Esempio n. 1
0
        // Accept 2 Warriors
        public static string GetAttackResult(Warrior warriorA,
                                             Warrior warriorB)
        {
            // Calculate one Warriors attack and the others block
            double warAAttkAmt = warriorA.Attack();
            double warBBlkAmt  = warriorB.Block();

            // Subtract block from attack
            double dmg2WarB = warAAttkAmt - warBBlkAmt;

            // If there was damage subtract that from the health
            if (dmg2WarB > 0)
            {
                warriorB.Health = warriorB.Health - dmg2WarB;
            }
            else
            {
                dmg2WarB = 0;
            }

            // Print out info on who attacked who and for how
            // much damage
            Console.WriteLine("{0} Attacks {1} and Deals {2} Damage",
                              warriorA.Name,
                              warriorB.Name,
                              dmg2WarB);

            // Provide output on the change to health
            Console.WriteLine("{0} Has {1} Health\n",
                              warriorB.Name,
                              warriorB.Health);

            // Check if the warriors health fell below
            // zero and if so print a message and send
            // a response that will end the loop
            if (warriorB.Health <= 0)
            {
                Console.WriteLine("{0} has Died and {1} is Victorious\n",
                                  warriorB.Name,
                                  warriorA.Name);

                return("Game Over");
            }
            else
            {
                return("Fight Again");
            }
        }
Esempio n. 2
0
        public static void Attack(Warrior warriorA, Warrior warriorB)
        {
            int attack = warriorA.Attack();
            int block  = warriorB.Block();
            int damage;

            if ((attack - block) < 0)
            {
                damage = 0;
            }
            else
            {
                damage = attack - block;
            }
            warriorB.Health -= damage;
            Console.WriteLine($"{warriorA.Name} attacked {warriorB.Name} dealing {damage} damage");
            Console.WriteLine($"{warriorB.Name} has {warriorB.Health} Health");
            Console.WriteLine();
        }
Esempio n. 3
0
        public static string GetAttackResult(Warrior warriorA, Warrior warriorB)
        {
            // calculate one warriors attack and the others block
            double warriorAAttack = warriorA.Attack();
            double warriorBBlock  = warriorB.Block();

            // subtract block from attack
            double damageToB = warriorAAttack - warriorBBlock;

            // if there was damage subtract that from the health of the defender
            if (damageToB > 0)
            {
                warriorB.HealthMax = warriorB.HealthMax - damageToB;
            }
            else
            {
                damageToB = 0;
            }

            // Print out who attacked who and for how much damage
            Console.WriteLine("{0} deals a blow to {1} with the damage of {2}", warriorA.Name, warriorB.Name, damageToB);

            // provide info on change in health
            Console.WriteLine("{0} has {1} health \n", warriorB.Name, warriorB.HealthMax);

            // check if the warriors heath fell bellow zero if so then print message and stop loop
            if (warriorB.HealthMax <= 0)
            {
                Console.WriteLine("{0} has died and {1} is the victor", warriorB.Name, warriorA.Name);
                return("Game Over");
            }
            else
            {
                return("Fight again");
            }
        }
Esempio n. 4
0
 private static int AttackRound(Warrior gladiator)
 {
     return(gladiator.Attack());
 }