private Guitar OurGuitar() { string[] info = new string[6]; if (Type.Checked) { info[0] = Convert.ToString(TypeBox.Text); } if (Brand.Checked) { info[1] = Convert.ToString(BrandBox.Text); } if (Body.Checked) { info[2] = Convert.ToString(BodyBox.Text); } if (Material.Checked) { info[3] = Convert.ToString(MaterialBox.Text); } if (Country.Checked) { info[4] = Convert.ToString(CountryBox.Text); } Guitar IdealGuitar = new Guitar(info); return(IdealGuitar); }
public List <Guitar> Algorithm(Guitar guitar, string path) { List <XElement> match = (from val in doc.Descendants("Guitar") where ((guitar.Type == null || guitar.Type == val.Attribute("TYPE").Value) && (guitar.Brand == null || guitar.Brand == val.Attribute("BRAND").Value) && (guitar.Body == null || guitar.Body == val.Attribute("BODY").Value) && (guitar.Material == null || guitar.Material == val.Attribute("MATERIAL").Value) && (guitar.Country == null || guitar.Country == val.Attribute("COUNTRY").Value) && (guitar.Name == null || guitar.Name == val.Attribute("NAME").Value)) select val).ToList(); foreach (XElement obj in match) { Guitar guitar1 = new Guitar(); guitar1.Type = obj.Attribute("TYPE").Value; guitar1.Brand = obj.Attribute("BRAND").Value; guitar1.Body = obj.Attribute("BODY").Value; guitar1.Material = obj.Attribute("MATERIAL").Value; guitar1.Country = obj.Attribute("COUNTRY").Value; guitar1.Name = obj.Attribute("NAME").Value; info.Add(guitar1); } return(info); }
private List <Guitar> Filtr(List <Guitar> all, Guitar param) { List <Guitar> result = new List <Guitar>(); foreach (Guitar g in all) { try { if ( (g.Type == param.Type || param.Type == null) && (g.Brand == param.Brand || param.Brand == null) && (g.Body == param.Body || param.Body == null) && (g.Material == param.Material || param.Material == null) && (g.Country == param.Country || param.Country == null) ) { result.Add(g); } } catch { } } return(result); }
private Guitar Info(XmlNode node) { Guitar guitar = new Guitar(); guitar.Type = node.Attributes.GetNamedItem("TYPE").Value; guitar.Brand = node.Attributes.GetNamedItem("BRAND").Value; guitar.Body = node.Attributes.GetNamedItem("BODY").Value; guitar.Material = node.Attributes.GetNamedItem("MATERIAL").Value; guitar.Country = node.Attributes.GetNamedItem("COUNTRY").Value; guitar.Name = node.Attributes.GetNamedItem("NAME").Value; return(guitar); }
public bool Comparing(Guitar guitar) { if ((this.Type == guitar.Type) && (this.Brand == guitar.Brand) && (this.Body == guitar.Body) && (this.Material == guitar.Material) && (this.Country == guitar.Country)) { return(true); } else { return(false); } }
public List <Guitar> Algorithm(Guitar guitar, string path) { info.Clear(); XmlReader reader = XmlReader.Create(path); List <Guitar> result = new List <Guitar>(); Guitar gt = null; while (reader.Read()) { if (reader.Name == "Guitar") { gt = new Guitar(); if (reader.HasAttributes) { while (reader.MoveToNextAttribute()) { if (reader.Name == "TYPE") { gt.Type = reader.Value; } if (reader.Name == "BRAND") { gt.Brand = reader.Value; } if (reader.Name == "BODY") { gt.Body = reader.Value; } if (reader.Name == "MATERIAL") { gt.Material = reader.Value; } if (reader.Name == "COUNTRY") { gt.Country = reader.Value; } if (reader.Name == "NAME") { gt.Name = reader.Value; } } result.Add(gt); } } } info = Filtr(result, guitar); return(info); }
public List <Guitar> Algorithm(Guitar guitar, string path) { List <List <Guitar> > info = new List <List <Guitar> >(); try { if (guitar.Type != null) { info.Add(SearchByParam("TYPE", guitar.Type, doc)); } if (guitar.Brand != null) { info.Add(SearchByParam("BRAND", guitar.Brand, doc)); } if (guitar.Body != null) { info.Add(SearchByParam("BODY", guitar.Body, doc)); } if (guitar.Material != null) { info.Add(SearchByParam("MATERIAL", guitar.Material, doc)); } if (guitar.Country != null) { info.Add(SearchByParam("COUNTRY", guitar.Country, doc)); } } catch { } if (guitar.Type == null && guitar.Brand == null && guitar.Body == null && guitar.Material == null && guitar.Country == null) { return(AllGuitars(doc)); } return(Cross(info)); }
private void Search_Click(object sender, EventArgs e) { richTextBox1.Clear(); Guitar guitar = OurGuitar(); if (Linq.Checked) { IStrategy CurrentStrategy = new Linq(path); final = CurrentStrategy.Algorithm(guitar, path); Output(final); } if (Dom.Checked) { IStrategy CurrentStrategy = new Dom(path); final = CurrentStrategy.Algorithm(guitar, path); Output(final); } if (Sax.Checked) { IStrategy CurrentStrategy = new Sax(path); final = CurrentStrategy.Algorithm(guitar, path); Output(final); } }
public List <Guitar> Algorithm(Guitar guitar, string path) { return(Algo.Algorithm(guitar, path)); }