static void Main(string[] args) { Inventory inventory = new Inventory(); initializeInventory(inventory); GuitarSpec whatErinLikes = new GuitarSpec(Type.ELECTRIC, Builder.FENDER, Wood.ALDER, Wood.ALDER, "Stratocastor", 16); List <Guitar> guitars = inventory.Search(whatErinLikes); if (guitars.Count != 0) { Console.WriteLine("Erin, you might like these guitars : \n"); foreach (var item in guitars) { GuitarSpec guitarSpec = item.Spec; Console.WriteLine(guitarSpec.GetBuilder + " " + guitarSpec.Model + "" + guitarSpec.GetType + " guitar:\n" + guitarSpec.BackWood + " back and sides,\n" + guitarSpec.NumStrings + "num strings are present" + guitarSpec.TopWood + " top.\nYou can have it for only $" + item.Price + "!"); Console.WriteLine(); } } else { Console.WriteLine("Sorry, Erin, we have nothing for you."); } }
public bool Matches(GuitarSpec otherSpec) { if (builder != otherSpec.builder) { return(false); } if ((model != null) && (!model.Equals("")) && (!model.Equals(otherSpec.model))) { return(false); } if (type != otherSpec.type) { return(false); } if (numStrings != otherSpec.numStrings) { return(false); } if (backWood != otherSpec.backWood) { return(false); } if (topWood != otherSpec.topWood) { return(false); } return(true); }
public void AddGuitar(String serialNumber, double price, Builder builder, String model, Type type, Wood backWood, Wood topWood, int numStrings) { GuitarSpec guitarSpec = new GuitarSpec(type, builder, backWood, topWood, model, numStrings); Guitar guitar = new Guitar(serialNumber, price, guitarSpec); guitars.Add(guitar); }
public List <Guitar> Search(GuitarSpec searchGuitar) { List <Guitar> matchingGuitar = new List <Guitar>(); foreach (var guitar in guitars) { if (guitar.Spec.Matches(searchGuitar)) { matchingGuitar.Add(guitar); } } return(matchingGuitar); }
public Guitar(string serialNumber, double price, GuitarSpec spec) { this.serialNumber = serialNumber; this.price = price; this.spec = spec; }