private void button1_Click(object sender, EventArgs e) { int weaponIndex = WeaponsList.SelectedIndex; if (weaponIndex < 0) { _form.Unequip(IEquipable.EquipmentType.Weapon); } else { _form.SetWeapon(_weapons[weaponIndex]); } Close(); }
private void button1_Click(object sender, EventArgs e) { int armorIndex = ArmorsList.SelectedIndex; if (armorIndex < 0) { _form.Unequip(IEquipable.EquipmentType.Armor); } else { _form.SetArmor(_armors[armorIndex]); } Close(); }