public string Play() { List <PlayerInfo> players = profile.PlayerData; Screen[] all = Screen.AllScreens; string backupDir = GameManager.Instance.GetBackupFolder(this.userGame.Game); string binFolder = Path.GetDirectoryName(userGame.ExePath); string rootFolder = ReplaceCaseInsensitive(binFolder, gen.BinariesFolder, ""); int gamePadId = 0; for (int i = 0; i < players.Count; i++) { PlayerInfo player = players[i]; if (i > 0 && gen.KillMutex.Length > 0) { PlayerInfo before = players[i - 1]; for (;;) { if (exited > 0) { return(""); } Thread.Sleep(100); if (before.screenData.KilledMutexes) { break; } } } Rectangle playerBounds = player.monitorBounds; // find the monitor that has this screen Screen owner = null; for (int j = 0; j < all.Length; j++) { Screen s = all[j]; if (s.Bounds.Contains(playerBounds)) { owner = s; break; } } int width = playerBounds.Width; int height = playerBounds.Height; bool isFullscreen = false; if (owner != null) { Rectangle ob = owner.Bounds; if (playerBounds.X == ob.X && playerBounds.Y == ob.Y && playerBounds.Width == ob.Width && playerBounds.Height == ob.Height) { isFullscreen = true; } } engine.SetValue("Id", i.ToString(CultureInfo.InvariantCulture)); engine.SetValue("Width", width.ToString(CultureInfo.InvariantCulture)); engine.SetValue("Height", height.ToString(CultureInfo.InvariantCulture)); engine.SetValue("IsFullscreen", isFullscreen); // symlink the game folder // find out the folder that contains the game executable string root = GetRootFolder(gen.BinariesFolder); string linkFolder = Path.Combine(backupDir, "Instance" + i); Directory.CreateDirectory(linkFolder); int exitCode; CmdUtil.LinkDirectories(rootFolder, linkFolder, out exitCode, root.ToLower()); string linkBin = Path.Combine(linkFolder, gen.BinariesFolder); if (!string.IsNullOrEmpty(gen.BinariesFolder)) { // this needs fixing, if there are several folder to the exe and they have important files inside, this won't work! TODO Directory.CreateDirectory(linkBin); CmdUtil.LinkDirectories(binFolder, linkBin, out exitCode); } string exePath = Path.Combine(linkBin, this.userGame.Game.ExecutableName); if (gen.SymlinkExe) { CmdUtil.LinkFiles(binFolder, linkBin, out exitCode, "xinput"); } else { CmdUtil.LinkFiles(binFolder, linkBin, out exitCode, "xinput", Path.GetFileNameWithoutExtension(gen.ExecutableName.ToLower())); File.Copy(userGame.ExePath, exePath, true); } // some games have save files inside their game folder, so we need to access them inside the loop this.data[NucleusFolderEnum.GameFolder.ToString()] = linkFolder; string saveFile = ProcessPath(gen.SavePath); IniFile file = new IniFile(saveFile); switch (gen.SaveType) { case GenericGameSaveType.INI: foreach (var modPair in gen.ModifySave) { string key = modPair.Key; string[] keys = key.Split('/'); engine.Execute(modPair.Value); string val = engine.GetCompletionValue().ToString(); file.IniWriteValue(keys[0], keys[1], val); } break; } string startArgs = gen.StartArguments; byte[] xdata = null; if (gen.SupportsKeyboard && i == (int)profile.Options["KeyboardPlayer"]) { engine.SetValue("Keyboard", true); // need to make an xinput that answers to no gamepad? xdata = Properties.Resources.xinput4; } else { engine.SetValue("Keyboard", false); switch (gamePadId) { case 0: xdata = Properties.Resources.xinput1; break; case 1: xdata = Properties.Resources.xinput2; break; case 2: xdata = Properties.Resources.xinput3; break; case 3: xdata = Properties.Resources.xinput4; break; default: xdata = Properties.Resources.xinput4; break; } gamePadId++; } using (Stream str = File.OpenWrite(Path.Combine(linkBin, "xinput1_3.dll"))) { str.Write(xdata, 0, xdata.Length); } if (!string.IsNullOrEmpty(startArgs)) { startArgs = engine.Execute(startArgs).GetCompletionValue().AsString(); } if (gen.NeedsSteamEmulation) { string steamEmu = GameManager.Instance.ExtractSteamEmu(); string emuExe = Path.Combine(steamEmu, "SmartSteamLoader.exe"); string emuIni = Path.Combine(steamEmu, "SmartSteamEmu.ini"); IniFile