evaluatePalette() public method

public evaluatePalette ( byte alpha, bool d3d9 ) : void
alpha byte
d3d9 bool
return void
        /*static uint computeAlphaError8( ColorBlock & rgba,  AlphaBlockDXT5 * block, int bestError = INT_MAX)
         * {
         *      int totalError = 0;
         *
         *      for (uint i = 0; i < 16; i++)
         *      {
         *              byte alpha = rgba.color[i].a;
         *
         *              totalError += alphaDistance(alpha, nearestAlpha8(alpha, block.alpha0, block.alpha1));
         *
         *              if (totalError > bestError)
         *              {
         *                      // early out
         *                      return totalError;
         *              }
         *      }
         *
         *      return totalError;
         * }*/

        static float computeAlphaError(AlphaBlock4x4 src, AlphaBlockDXT5 dst, float bestError = float.MaxValue)
        {
            byte[] alphas = new byte[8];
            dst.evaluatePalette(alphas, false); // @@ Use target decoder.

            float totalError = 0;

            for (uint i = 0; i < 16; i++)
            {
                byte alpha = src.alpha[i];

                uint minDist = int.MaxValue;
                for (uint p = 0; p < 8; p++)
                {
                    uint dist = alphaDistance(alpha, alphas[p]);
                    minDist = Math.Min(dist, minDist);
                }

                totalError += minDist * src.weights[i];

                if (totalError > bestError)
                {
                    // early out
                    return(totalError);
                }
            }

            return(totalError);
        }
Esempio n. 2
0
        static uint computeAlphaIndices(AlphaBlock4x4 src, AlphaBlockDXT5 block)
        {
            byte[] alphas = new byte[8];
            block.evaluatePalette(alphas, false);     // @@ Use target decoder.

            uint totalError = 0;

            for (uint i = 0; i < 16; i++)
            {
                byte alpha = src.alpha[i];

                uint besterror = 256 * 256;
                uint best      = 8;
                for (uint p = 0; p < 8; p++)
                {
                    int  d     = alphas[p] - alpha;
                    uint error = (uint)(d * d);

                    if (error < besterror)
                    {
                        besterror = error;
                        best      = p;
                    }
                }
                //nvDebugCheck(best < 8);

                totalError += besterror;
                block.setIndex(i, best);
            }

            return(totalError);
        }
        static float computeAlphaError_RGBM(ColorSet src, ColorBlock RGB, AlphaBlockDXT5 dst, float bestError = float.MaxValue)
        {
            byte[] alphas = new byte[8];
            dst.evaluatePalette(alphas, /*d3d9=*/ false); // @@ Use target decoder.

            float totalError = 0;

            for (uint i = 0; i < 16; i++)
            {
                float R = src.color[i].x;
                float G = src.color[i].y;
                float B = src.color[i].z;

                float r = (float)(RGB.color[i].r) / 255.0f;
                float g = (float)(RGB.color[i].g) / 255.0f;
                float b = (float)(RGB.color[i].b) / 255.0f;

                float minDist = float.MaxValue;
                for (uint p = 0; p < 8; p++)
                {
                    // Compute M.
                    float M = (float)(alphas[p]) / 255.0f * (1 - threshold) + threshold;

                    // Decode color.
                    float fr = r * M;
                    float fg = g * M;
                    float fb = b * M;

                    // Measure error.
                    float error = Mathf.Pow(R - fr, 2) + Mathf.Pow(G - fg, 2) + Mathf.Pow(B - fb, 2);

                    minDist = Mathf.Min(error, minDist);
                }

                totalError += minDist * src.weights[i];

                if (totalError > bestError)
                {
                    // early out
                    return(totalError);
                }
            }

            return(totalError);
        }
        static void computeAlphaIndices_RGBM(ColorSet src, ColorBlock RGB, AlphaBlockDXT5 dst)
        {
            byte[] alphas = new byte[8];
            dst.evaluatePalette(alphas, /*d3d9=*/ false); // @@ Use target decoder.

            for (uint i = 0; i < 16; i++)
            {
                float R = src.color[i].x;
                float G = src.color[i].y;
                float B = src.color[i].z;

                float r = (float)(RGB.color[i].r) / 255.0f;
                float g = (float)(RGB.color[i].g) / 255.0f;
                float b = (float)(RGB.color[i].b) / 255.0f;

                float minDist   = float.MaxValue;
                uint  bestIndex = 8;
                for (uint p = 0; p < 8; p++)
                {
                    // Compute M.
                    float M = (float)(alphas[p]) / 255.0f * (1 - threshold) + threshold;

                    // Decode color.
                    float fr = r * M;
                    float fg = g * M;
                    float fb = b * M;

                    // Measure error.
                    float error = Mathf.Pow(R - fr, 2) + Mathf.Pow(G - fg, 2) + Mathf.Pow(B - fb, 2);

                    if (error < minDist)
                    {
                        minDist   = error;
                        bestIndex = p;
                    }
                }

                dst.setIndex(i, bestIndex);
            }
        }
        static void computeAlphaIndices(AlphaBlock4x4 src, AlphaBlockDXT5 dst)
        {
            byte[] alphas = new byte[8];
            dst.evaluatePalette(alphas, /*d3d9=*/ false); // @@ Use target decoder.

