into Scores table
                            Scoring sRow = new Scoring
                            {
                                Date = courtAssignment.Date,
                                First = toBeAddedFirst[i],
                                Last = toBeAddedLast[i],
                                STCPlayerID = toBeAddedID[i],
                                Group = Session["Group"].ToString(),
                                Name = toBeAddedName[i]
                            };
                            db2.Scores.Add(sRow);
                            bSaveChanges = true;
                        }
                    }
                    if(bSaveChanges) db2.SaveChanges();
                }
                db.Entry(courtAssignment).State = EntityState.Modified;
                db.SaveChanges();
                return RedirectToAction("Index");
            }
            return View(courtAssignment);
        }
Esempio n. 3
0
 private void RankIndividual(Scoring scores)
 {
     OpusPlayer player = db3.OpusPlayers.Single(q => q.PlayerID == scores.STCPlayerID);
     double percent = 0;
     if (scores.Played > 0)
     {
         percent = (double)scores.Won / (double)scores.Played;
     }
     Scoring per = db2.Scores.Single(q => q.ID == scores.ID);
     per.PercentWon = Convert.ToInt32(percent * 100.0);
     per.Rank = per.PercentWon * player.Factor;
     per.OverallPercentWon = OverallPercentWon(scores.ID);
     player.OverallPercentWon = per.OverallPercentWon;
     player.Rank = per.Rank;
     db2.SaveChanges();
     db3.SaveChanges();
     RankOverall();
 }