emu = new IniFile(emuIni); emu.IniWriteValue("Launcher", "Target", exePath); emu.IniWriteValue("Launcher", "StartIn", Path.GetDirectoryName(exePath)); emu.IniWriteValue("Launcher", "CommandLine", startArgs); emu.IniWriteValue("Launcher", "SteamClientPath", Path.Combine(steamEmu, "SmartSteamEmu.dll")); emu.IniWriteValue("Launcher", "SteamClientPath64", Path.Combine(steamEmu, "SmartSteamEmu64.dll")); emu.IniWriteValue("Launcher", "InjectDll", "0"); emu.IniWriteValue("SmartSteamEmu", "AppId", gen.SteamID); Process proc; if (gen.KillMutex.Length > 0) { // to kill the mutexes we need to orphanize the process proc = ProcessUtil.RunOrphanProcess(emuExe); } else { ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = emuExe; proc = Process.Start(startInfo); } player.Process = proc; player.SteamEmu = true; } else { Process proc; if (gen.KillMutex.Length > 0) { proc = Process.GetProcessById(StartGameUtil.StartGame(exePath, startArgs)); } else { ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = exePath; startInfo.WindowStyle = ProcessWindowStyle.Hidden; startInfo.Arguments = startArgs; startInfo.UseShellExecute = true; startInfo.WorkingDirectory = Path.GetDirectoryName(exePath); proc = Process.Start(startInfo); } if (proc == null) { for (int times = 0; times < 200; times++) { Thread.Sleep(50); Process[] procs = Process.GetProcesses(); string proceName = Path.GetFileNameWithoutExtension(gen.ExecutableName).ToLower(); string launcherName = Path.GetFileNameWithoutExtension(gen.LauncherExe).ToLower(); for (int j = 0; j < procs.Length; j++) { Process p = procs[j]; string lowerP = p.ProcessName.ToLower(); if (((lowerP == proceName) || lowerP == launcherName) && !attached.Contains(p)) { attached.Add(p); proc = p; break; } } if (proc != null) { break; } } } else { attached.Add(proc); } player.Process = proc; } ScreenData data = new ScreenData(); data.Position = new Point(playerBounds.X, playerBounds.Y); data.Size = new Size(playerBounds.Width, playerBounds.Height); data.KilledMutexes = gen.KillMutex.Length == 0; player.screenData = data; } return(string.Empty); }
public string Play() { ForceFinish(); List <PlayerInfo> players = profile.PlayerData; for (int i = 0; i < players.Count; i++) { players[i].PlayerID = i; } UserScreen[] all = ScreensUtil.AllScreens(); string tempDir = GameManager.Instance.GempTempFolder(gen); string exeFolder = Path.GetDirectoryName(userGame.ExePath).ToLower(); string rootFolder = exeFolder; string workingFolder = exeFolder; if (!string.IsNullOrEmpty(gen.BinariesFolder)) { rootFolder = ReplaceCaseInsensitive(exeFolder, gen.BinariesFolder.ToLower(), ""); } if (!string.IsNullOrEmpty(gen.WorkingFolder)) { workingFolder = Path.Combine(exeFolder, gen.WorkingFolder.ToLower()); } bool first = true; bool keyboard = false; //if (gen.SupportsKeyboard) //{ // // make sure the keyboard player is the last to be started, // // so it will get the focus by default // KeyboardPlayer player = (KeyboardPlayer)profile.Options["KeyboardPlayer"]; // if (player.Value != -1) // { // keyboard = true; // List<PlayerInfo> newPlayers = new List<PlayerInfo>(); // for (int i = 0; i < players.Count; i++) // { // PlayerInfo p = players[i]; // if (i == player.Value) // { // continue; // } // newPlayers.Add(p); // } // newPlayers.Add(players[player.Value]); // players = newPlayers; // } //} for (int i = 0; i < players.Count; i++) { PlayerInfo player = players[i]; ProcessData procData = player.ProcessData; bool hasSetted = procData != null && procData.Setted; if (i > 0 && (gen.KillMutex?.Length > 0 || !hasSetted)) { PlayerInfo before = players[i - 1]; for (;;) { if (exited > 0) { return(""); } Thread.Sleep(1000); if (gen.KillMutex != null) { if (gen.KillMutex.Length > 0 && !before.ProcessData.KilledMutexes) { // check for the existence of the mutexes // before invoking our StartGame app to kill them ProcessData pdata = before.ProcessData; if (StartGameUtil.MutexExists(pdata.Process, gen.KillMutex)) { // mutexes