public void PressingInvalidButtonsCausesException()
        {
            var gamePad = new MockedGamePad();

            Assert.Throws <ArgumentOutOfRangeException>(
                delegate() { gamePad.Press(-1); }
                );
            Assert.Throws <ArgumentOutOfRangeException>(
                delegate() { gamePad.Press(129); }
                );
        }
Esempio n. 2
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        public void TestButtons(Buttons button)
        {
            var gamePad = new MockedGamePad();

            GamePadState state = gamePad.GetState();

            Assert.IsFalse(state.IsButtonDown(button));

            gamePad.Press(button);
            gamePad.Update();

            state = gamePad.GetState();
            Assert.IsTrue(state.IsButtonDown(button));

            gamePad.Release(button);
            gamePad.Update();

            state = gamePad.GetState();
            Assert.IsFalse(state.IsButtonDown(button));
        }
Esempio n. 3
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        public void TestDirectionalPad(Buttons button)
        {
            var gamePad = new MockedGamePad();

            gamePad.Press(button);
            gamePad.Update();

            GamePadState state = gamePad.GetState();

            switch (button)
            {
            case Buttons.DPadUp: {
                Assert.AreEqual(ButtonState.Pressed, state.DPad.Up);
                Assert.AreEqual(ButtonState.Released, state.DPad.Down);
                break;
            }

            case Buttons.DPadDown: {
                Assert.AreEqual(ButtonState.Pressed, state.DPad.Down);
                Assert.AreEqual(ButtonState.Released, state.DPad.Up);
                break;
            }

            case Buttons.DPadLeft: {
                Assert.AreEqual(ButtonState.Pressed, state.DPad.Left);
                Assert.AreEqual(ButtonState.Released, state.DPad.Right);
                break;
            }

            case Buttons.DPadRight: {
                Assert.AreEqual(ButtonState.Pressed, state.DPad.Right);
                Assert.AreEqual(ButtonState.Released, state.DPad.Left);
                break;
            }
            }
        }
        public void TestExtendedButtons()
        {
            var gamePad = new MockedGamePad();

            gamePad.ButtonCount = 128;

            for (int index = 0; index < 128; ++index)
            {
                ExtendedGamePadState state = gamePad.GetExtendedState();
                Assert.IsFalse(state.IsButtonDown(index));

                gamePad.Press(index);
                gamePad.Update();

                state = gamePad.GetExtendedState();
                Assert.IsTrue(state.IsButtonDown(index));

                gamePad.Release(index);
                gamePad.Update();

                state = gamePad.GetExtendedState();
                Assert.IsFalse(state.IsButtonDown(index));
            }
        }
    public void TestDirectionalPad(Buttons button) {
      var gamePad = new MockedGamePad();
      gamePad.Press(button);
      gamePad.Update();

      GamePadState state = gamePad.GetState();
      switch(button) {
        case Buttons.DPadUp: {
          Assert.AreEqual(ButtonState.Pressed, state.DPad.Up);
          Assert.AreEqual(ButtonState.Released, state.DPad.Down);
          break;
        }
        case Buttons.DPadDown: {
          Assert.AreEqual(ButtonState.Pressed, state.DPad.Down);
          Assert.AreEqual(ButtonState.Released, state.DPad.Up);
          break;
        }
        case Buttons.DPadLeft: {
          Assert.AreEqual(ButtonState.Pressed, state.DPad.Left);
          Assert.AreEqual(ButtonState.Released, state.DPad.Right);
          break;
        }
        case Buttons.DPadRight: {
          Assert.AreEqual(ButtonState.Pressed, state.DPad.Right);
          Assert.AreEqual(ButtonState.Released, state.DPad.Left);
          break;
        }
      }
    }
    public void TestButtons(Buttons button) {
      var gamePad = new MockedGamePad();

      GamePadState state = gamePad.GetState();
      Assert.IsFalse(state.IsButtonDown(button));

      gamePad.Press(button);
      gamePad.Update();

      state = gamePad.GetState();
      Assert.IsTrue(state.IsButtonDown(button));

      gamePad.Release(button);
      gamePad.Update();

      state = gamePad.GetState();
      Assert.IsFalse(state.IsButtonDown(button));
    }