Esempio n. 1
0
        /// <summary>
        /// Put something IN a container, or SELL it to a vendor.
        /// </summary>
        /// <param name="boardchar">The container/vendor</param>
        /// <param name="token">The item token</param>
        /// <param name="chosen">The item's definition</param>
        /// <returns>Returns a failure message or null.</returns>
        /// <remarks>Sets vendorCaughtYou when you're being criminal scum.</remarks>
        private static string TryStore(BoardChar boardchar, Token token, InventoryItem chosen)
        {
            var inv = boardchar.Character.GetToken("items");
            var con = other;

            if (token.HasToken("cursed"))
            {
                //Reveal the cursed item as such if we didn't already know.
                if (!token.GetToken("cursed").HasToken("known"))
                {
                    token.GetToken("cursed").AddToken("known");
                }
                return("It's cursed! You can't unequip it.");                //DO NOT TRANSLATE -- Curses will be replaced with better terms and variants such as "Slippery" or "Sticky".
            }
            if (token.HasToken("equipped"))
            {
                //You should probably switch over to the Inventory screen and take the thing off.
                return(i18n.GetString("inventory_youareusingthis"));
            }
            if (mode == ContainerMode.Vendor && token.HasToken("owner") && token.GetToken("owner").Text == vendorChar.Name.ToID())
            {
                //We tried to sell the vendor's own crap back to them.
                vendorCaughtYou = true;                 //Handler can deal with this now.
                return(i18n.Format("inventory_vendorcaughtyou", vendorChar.Name.ToString()).Viewpoint(vendorChar));
            }
            if (token.HasToken("torn"))
            {
                price = (float)Math.Ceiling(price * 0.25f);                                     //this ain't worth shit, bruh.
            }
            if (mode == ContainerMode.Vendor && price != 0)
            {
                //Handle the transaction.
                var pMoney = boardchar.Character.GetToken("money");
                var vMoney = vendorChar.GetToken("money");
                if (vMoney.Value - price < 0)
                {
                    return(i18n.Format("inventory_vendorcantaffordthis", vendorChar.Name.ToString()));
                }
                //TODO: add charisma and relationship bonuses -- I'll throw in another tenner cos you're awesome.
                //notice that the bonus is determined AFTER the budget check so a vendor won't bug out on that.
                pMoney.Value += price;
                vMoney.Value -= price;
                token.AddToken("for_sale");
            }
            con.Tokens.Add(token);
            inv.Tokens.Remove(token);
            boardchar.ParentBoard.Redraw();
            boardchar.ParentBoard.Draw();
            boardchar.Character.CheckHasteSlow();
            NoxicoGame.Sound.PlaySound("set://PutItem");
            return(null);
        }
Esempio n. 2
0
        /// <summary>
        /// Take something OUT of a container, or BUY it from a vendor.
        /// </summary>
        /// <param name="boardchar">The container/vendor</param>
        /// <param name="token">The item token</param>
        /// <param name="chosen">The item's definition</param>
        /// <returns>Return a failure message or null.</returns>
        private static string TryRetrieve(BoardChar boardchar, Token token, InventoryItem chosen)
        {
            var inv = boardchar.Character.GetToken("items");
            var con = other;

            if (token.HasToken("cursed"))
            {
                //Reveal the cursed item as such if we didn't already know.
                if (!token.GetToken("cursed").HasToken("known"))
                {
                    token.GetToken("cursed").AddToken("known");
                }
                return(mode == ContainerMode.Vendor ? "It's cursed. " + vendorChar.Name.ToString() + " can't unequip it." : "It's cursed. You shouldn't touch this.");                //DO NOT TRANSLATE -- Curses will be replaced with better terms and variants such as "Slippery" or "Sticky".
            }
            if (token.HasToken("equipped"))
            {
                //If we're looting a corpse's equipment, just unequip it.