still exist, must kill StartGameUtil.KillMutex(pdata.Process, gen.KillMutex); pdata.KilledMutexes = true; break; } else { // mutexes dont exist anymore break; } } } else { break; } } } Rectangle playerBounds = player.MonitorBounds; UserScreen owner = player.Owner; int width = playerBounds.Width; int height = playerBounds.Height; bool isFullscreen = owner.Type == UserScreenType.FullScreen; List <string> dirExclusions = new List <string>(); List <string> fileExclusions = new List <string>(); // symlink the game folder (and not the bin folder, if we have one) string linkFolder = Path.Combine(tempDir, "Instance" + i); Directory.CreateDirectory(linkFolder); string linkBinFolder = linkFolder; if (!string.IsNullOrEmpty(gen.BinariesFolder)) { linkBinFolder = Path.Combine(linkFolder, gen.BinariesFolder); dirExclusions.Add(gen.BinariesFolder); } string exePath = Path.Combine(linkBinFolder, this.userGame.Game.ExecutableName); if (!string.IsNullOrEmpty(gen.WorkingFolder)) { linkBinFolder = Path.Combine(linkFolder, gen.WorkingFolder); dirExclusions.Add(gen.WorkingFolder); } // some games have save files inside their game folder, so we need to access them inside the loop jsData[Folder.InstancedGameFolder.ToString()] = linkFolder; if (gen.Hook.CustomDllEnabled) { fileExclusions.Add("xinput1_3.dll"); fileExclusions.Add("ncoop.ini"); } if (!gen.SymlinkExe) { fileExclusions.Add(gen.ExecutableName.ToLower()); } // additional ignored files by the generic info if (gen.FileSymlinkExclusions != null) { string[] symlinkExclusions = gen.FileSymlinkExclusions; for (int k = 0; k < symlinkExclusions.Length; k++) { string s = symlinkExclusions[k]; // make sure it's lower case fileExclusions.Add(s.ToLower()); } } if (gen.DirSymlinkExclusions != null) { string[] symlinkExclusions = gen.DirSymlinkExclusions; for (int k = 0; k < symlinkExclusions.Length; k++) { string s = symlinkExclusions[k]; // make sure it's lower case dirExclusions.Add(s.ToLower()); } } string[] fileExclusionsArr = fileExclusions.ToArray(); int exitCode; CmdUtil.LinkDirectory(rootFolder, new DirectoryInfo(rootFolder), linkFolder, out exitCode, dirExclusions.ToArray(), fileExclusionsArr, true); if (!gen.SymlinkExe) { File.Copy(userGame.ExePath, exePath, true); } GenericContext context = gen.CreateContext(profile, player, this); context.PlayerID = player.PlayerID; context.IsFullscreen = isFullscreen; context.ExePath = exePath; context.RootInstallFolder = exeFolder; context.RootFolder = linkFolder; gen.PrePlay(context, this, player); string startArgs = context.StartArguments; if (context.Hook.CustomDllEnabled) { byte[] xdata = Properties.Resources.xinput1_3; using (Stream str = File.OpenWrite(Path.Combine(linkBinFolder, "xinput1_3.dll"))) { str.Write(xdata, 0, xdata.Length); } string ncoopIni = Path.Combine(linkBinFolder, "ncoop.ini"); using (Stream str = File.OpenWrite(ncoopIni)) { byte[] ini = Properties.Resources.ncoop; str.Write(ini, 0, ini.Length); } IniFile x360 = new IniFile(ncoopIni); x360.IniWriteValue("Options", "ForceFocus", gen.Hook.ForceFocus.ToString(CultureInfo.InvariantCulture)); x360.IniWriteValue("Options", "ForceFocusWindowName", gen.Hook.ForceFocusWindowName.ToString(CultureInfo.InvariantCulture)); x360.IniWriteValue("Options", "WindowX", playerBounds.X.ToString(CultureInfo.InvariantCulture)); x360.IniWriteValue("Options", "WindowY", playerBounds.Y.ToString(CultureInfo.InvariantCulture)); if (context.Hook.SetWindowSize) { x360.IniWriteValue("Options", "ResWidth", context.Width.ToString(CultureInfo.InvariantCulture)); x360.IniWriteValue("Options", "ResHeight", context.Height.ToString(CultureInfo.InvariantCulture)); } else { x360.IniWriteValue("Options", "ResWidth", "0"); x360.IniWriteValue("Options", "ResHeight", "0"); } x360.IniWriteValue("Options", "RerouteInput", context.Hook.XInputReroute.ToString(CultureInfo.InvariantCulture)); x360.IniWriteValue("Options", "RerouteJoystickTemplate", JoystickDatabase.GetID(player.GamepadProductGuid.ToString()).ToString(CultureInfo.InvariantCulture)); x360.IniWriteValue("Options", "EnableMKBInput", player.IsKeyboardPlayer.ToString(CultureInfo.InvariantCulture)); // windows