public static DynamicIndexBuffer Create(ushort[] indices, BufferFlags flags = BufferFlags.None) { var index_buffer = new DynamicIndexBuffer { Handle = GraphicsContext.CreateDynamicIndexBuffer(indices, flags) }; GraphicsContext.RegisterAllocatedResource(index_buffer); return(index_buffer); }
public static DynamicIndexBuffer Create(int index_count) { var index_buffer = new DynamicIndexBuffer { Handle = GraphicsContext.CreateDynamicIndexBuffer(index_count) }; GraphicsContext.RegisterAllocatedResource(index_buffer); return(index_buffer); }
public VertexStream(VertexStreamMode stream_mode = VertexStreamMode.Stream) { if (stream_mode == VertexStreamMode.Static) { throw new Exception("Invalid VertexStream mode for this constructor: A static VertexStream must be constructed with a pre made vertex array"); } m_stream_mode = stream_mode; m_vertices = new Vertex[INITIAL_MAX_BUFFER]; m_indices = new ushort[INITIAL_MAX_BUFFER]; if (stream_mode == VertexStreamMode.Dynamic) { m_dynamic_vertex_buffer = DynamicVertexBuffer.Create(m_vertices, m_vertex_layout); m_dynamic_index_buffer = DynamicIndexBuffer.Create(m_indices); } m_vertex_count = 0; m_index_count = 0; }