                /* Cannot happen if we only allow buying for_sale items
                 * //If a vendor is wearing it though...
                 * if (mode == ContainerMode.Vendor)
                 *      return i18n.Format("inventory_vendorusesthis", vendorChar.Name.ToString());
                 * else
                 */
                token.RemoveToken("equipped");
            }
            if (mode == ContainerMode.Vendor && price != 0)
            {
                //Handle the transaction.
                var pMoney = boardchar.Character.GetToken("money");
                var vMoney = vendorChar.GetToken("money");
                //TODO: add charisma and relationship bonuses -- look good for free food, or get a friends discount.
                if (pMoney.Value - price < 0)
                {
                    return(i18n.GetString("inventory_youcantaffordthis"));
                }
                vMoney.Value += price;
                pMoney.Value -= price;
                token.RemoveToken("for_sale");
            }
            inv.Tokens.Add(token);
            con.Tokens.Remove(token);
            boardchar.ParentBoard.Redraw();
            boardchar.ParentBoard.Draw();
            boardchar.Character.CheckHasteSlow();
            NoxicoGame.Sound.PlaySound("set://GetItem");
            return(null);
        }
Esempio n. 3
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 public void AdjustView()
 {
     if (Item.HasToken("ascii"))
     {
         var ascii = Item.GetToken("ascii");
         if (ascii.HasToken("char"))
         {
             this.Glyph = (char)ascii.GetToken("char").Value;
         }
         if (Item.HasToken("colored") && Token.HasToken("color"))
         {
             this.ForegroundColor = Color.FromName(Token.GetToken("color").Text);
         }
         else if (ascii.HasToken("fore"))
         {
             this.ForegroundColor = Color.FromName(ascii.GetToken("fore").Text);
         }
         else if (Item.ID == "book" && Token.Tokens.Count > 0)
         {
             this.ForegroundColor = Color.FromCGA(Token.GetToken("id").Text.GetHashCode() % 16);
         }
         if (ascii.HasToken("back"))
         {
             this.BackgroundColor = Color.FromName(ascii.GetToken("back").Tokens[0]);
         }
         else
         {
             this.BackgroundColor = this.ForegroundColor.Darken();
         }
     }
 }
Esempio n. 4
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 /// <summary>
 /// Returns a string containing a description of the passed 'ass' token size.
 /// </summary>
 /// <param name="buttToken">The 'ass' token of a character.</param>
 /// <returns>A string containing the description of the 'ass' token's size.</returns>
 public static string ButtSize(Token buttToken)
 {
     if (buttToken == null)
     {
         return("glitch");
     }
     return(GetSizeDescription("ass/size", buttToken.HasToken("size") ? buttToken.GetToken("size").Value : 5));
 }
Esempio n. 5
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 /// <summary>
 /// Returns a string containing a description of the passed 'balls' token size.
 /// </summary>
 /// <param name="ballsToken">The 'balls' token of a character.</param>
 /// <returns>A string containing the description of the 'balls' token's size.</returns>
 public static string BallSize(Token ballsToken)
 {
     if (ballsToken == null)
     {
         return("glitch");
     }
     return(GetSizeDescription("balls", ballsToken.HasToken("size") ? ballsToken.GetToken("size").Value : 1f));
 }
Esempio n. 6
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 /// <summary>
 /// Returns a string describing the length of a the passed hair token in plain English.
 /// </summary>
 /// <param name="hairToken">A character's hair token.</param>
 /// <returns>An all lower case string describing the hair's length.</returns>
 public static string HairLength(Token hairToken)
 {
     if (hairToken == null)
     {
         return("glitch");
     }
     return(GetSizeDescription("hair/length", hairToken.HasToken("length") ? hairToken.GetToken("length").Value : 0f));
 }
Esempio n. 7
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        public static string BreastSize(Token breastToken, bool inCups = false)
        {
            if (breastToken == null)
            {
                return("glitch");
            }
            var size = breastToken.HasToken("size") ? breastToken.GetToken("size").Value : 0f;

            return(GetSizeDescription(inCups ? "breasts/cupsize" : "breasts/size", size));
        }
Esempio n. 8
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 public static void FoldCostumeVariables(Token token, string[] vars = null)
 {
     if (token == null)
     {
         return;
     }
     if (vars == null)
     {
         vars = new string[100];
     }
     while (token.HasToken("setvar"))
     {
         var setvar = token.GetToken("setvar");
         var id     = (int)setvar.GetToken("id").Value;
         var value  = setvar.GetToken("value");
         vars[id] = value.Text;
         token.RemoveToken("setvar");
     }
     while (token.HasToken("var"))
     {
         var getvar = token.GetToken("var");
         var id     = (int)getvar.Value;
         if (vars[id].IsBlank())
         {
             token.RemoveToken("var");
         }
         else
         {
             getvar.Name = vars[id];
         }
     }
     if (!token.Text.IsBlank() && token.Text.Trim().StartsWith("var "))
     {
         var id = int.Parse(token.Text.Trim().Substring(4));
         token.Text = vars[id].IsBlank("<invalid token>", vars[id]);
     }
     foreach (var child in token.Tokens)
     {
         FoldCostumeVariables(child, vars);
     }
 }
Esempio n. 9
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        public Template(Token token)
        {
            this.Name        = token.Text;
            this.Inhabitants = token.HasToken("inhabitants") ? (int)token.GetToken("inhabitants").Value : 0;
            var map = token.GetToken("map").Tokens[0].Text;

