public void Test1()
        {
            OctalSystems octalSystems = new OctalSystems("1");
            string       result       = octalSystems.octalToDecimal();

            Assert.That(result, Is.EqualTo("1"));
        }
Esempio n. 2
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        static void Main(string[] args)
        {
            string input = string.Empty;

            MainProgram();

            void MainProgram()
            {
                input = ReadNumber.AskUser();
                try
                {
                    INumberSystem numberSystem;
                    if (input[0] == '0' && input[1] != 'x' && input[1] != 'X' && input[1] != ',')   //if number is octal
                    {
                        numberSystem = new OctalSystems(input);
                    }
                    else if (input[1] == 'x' || input[1] == 'X')  // if number is hexadecimal
                    {
                        numberSystem = new HexadecimalSystems(input);
                    }
                    else // if number is decimal
                    {
                        numberSystem = new DecimalSystems(input);
                    }
                    numberSystem.ShowResults();
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.Message + " Error try again");
                }
                LoopOfMainProgram();
            }

            void LoopOfMainProgram()
            {
                while (true)
                {
                    Console.WriteLine("Do you want to try another number? \n Type 'yes' or 'exit'");
                    string answer = Console.ReadLine();
                    if (answer == "exit")
                    {
                        Environment.Exit(0); break;
                    }
                    else if (answer == "yes")
                    {
                        Console.Clear(); MainProgram(); break;
                    }
                    else
                    {
                        Console.WriteLine("Wrong answer");
                    }
                }
            }
        }