events x360.IniWriteValue("Options", "BlockMouseEvents", context.Hook.BlockMouseEvents.ToString(CultureInfo.InvariantCulture)); x360.IniWriteValue("Options", "BlockKeyboardEvents", context.Hook.BlockKeyboardEvents.ToString(CultureInfo.InvariantCulture)); // xinput x360.IniWriteValue("Options", "XInputEnabled", context.Hook.XInputEnabled.ToString(CultureInfo.InvariantCulture)); x360.IniWriteValue("Options", "XInputPlayerID", player.GamepadId.ToString(CultureInfo.InvariantCulture)); // dinput x360.IniWriteValue("Options", "DInputEnabled", context.Hook.DInputEnabled.ToString(CultureInfo.InvariantCulture)); x360.IniWriteValue("Options", "DInputGuid", player.GamepadGuid.ToString().ToUpper()); x360.IniWriteValue("Options", "DInputForceDisable", context.Hook.DInputForceDisable.ToString()); } Process proc; if (context.NeedsSteamEmulation) { string steamEmu = GameManager.Instance.ExtractSteamEmu(Path.Combine(linkFolder, "SmartSteamLoader")); //string steamEmu = GameManager.Instance.ExtractSteamEmu(); if (string.IsNullOrEmpty(steamEmu)) { return("Extraction of SmartSteamEmu failed!"); } string emuExe = Path.Combine(steamEmu, "SmartSteamLoader.exe"); string emuIni = Path.Combine(steamEmu, "SmartSteamEmu.ini"); IniFile emu = new IniFile(emuIni); emu.IniWriteValue("Launcher", "Target", exePath); emu.IniWriteValue("Launcher", "StartIn", Path.GetDirectoryName(exePath)); emu.IniWriteValue("Launcher", "CommandLine", startArgs); emu.IniWriteValue("Launcher", "SteamClientPath", Path.Combine(steamEmu, "SmartSteamEmu.dll")); emu.IniWriteValue("Launcher", "SteamClientPath64", Path.Combine(steamEmu, "SmartSteamEmu64.dll")); emu.IniWriteValue("Launcher", "InjectDll", "1"); emu.IniWriteValue("SmartSteamEmu", "AppId", context.SteamID); //emu.IniWriteValue("SmartSteamEmu", "SteamIdGeneration", "Static"); //string userName = $"Player { context.PlayerID }"; //emu.IniWriteValue("SmartSteamEmu", "PersonaName", userName); //emu.IniWriteValue("SmartSteamEmu", "ManualSteamId", userName); //emu.IniWriteValue("SmartSteamEmu", "Offline", "False"); //emu.IniWriteValue("SmartSteamEmu", "MasterServer", ""); //emu.IniWriteValue("SmartSteamEmu", "MasterServerGoldSrc", ""); gen.SetupSse?.Invoke(); if (context.KillMutex?.Length > 0) { // to kill the mutexes we need to orphanize the process proc = ProcessUtil.RunOrphanProcess(emuExe); } else { ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = emuExe; proc = Process.Start(startInfo); } player.SteamEmu = true; } else { if (context.KillMutex?.Length > 0) { proc = Process.GetProcessById(StartGameUtil.StartGame(exePath, startArgs)); } else { ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = exePath; startInfo.WindowStyle = ProcessWindowStyle.Hidden; startInfo.Arguments = startArgs; startInfo.UseShellExecute = true; startInfo.WorkingDirectory = Path.GetDirectoryName(exePath); proc = Process.Start(startInfo); } if (proc == null) { for (int times = 0; times < 200; times++) { Thread.Sleep(50); Process[] procs = Process.GetProcesses(); string proceName = Path.GetFileNameWithoutExtension(context.ExecutableName).ToLower(); string launcherName = Path.GetFileNameWithoutExtension(context.LauncherExe).ToLower(); for (int j = 0; j < procs.Length; j++) { Process p = procs[j]; string lowerP = p.ProcessName.ToLower(); if (((lowerP == proceName) || lowerP == launcherName) && !attached.Contains(p)) { attached.Add(p); proc = p; break; } } if (proc != null) { break; } } } else { attached.Add(proc); } } ProcessData data = new ProcessData(proc); data.Position = new Point(playerBounds.X, playerBounds.Y); data.Size = new Size(playerBounds.Width, playerBounds.Height); data.KilledMutexes = context.KillMutex?.Length == 0; player.ProcessData = data; first = false; Thread.Sleep(TimeSpan.FromSeconds(gen.PauseBetweenStarts)); } return(string.Empty); }