Esempio n. 1
0
        public void vesselRecoveryProcessingEvent(ProtoVessel pvessel, MissionRecoveryDialog dialog, float recoveryFactor)
        {
            BeanCounter.LogFormatted_DebugOnly("---------- vesselRecoveryProcessingEvent ------------");
            BeanCounter.LogFormatted_DebugOnly("recoveryFactor: {0:f3}", recoveryFactor);
            BeanCounter.LogFormatted_DebugOnly("Vessel root missionID: {0}", BCUtils.GetVesselMissionID(pvessel));

            // Get a list of every missionID from the recovered parts
            List <uint> recovered_mission_ids =
                (from ppart in pvessel.protoPartSnapshots
                 select ppart.missionID).ToList();

            // Get a list of every unique part ID so we can match them up
            List <uint> recovered_part_ids =
                (from ppart in pvessel.protoPartSnapshots
                 select ppart.flightID).ToList();

            // Now lets get all of the launches that contain recovered parts
            List <BCLaunchData> recovered_launches =
                (from launch in OATBeanCounterData.data.launches
                 where recovered_mission_ids.Contains(launch.missionID)
                 select launch).ToList();

            // And finally we get the full list of every recovered part so we can flag them all as recovered
            var recoveredparts =
                from launch in recovered_launches
                from part in launch.parts
                where recovered_part_ids.Contains(part.uid)
                select part;

            foreach (BCVesselPartData partdata in recoveredparts)
            {
                BeanCounter.LogFormatted_DebugOnly("Flagging part as recovered: {0} - {1}", partdata.partName, partdata.uid);
                partdata.status = BCVesselPartStatus.Recovered;
            }

            BCRecoveryData recovery = new BCRecoveryData(true);

            OATBeanCounterData.data.recoveries.Add(recovery);

            recovery.partIDs        = recovered_part_ids;
            recovery.recoveryFactor = recoveryFactor;

            // Try to match this to the transaction
            BCTransactionData transaction =
                (from trans in OATBeanCounterData.data.transactions
                 where trans.time == HighLogic.fetch.currentGame.UniversalTime &&
                 trans.reason == TransactionReasons.VesselRecovery
                 select trans).SingleOrDefault();

            if (transaction != null)
            {
                BeanCounter.LogFormatted_DebugOnly("Found matching transaction for this recovery: {0}", transaction.id);
                recovery.transactionID = transaction.id;
                transaction.dataID     = recovery.id;
            }

            BeanCounter.LogFormatted_DebugOnly("--------- /vesselRecoveryProcessingEvent ------------");
        }
Esempio n. 2
0
		public void vesselRecoveryProcessingEvent(ProtoVessel pvessel, MissionRecoveryDialog dialog, float recoveryFactor)
		{
			BeanCounter.LogFormatted_DebugOnly("---------- vesselRecoveryProcessingEvent ------------");
			BeanCounter.LogFormatted_DebugOnly("recoveryFactor: {0:f3}", recoveryFactor);
			BeanCounter.LogFormatted_DebugOnly("Vessel root missionID: {0}", BCUtils.GetVesselMissionID(pvessel));

			// Get a list of every missionID from the recovered parts
			List<uint> recovered_mission_ids = 
				(from ppart in pvessel.protoPartSnapshots
				 select ppart.missionID).ToList();

			// Get a list of every unique part ID so we can match them up
			List<uint> recovered_part_ids = 
				(from ppart in pvessel.protoPartSnapshots
				 select ppart.flightID).ToList();

			// Now lets get all of the launches that contain recovered parts
			List<BCLaunchData> recovered_launches =
				(from launch in OATBeanCounterData.data.launches
				 where recovered_mission_ids.Contains(launch.missionID)
				 select launch).ToList();

			// And finally we get the full list of every recovered part so we can flag them all as recovered
			var recoveredparts =
				from launch in recovered_launches
				from part in launch.parts
				where recovered_part_ids.Contains(part.uid)
				select part;
            
			foreach(BCVesselPartData partdata in recoveredparts)
			{
				BeanCounter.LogFormatted_DebugOnly("Flagging part as recovered: {0} - {1}", partdata.partName, partdata.uid);
				partdata.status = BCVesselPartStatus.Recovered;
			}

            BCRecoveryData recovery = new BCRecoveryData(true);
            OATBeanCounterData.data.recoveries.Add(recovery);

			recovery.partIDs = recovered_part_ids;
			recovery.recoveryFactor = recoveryFactor;

