Esempio n. 1
0
        public Battle(Player p, Monster m)
        {
            User = p;
            Mon = m;
            InitializeComponent();
            txt_PlayerHP.Text = User.Health.ToString();
            txt_EnemyHP.Text = Mon.Health.ToString();
            lbl_EnemyName.Text = Mon.Name;

            foreach (var i in User.Inventory)
            {
                if (!i.Equipable)
                {
                    lbo_Items.Items.Add(i.Name);
                }
            }
        }
Esempio n. 2
0
 private void HubUI_Load(object sender, EventArgs e)
 {
     txtCash.Text = User.Cash.ToString();
     txtHealth.Text = User.Health.ToString();
     txtMaxHealth.Text = Convert.ToString(100 + (User.Constitution * 10)+(User.Level*5));
     XElement element = XElement.Load("..\\..\\Resources\\Monster.xml");
     foreach (XElement item in element.Elements("Monster"))
     {
         string n = (string)item.Element("Name");
         int lvl = (int)item.Element("Level");
         int str = (int)item.Element("Strength");
         int diff = (int)item.Element("Difficulty");
         int con = (int)item.Element("Constitution");
         int dex = (int)item.Element("Dexterity");
         int ap = (int)item.Element("AttkPower");
         double init = (double)item.Element("Initiative");
         Monster mon = new Monster(n, diff, lvl, str, con, dex, ap, init);
         monArray.Add(mon);
     }
 }