private static void ShowGoodSurgeonsWork()
        {
            Console.WriteLine(Resources.Separator);
            Console.WriteLine(Resources.GoodSurgeon);

            IGoodSurgeon goodSurgeon = new Surgeon(Resources.DoctorsName, Resources.DoctorsSurname, Resources.Employer);

            Console.WriteLine(goodSurgeon.Work());
            Console.WriteLine("{0} is good - {1}", goodSurgeon.Name, goodSurgeon.Cure());
        }
        private static void ShowBadSurgeonsWork()
        {
            Console.WriteLine(Resources.Separator);
            Console.WriteLine(Resources.BadSurgeon);

            IBadSurgeon badSurgeon = new Surgeon(Resources.DoctorsName, Resources.DoctorsSurname, Resources.Employer);

            Console.WriteLine(badSurgeon.Work());
            Console.WriteLine("{0} is bad - {1}", badSurgeon.Name, badSurgeon.Kill());
        }
        private static void ShowCommonSurgeonsWork()
        {
            Console.WriteLine(Resources.Separator);
            Console.WriteLine(Resources.Surgeon);

            Surgeon someSurgeon = new Surgeon(Resources.DoctorsName, Resources.DoctorsSurname, Resources.Employer);

            Console.WriteLine(someSurgeon.Work());
            Console.WriteLine("{0} succeeded in his surgery: {1}", someSurgeon.Name, someSurgeon.Cure());
            Console.WriteLine("{0} failed his surgery: {1}", someSurgeon.Name, someSurgeon.Kill());
        }