            // Try to match this to the transaction
            BCTransactionData transaction =
                (from trans in OATBeanCounterData.data.transactions
                 where trans.time == HighLogic.fetch.currentGame.UniversalTime
                 && trans.reason == TransactionReasons.VesselRecovery
                 select trans).SingleOrDefault();
            if (transaction != null)
            {
                BeanCounter.LogFormatted_DebugOnly("Found matching transaction for this recovery: {0}", transaction.id);
                recovery.transactionID = transaction.id;
                transaction.dataID = recovery.id;
            }

			BeanCounter.LogFormatted_DebugOnly("--------- /vesselRecoveryProcessingEvent ------------");
		}
Esempio n. 3
0
        /// <summary>
        /// Fires every time our Funds change. Logs the transaction, and does some magic to determine
        /// if the transaction was modified by an active Strategy, and logs that as well.
        /// </summary>
        /// <param name="newfunds">The new total Funds balance.</param>
        /// <param name="reason">The reason this change happened.</param>
        public void fundsChangedEvent(double newfunds, TransactionReasons reason)
        {
            // TODO: funds CAN change without this event firing. WHAT TO DO?????


            BeanCounter.LogFormatted_DebugOnly("--------- fundsChangedEvent ------------");
//            BeanCounter.LogFormatted_DebugOnly("Stack Trace? {0}", System.Environment.StackTrace);

            double diff = newfunds - OATBeanCounterData.data.funds;

            BeanCounter.LogFormatted_DebugOnly("Funds changed. New funds: {0:f2}", newfunds);
            BeanCounter.LogFormatted_DebugOnly("Change amount: {0:f2}", diff);

            BCTransactionData transaction = new BCTransactionData(true);

            OATBeanCounterData.data.transactions.Add(transaction);
            transaction.time    = HighLogic.fetch.currentGame.UniversalTime;
            transaction.reason  = reason;
            transaction.amount  = diff;
            transaction.balance = newfunds;

            if (currencyModTime == HighLogic.CurrentGame.UniversalTime)
            {
                BeanCounter.LogFormatted_DebugOnly("  Checking cached queries. Count: {0}", lastCurrencyMods.Count());

                // We now take in to account EVERY modifierquery run on this frame.
                //CurrencyModifierQuery modquery = lastCurrencyMods.Find(
                //    q => q.GetInput(Currency.Funds) + q.GetEffectDelta(Currency.Funds) == diff);

                if (lastCurrencyMods.Count() > 0)
                {
                    // TODO: Record the reason for this transaction in addition to it being a strategy mod
                    float  delta    = lastCurrencyMods.Sum(q => q.GetEffectDelta(Currency.Funds));
                    double realcost = diff - delta;
                    BeanCounter.LogFormatted_DebugOnly("  Total modified by queries: Delta: {0}, Real Cost: {1}", delta, realcost);
                    transaction.amount  = realcost;
                    transaction.balance = OATBeanCounterData.data.funds - delta;

                    BCTransactionData modtrans = new BCTransactionData(true);
                    OATBeanCounterData.data.transactions.Add(modtrans);
                    modtrans.time    = HighLogic.fetch.currentGame.UniversalTime;
                    modtrans.reason  = TransactionReasons.Strategies;
                    modtrans.balance = newfunds;
                    modtrans.amount  = delta;
                }
            }
            OATBeanCounterData.data.funds = newfunds;

            // TODO this is awful
            // Also, it doesn't work anymore? This used to fire after the required events, but now it is before
            switch (transaction.reason)
            {
            case TransactionReasons.VesselRecovery:
                BCRecoveryData recovery =
                    (from rec in OATBeanCounterData.data.recoveries
                     where rec.time == HighLogic.fetch.currentGame.UniversalTime
                     select rec).SingleOrDefault();
                if (recovery != null)
                {
                    recovery.transactionID = transaction.id;
                    transaction.dataID     = recovery.id;
                }
                break;

            case TransactionReasons.VesselRollout:
                BCLaunchData launch =
                    (from l in OATBeanCounterData.data.launches
                     where l.launchTime == HighLogic.fetch.currentGame.UniversalTime
                     select l).SingleOrDefault();
                if (launch != null)
                {
                    launch.transactionID = transaction.id;
                    transaction.dataID   = launch.id;
                }
                break;
            }
            BeanCounter.LogFormatted_DebugOnly("-------- /fundsChangedEvent ------------");
        }