static void Main(string[] args) { string root = System.IO.Path.Combine("..", "..", "..", "Numerics"); var integer_path = System.IO.Path.Combine(root, "Integer.cs"); System.IO.File.Delete(integer_path); foreach (var size in Integer.Sizes) { var integer = new Integer(size, true); integer.Generate(); System.IO.File.AppendAllText(integer_path, integer.Text); Console.WriteLine("Done - " + integer.Name); var uinteger = new Integer(size, false); uinteger.Generate(); System.IO.File.AppendAllText(integer_path, uinteger.Text); Console.WriteLine("Done - " + uinteger.Name); } foreach (var type in Color.Types) { var color = new Color(type); color.Generate(); var path = System.IO.Path.Combine(root, color.Name + ".cs"); System.IO.File.WriteAllText(path, color.Text); Console.WriteLine("Done - " + color.Name); } foreach (var type in Quaternion.Types) { var quaternion = new Quaternion(type); quaternion.Generate(); var path = System.IO.Path.Combine(root, "Geometry", quaternion.Name + ".cs"); System.IO.File.WriteAllText(path, quaternion.Text); Console.WriteLine("Done - " + quaternion.Name); } foreach (var type in Plane.Types) { var plane = new Plane(type); plane.Generate(); var path = System.IO.Path.Combine(root, "Geometry", plane.Name + ".cs"); System.IO.File.WriteAllText(path, plane.Text); Console.WriteLine("Done - " + plane.Name); } foreach (int dimension in Vector.Sizes) { foreach (var type in Vector.Types) { var vector = new Vector(type, dimension); vector.Generate(); var path = System.IO.Path.Combine(root, "Vectors", vector.Name + ".cs"); System.IO.File.WriteAllText(path, vector.Text); Console.WriteLine("Done - " + vector.Name); } } foreach (int rows in Matrix.Sizes) { foreach (int columns in Matrix.Sizes) { foreach (var type in Matrix.Types) { var matrix = new Matrix(type, rows, columns); matrix.Generate(); var path = System.IO.Path.Combine(root, "Matrices", matrix.Name + ".cs"); System.IO.File.WriteAllText(path, matrix.Text); Console.WriteLine("Done - " + matrix.Name); } } } foreach (var type in Shapes.Types) { var rpath = System.IO.Path.Combine(root, "Geometry"); var line1 = new Line(type, 1); line1.Generate(); System.IO.File.WriteAllText(System.IO.Path.Combine(rpath, line1.Name + ".cs"), line1.Text); Console.WriteLine("Done - " + line1.Name); foreach (int dimension in Shapes.Sizes) { var point = new Point(type, dimension); point.Generate(); System.IO.File.WriteAllText(System.IO.Path.Combine(rpath, point.Name + ".cs"), point.Text); Console.WriteLine("Done - " + point.Name); var size = new Size(type, dimension); size.Generate(); System.IO.File.WriteAllText(System.IO.Path.Combine(rpath, size.Name + ".cs"), size.Text); Console.WriteLine("Done - " + size.Name); var polygon = new Polygon(type, dimension); polygon.Generate(); System.IO.File.WriteAllText(System.IO.Path.Combine(rpath, polygon.Name + ".cs"), polygon.Text); Console.WriteLine("Done - " + polygon.Name); var line = new Line(type, dimension); line.Generate(); System.IO.File.WriteAllText(System.IO.Path.Combine(rpath, line.Name + ".cs"), line.Text); Console.WriteLine("Done - " + line.Name); } var rectangle = new Rectangle(type); rectangle.Generate(); System.IO.File.WriteAllText(System.IO.Path.Combine(rpath, rectangle.Name + ".cs"), rectangle.Text); Console.WriteLine("Done - " + rectangle.Name); var box = new Box(type); box.Generate(); System.IO.File.WriteAllText(System.IO.Path.Combine(rpath, box.Name + ".cs"), box.Text); Console.WriteLine("Done - " + box.Name); var ellipse = new Ellipse(type); ellipse.Generate(); System.IO.File.WriteAllText(System.IO.Path.Combine(rpath, ellipse.Name + ".cs"), ellipse.Text); Console.WriteLine("Done - " + ellipse.Name); var circle = new Circle(type); circle.Generate(); System.IO.File.WriteAllText(System.IO.Path.Combine(rpath, circle.Name + ".cs"), circle.Text); Console.WriteLine("Done - " + circle.Name); var sphere = new Sphere(type); sphere.Generate(); System.IO.File.WriteAllText(System.IO.Path.Combine(rpath, sphere.Name + ".cs"), sphere.Text); Console.WriteLine("Done - " + sphere.Name); } foreach (var type in Ray.Types) { var ray = new Ray(type); ray.Generate(); var path = System.IO.Path.Combine(root, "Geometry", ray.Name + ".cs"); System.IO.File.WriteAllText(path, ray.Text); Console.WriteLine("Done - " + ray.Name); } }
void Conversions() { WriteLine("#region Conversions"); foreach (var type in Shapes.Types.Where(t => t != Type)) { string imex = type.IsImplicitlyConvertibleTo(Type) ? "implicit" : "explicit"; Sphere other = new Sphere(type); var casts = string.Format("({0})value.X, ({0})value.Y, ({0})value.Z, ({0})value.Radius", Type); WriteLine("/// <summary>"); WriteLine("/// Defines an {0} conversion of a {1} value to a {2}.", imex, other, Name); WriteLine("/// </summary>"); WriteLine("/// <param name=\"value\">The value to convert to a {0}.</param>", Name); WriteLine("/// <returns>A {0} that has all components equal to value.</returns>", Name); if (Type.IsCLSCompliant && !type.IsCLSCompliant) { WriteLine("[CLSCompliant(false)]"); } WriteLine("public static {0} operator {1}({2} value)", imex, Name, other); WriteLine("{"); Indent(); WriteLine("return new {0}({1});", Name, casts); Dedent(); WriteLine("}"); } WriteLine("#endregion"); }
void Functions() { WriteLine("/// <summary>"); WriteLine("/// Provides static methods for ray functions."); WriteLine("/// </summary>"); WriteLine("public static partial class Ray"); WriteLine("{"); Indent(); #region Binary WriteLine("#region Binary"); WriteLine("/// <summary>"); WriteLine("/// Writes the given <see cref=\"{0}\"/> to a Ibasa.IO.BinaryWriter.", Name); WriteLine("/// </summary>"); WriteLine("public static void Write(this Ibasa.IO.BinaryWriter writer, {0} ray)", Name); WriteLine("{"); Indent(); WriteLine("Point.Write(writer, ray.Position);"); WriteLine("Vector.Write(writer, ray.Direction);"); Dedent(); WriteLine("}"); WriteLine("/// <summary>"); WriteLine("/// Reads a <see cref=\"{0}\"/> to a Ibasa.IO.BinaryReader.", Name); WriteLine("/// </summary>"); WriteLine("public static {0} Read{0}(this Ibasa.IO.BinaryReader reader)", Name); WriteLine("{"); Indent(); WriteLine("return new {0}(Point.ReadPoint3{1}(reader), Vector.ReadVector3{1}(reader));", Name, Type.Suffix); Dedent(); WriteLine("}"); WriteLine("#endregion"); #endregion #region Equatable WriteLine("#region Equatable"); WriteLine("/// <summary>"); WriteLine("/// Returns a value that indicates whether two rays are equal."); WriteLine("/// </summary>"); WriteLine("/// <param name=\"left\">The first ray to compare.</param>"); WriteLine("/// <param name=\"right\">The second ray to compare.</param>"); WriteLine("/// <returns>true if the left and right are equal; otherwise, false.</returns>"); WriteLine("public static bool Equals({0} left, {0} right)", Name); WriteLine("{"); Indent(); WriteLine("return left == right;"); Dedent(); WriteLine("}"); WriteLine("#endregion"); #endregion #region Functions WriteLine("#region Functions"); WriteLine("/// <summary>"); WriteLine("/// Returns the point in the ray at position t."); WriteLine("/// </summary>"); WriteLine("/// <param name=\"ray\">The ray to parametrize.</param>"); WriteLine("/// <param name=\"t\">The paramater t.</param>"); WriteLine("/// <returns>The point at t.