Esempio n. 1
0
        public static LandedShip MakeLandedShip(TravelingShips incomingShips, Faction faction, int startingTile, bool addToWorldPawnsIfNotAlready)
        {
            //    Log.Message("Making LandedShip");
            //     TravelingShipsUtility.MakepawnInfos(incomingShips.ships[0].GetInnerContainer());
            if (startingTile < 0 && addToWorldPawnsIfNotAlready)
            {
                Log.Warning("Tried to create a caravan but chose not to spawn a caravan but pass pawns to world. This can cause bugs because pawns can be discarded.");
            }
            TravelingShipsUtility.tmpPawns.Clear();
            TravelingShipsUtility.tmpPawns.AddRange(incomingShips.Pawns);

            LandedShip caravan = (LandedShip)WorldObjectMaker.MakeWorldObject(ShipNamespaceDefOfs.LandedShip);

            if (startingTile >= 0)
            {
                caravan.Tile = startingTile;
            }
            caravan.SetFaction(faction);
            if (startingTile >= 0)
            {
                Find.WorldObjects.Add(caravan);
            }
            for (int i = 0; i < TravelingShipsUtility.tmpPawns.Count; i++)
            {
                Pawn pawn = TravelingShipsUtility.tmpPawns[i];
                if (pawn.Dead)
                {
                    Log.Warning("Tried to form a caravan with a dead pawn " + pawn);
                }
                else
                {
                    caravan.AddPawn(pawn, addToWorldPawnsIfNotAlready);
                    if (addToWorldPawnsIfNotAlready && !pawn.IsWorldPawn())
                    {
                        if (pawn.Spawned)
                        {
                            pawn.DeSpawn();
                        }
                        Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Decide);
                    }
                }
            }
            string name;

            if (incomingShips.ships[0].fleetID != -1 && DropShipUtility.currentShipTracker.PlayerFleetManager.ContainsKey(incomingShips.ships[0].fleetID))
            {
                name = DropShipUtility.currentShipTracker.PlayerFleetManager[incomingShips.ships[0].fleetID];
            }
            else
            {
                name = incomingShips.ships[0].ShipNick;
            }
            caravan.Name = name;

            caravan.ships.AddRange(incomingShips.ships);
            foreach (ShipBase ship in caravan.ships)
            {
                DropShipUtility.PassWorldPawnsForLandedShip(ship);
            }
            return(caravan);
        }
Esempio n. 2
0
        public static LandedShip MakeLandedShip(TravelingShips incomingShips, Faction faction, int startingTile, bool addToWorldPawnsIfNotAlready)
        {
            //     TravelingShipsUtility.MakepawnInfos(incomingShips.ships[0].GetDirectlyHeldThings());
            if (startingTile < 0 && addToWorldPawnsIfNotAlready)
            {
                Log.Warning("Tried to create a caravan but chose not to spawn a caravan but pass pawns to world. This can cause bugs because pawns can be discarded.");
            }
            TravelingShipsUtility.tmpPawns.Clear();
            TravelingShipsUtility.tmpPawns.AddRange(incomingShips.Pawns);

            LandedShip caravan = (LandedShip)WorldObjectMaker.MakeWorldObject(ShipNamespaceDefOfs.LandedShip);

            if (startingTile >= 0)
            {
                caravan.Tile = startingTile;
            }
            caravan.SetFaction(faction);
            if (startingTile >= 0)
            {
                Find.WorldObjects.Add(caravan);
            }

            foreach (ShipBase current in incomingShips.ships)
            {
                // current.shouldDeepSave = false;
                List <Thing> passengers = current.GetDirectlyHeldThings().ToList();

                List <string> passengerIDs = new List <string>();
                for (int i = 0; i < passengers.Count; i++)
                {
                    Pawn pawn = passengers[i] as Pawn;
                    if (pawn != null)
                    {
                        if (pawn.Dead)
                        {
                            Log.Warning("Tried to form a caravan with a dead pawn " + pawn);
                        }
                        else
                        {
                            passengerIDs.Add(pawn.ThingID);
                            //pawn.holdingOwner = null;
                            current.GetDirectlyHeldThings().Remove(pawn);
                            caravan.AddPawn(pawn, addToWorldPawnsIfNotAlready);
                            if (addToWorldPawnsIfNotAlready && !pawn.IsWorldPawn())
                            {
                                if (pawn.Spawned)
                                {
                                    pawn.DeSpawn();
                                }
                                Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Decide);
                            }
                        }
                    }
                }
                caravan.shipsPassengerList.Add(current, passengerIDs);
            }
            string name;

            if (incomingShips.ships[0].fleetID != -1 && DropShipUtility.currentShipTracker.PlayerFleetManager.ContainsKey(incomingShips.ships[0].fleetID))
            {
                name = DropShipUtility.currentShipTracker.PlayerFleetManager[incomingShips.ships[0].fleetID];
            }
            else
            {
                name = incomingShips.ships[0].ShipNick;
            }
            caravan.Name = name;

            caravan.ships.AddRange(incomingShips.ships);
            foreach (ShipBase ship in caravan.ships)
            {
                //DropShipUtility.PassWorldPawnsForLandedShip(ship);
            }
            return(caravan);
        }