            for (uint i = 0; i < 16; i++)
            {
                byte alpha = src.alpha[i];

                uint minDist   = int.MaxValue;
                uint bestIndex = 8;
                for (uint p = 0; p < 8; p++)
                {
                    uint dist = alphaDistance(alpha, alphas[p]);

                    if (dist < minDist)
                    {
                        minDist   = dist;
                        bestIndex = p;
                    }
                }
                dst.setIndex(i, bestIndex);
            }
        }
        static void computeAlphaIndices_RGBM(ColorSet src, ColorBlock RGB, AlphaBlockDXT5 dst)
        {
            byte[] alphas = new byte[8];
            dst.evaluatePalette(alphas, /*d3d9=*/false); // @@ Use target decoder.

            for (uint i = 0; i < 16; i++)
            {
                float R = src.color[i].x;
                float G = src.color[i].y;
                float B = src.color[i].z;

                float r = (float)(RGB.color[i].r) / 255.0f;
                float g = (float)(RGB.color[i].g) / 255.0f;
                float b = (float)(RGB.color[i].b) / 255.0f;

                float minDist = float.MaxValue;
                uint bestIndex = 8;
                for (uint p = 0; p < 8; p++)
                {
                    // Compute M.
                    float M = (float)(alphas[p]) / 255.0f * (1 - threshold) + threshold;

                    // Decode color.
                    float fr = r * M;
                    float fg = g * M;
                    float fb = b * M;

                    // Measure error.
                    float error = Mathf.Pow(R - fr, 2) + Mathf.Pow(G - fg, 2) + Mathf.Pow(B - fb, 2);

                    if (error < minDist)
                    {
                        minDist = error;
                        bestIndex = p;
                    }
                }

                dst.setIndex(i, bestIndex);
            }
        }
        static void computeAlphaIndices(AlphaBlock4x4 src, AlphaBlockDXT5 dst)
        {
            byte[] alphas = new byte[8];
            dst.evaluatePalette(alphas, /*d3d9=*/false); // @@ Use target decoder.

            for (uint i = 0; i < 16; i++)
            {
                byte alpha = src.alpha[i];

                uint minDist = int.MaxValue;
                uint bestIndex = 8;
                for (uint p = 0; p < 8; p++)
                {
                    uint dist = alphaDistance(alpha, alphas[p]);

                    if (dist < minDist)
                    {
                        minDist = dist;
                        bestIndex = p;
                    }
                }
                dst.setIndex(i, bestIndex);
            }
        }
        static float computeAlphaError_RGBM(ColorSet src, ColorBlock RGB, AlphaBlockDXT5 dst, float bestError = float.MaxValue)
        {
            byte[] alphas = new byte[8];
            dst.evaluatePalette(alphas, /*d3d9=*/false); // @@ Use target decoder.

            float totalError = 0;

            for (uint i = 0; i < 16; i++)
            {
                float R = src.color[i].x;
                float G = src.color[i].y;
                float B = src.color[i].z;

                float r = (float)(RGB.color[i].r) / 255.0f;
                float g = (float)(RGB.color[i].g) / 255.0f;
                float b = (float)(RGB.color[i].b) / 255.0f;

                float minDist = float.MaxValue;
                for (uint p = 0; p < 8; p++)
                {
                    // Compute M.
                    float M = (float)(alphas[p]) / 255.0f * (1 - threshold) + threshold;

                    // Decode color.
                    float fr = r * M;
                    float fg = g * M;
                    float fb = b * M;

                    // Measure error.
                    float error = Mathf.Pow(R - fr, 2) + Mathf.Pow(G - fg, 2) + Mathf.Pow(B - fb, 2);

                    minDist = Mathf.Min(error, minDist);
                }

                totalError += minDist * src.weights[i];

                if (totalError > bestError)
                {
                    // early out
                    return totalError;
                }
            }

            return totalError;
        }
        /*static uint computeAlphaError8( ColorBlock & rgba,  AlphaBlockDXT5 * block, int bestError = INT_MAX)
        {
                int totalError = 0;

                for (uint i = 0; i < 16; i++)
                {
                        byte alpha = rgba.color[i].a;

                        totalError += alphaDistance(alpha, nearestAlpha8(alpha, block.alpha0, block.alpha1));

                        if (totalError > bestError)
                        {
                                // early out
                                return totalError;
                        }
                }

                return totalError;
        }*/
        static float computeAlphaError(AlphaBlock4x4 src, AlphaBlockDXT5 dst, float bestError = float.MaxValue)
        {
            byte[] alphas = new byte[8];
            dst.evaluatePalette(alphas, false); // @@ Use target decoder.

            float totalError = 0;

            for (uint i = 0; i < 16; i++)
            {
                byte alpha = src.alpha[i];

                uint minDist = int.MaxValue;
                for (uint p = 0; p < 8; p++)
                {
                    uint dist = alphaDistance(alpha, alphas[p]);
                    minDist = Math.Min(dist, minDist);
                }

                totalError += minDist * src.weights[i];

                if (totalError > bestError)
                {
                    // early out
                    return totalError;
                }
            }

            return totalError;
        }