</returns>"); WriteLine("public static Point3{0} Parametrize({1} ray, {2} t)", Type.Suffix, Name, Type); WriteLine("{"); Indent(); WriteLine("return ray.Position + (t * ray.Direction);"); Dedent(); WriteLine("}"); WriteLine("#endregion"); #endregion #region Intersects WriteLine("#region Intersects"); foreach(var type in Shapes.Types) { var box = new Box(type); WriteLine("/// <summary>"); WriteLine("/// Determines whether a ray intersects the specified box."); WriteLine("/// </summary>"); WriteLine("/// <param name=\"ray\">The ray which will be tested for intersection.</param>"); WriteLine("/// <param name=\"box\">A box that will be tested for intersection.</param>"); WriteLine("/// <returns>Distance at which the ray intersects the box or null if there is no intersection.</returns>"); WriteLine("public static {0}? Intersects({1} ray, {2} box)", Type, Name, box); WriteLine("{"); Indent(); WriteLine("return null;"); WriteLine("var invDir = Vector.Reciprocal(ray.Direction);"); WriteLine("bool signX = invDir.X < 0;"); WriteLine("bool signY = invDir.Y < 0;"); WriteLine("bool signZ = invDir.Z < 0;"); WriteLine("var min = signX ? box.Right : box.Left;"); WriteLine("var max = signX ? box.Left : box.Right;"); WriteLine("var txmin = (min - ray.Position.X) * invDir.X;"); WriteLine("var txmax = (max - ray.Position.X) * invDir.X;"); WriteLine("min = signY ? box.Top : box.Bottom;"); WriteLine("max = signY ? box.Bottom : box.Top;"); WriteLine("var tymin = (min - ray.Position.Y) * invDir.Y;"); WriteLine("var tymax = (max - ray.Position.Y) * invDir.Y;"); WriteLine("if ((txmin > tymax) || (tymin > txmax)) { return null; }"); WriteLine("if (tymin > txmin) { txmin = tymin; }"); WriteLine("if (tymax < txmax) { txmax = tymax; }"); WriteLine("min = signZ ? box.Back : box.Front;"); WriteLine("max = signZ ? box.Front : box.Back;"); WriteLine("var tzmin = (min - ray.Position.Z) * invDir.Z;"); WriteLine("var tzmax = (max - ray.Position.Z) * invDir.Z;"); WriteLine("if ((txmin > tzmax) || (tzmin > txmax)) { return null; }"); WriteLine("if (tzmin > txmin) { txmin = tzmin; }"); WriteLine("if (tzmax < txmax) { txmax = tzmax; }"); WriteLine("if (txmin < double.PositiveInfinity && txmax >= 0)"); WriteLine("{"); Indent(); WriteLine("return ({0})txmin;", Type); Dedent(); WriteLine("}"); WriteLine("else"); WriteLine("{"); Indent(); WriteLine("return null;"); Dedent(); WriteLine("}"); Dedent(); WriteLine("}"); var sphere = new Sphere(type); WriteLine("/// <summary>"); WriteLine("/// Determines whether a ray intersects the specified sphere."); WriteLine("/// </summary>"); WriteLine("/// <param name=\"ray\">The ray which will be tested for intersection.</param>"); WriteLine("/// <param name=\"sphere\">A sphere that will be tested for intersection.</param>"); WriteLine("/// <returns>Distance at which the ray intersects the sphere or null if there is no intersection.</returns>"); WriteLine("public static {0}? Intersects({1} ray, {2} sphere)", Type, Name, sphere); WriteLine("{"); Indent(); WriteLine("var distance = sphere.Center - ray.Position;"); WriteLine("var pyth = Vector.AbsoluteSquared(distance);"); WriteLine("var rr = sphere.Radius * sphere.Radius;"); WriteLine("if( pyth <= rr ) { return 0; }"); WriteLine("double dot = Vector.Dot(distance, ray.Direction);"); WriteLine("if( dot < 0 ) { return null; }"); WriteLine("var temp = pyth - (dot * dot);"); WriteLine("if( temp > rr ) { return null; }"); WriteLine("return ({0})(dot - Functions.Sqrt(rr-temp));", Type); Dedent(); WriteLine("}"); } WriteLine("#endregion"); #endregion Dedent(); WriteLine("}"); }