Esempio n. 1
0
        /// <summary>
        /// Find the closest point on a line segment specified by start and end points to
        /// a test point.
        /// </summary>
        /// <param name="startPt">The start point of the line</param>
        /// <param name="endPt">The end point of the line</param>
        /// <param name="testPt">The point from which the distance is to be checked</param>
        /// <returns></returns>
        public static double ClosestParameter(Vector startPt, Vector endPt, Vector testPt)
        {
            Vector direction = endPt - startPt;
            double t         = Axis.ClosestParameter(startPt, direction, testPt);

            if (t < 0)
            {
                return(0);
            }
            else if (t > 1.0)
            {
                return(1);
            }
            else
            {
                return(t);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Find the closest point on a line segment specified by start and end points to
        /// a test point.
        /// </summary>
        /// <param name="startPt">The start point of the line</param>
        /// <param name="endPt">The end point of the line</param>
        /// <param name="testPt">The point from which the distance is to be checked</param>
        /// <returns></returns>
        public static Vector ClosestPoint(Vector startPt, Vector endPt, Vector testPt)
        {
            Vector direction = endPt - startPt;
            double t         = Axis.ClosestParameter(startPt, direction, testPt);

            if (t < 0)
            {
                return(startPt);
            }
            else if (t > 1.0)
            {
                return(endPt);
            }
            else
            {
                return(startPt + direction * t);
            }
        }
Esempio n. 3
0
 /// <summary>
 /// Find the closest point on this line to a ray, expressed as a parameter
 /// from 0-1 (Start-End)
 /// </summary>
 /// <param name="ray"></param>
 /// <returns></returns>
 public override double ClosestParameter(Axis ray, out double tRay)
 {
     tRay = ray.ClosestParameter(StartPoint, EndPoint - StartPoint, out double t);
     t    = t.Limit(0, 1);
     return(t);
 }