            MapScans     = map.Trim().Split('\n').Select(x => x.Trim()).ToArray();
            Width        = MapScans[0].Length;
            Height       = MapScans.Length;
            PlotWidth    = (int)Math.Ceiling(Width / 13.0);
            PlotHeight   = (int)Math.Ceiling(Height / 16.0);
            AllowOutside = token.HasToken("allowOutside");
            Markings     = new Dictionary <char, Token>();
            if (!token.HasToken("markings"))
            {
                return;
            }
            foreach (var marking in token.GetToken("markings").Tokens)
            {
                var c = marking.Name[0];
                Markings.Add(c, marking);
            }
        }
Esempio n. 10
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        public string GetDescription(Token token)
        {
            var canBeIdentified = !UnknownName.IsBlank();
            var isIdentified    = canBeIdentified ? NoxicoGame.Identifications.Contains(ID) : true;

            if (this.ID == "book" && token != null && token.HasToken("id") && NoxicoGame.BookTitles.ContainsKey(token.GetToken("id").Text))
            {
                return(i18n.Format("book_description", NoxicoGame.BookTitles[token.GetToken("id").Text][0], NoxicoGame.BookTitles[token.GetToken("id").Text][1]));
            }
            var a           = string.Empty;
            var description = isIdentified ? "description" : "unknown";

            if (this.HasToken(description))
            {
                var ret   = GetToken(description).Text;
                var color = (token != null && token.HasToken("color")) ? Color.NameColor(token.GetToken("color").Text) : string.Empty;
                var reps  = new Dictionary <string, string>()
                {
                    { "[color]", color },
                    { "[, color]", ", " + color },
                    { "[color ]", color + " " },
                    { "[color, ]", color + ", " },
                };
                if (color.Length == 0)
                {
                    foreach (var key in reps.Keys)
                    {
                        ret = ret.Replace(key, string.Empty);
                    }
                }
                else
                {
                    foreach (var item in reps)
                    {
                        ret = ret.Replace(item.Key, item.Value);
                    }
                }
                return(ret);
            }
            else
            {
                a = Toolkit.StartsWithVowel(this.UnknownName) ? "an " : "a ";
            }
            return(i18n.Format("inventory_thisis_x", this.ToString(token)));            //"This is " + this.ToString(token) + ".";
        }
Esempio n. 11
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 public static void FoldCostumeRandoms(Token token)
 {
     if (token == null)
     {
         return;
     }
     while (token.HasToken("random"))
     {
         var rnd  = token.GetToken("random");
         var pick = rnd.Tokens.PickOne();
         token.Tokens.Remove(rnd);
         foreach (var t in pick.Tokens)
         {
             token.Tokens.Add(t);
         }
         //rnd = pick;
     }
 }
Esempio n. 12
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        public static BiomeData FromToken(Token t, int realmNum)
        {
            var n = new BiomeData();

            n.Realm = (Realms)realmNum;
            n.Name  = t.Text;

            var cvars = t.GetToken("rect").Text.Split(' ').Select(i => int.Parse(i)).ToArray();

            n.Rect = new System.Drawing.Rectangle(cvars[0], cvars[1], cvars[2] - cvars[0], cvars[3] - cvars[1]);

            n.GroundTile = (int)t.GetToken("ground").Value;
            if (n.GroundTile == 0)
            {
                n.GroundTile = TileDefinition.Find(t.GetToken("ground").Text, true).Index;
            }

            var encounters = t.GetToken("encounters");

            if (encounters == null)
            {
                n.Encounters = new string[0];
            }
            else
            {
                n.MaxEncounters = 10;
                if (encounters.Value > 0)
                {
                    n.MaxEncounters = (int)encounters.Value;
                }
                n.Encounters = encounters.Tokens.Select(x => x.Name).ToArray();
            }

            var cultures = t.GetToken("cultures");

            if (cultures == null)
            {
                n.Cultures = new[] { "human" }
            }
            ;
            else
            {
                n.Cultures = cultures.Tokens.Select(x => x.Name).Where(e => Culture.Cultures.ContainsKey(e)).ToArray();
            }

            if (t.HasToken("music"))
            {
                n.Music = t.GetToken("music").Text;
            }

            return(n);
        }
Esempio n. 13
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        public List <string> GetModifiers(Token token)
        {
            var info = new List <string>();

            if (token != null && token.HasToken("torn"))
            {
                info.Add(i18n.GetString("sigil_torn"));
            }
            //if (HasToken("equipable"))
            {
                if (HasToken("weapon"))
                {
                    var damage = Path("weapon/damage").Value;
                    if (token != null && token.HasToken("bonus"))
                    {
                        damage = (float)Math.Ceiling(damage * ((token.GetToken("bonus").Value + 1) * 0.75f));
                    }
                    info.Add(damage + " dmg");
                    if (new[] { "throwing", "small_firearm", "large_firearm", "huge_firearm" }.Contains(Path("weapon/skill").Text))
                    {
                        info.Add(i18n.GetString("sigil_ranged"));
                    }
                    else
                    {
                        info.Add(i18n.GetString("sigil_melee"));
                    }
                }
                if (HasToken("statbonus"))
                {
                    foreach (var bonus in GetToken("statbonus").Tokens)
                    {
                        if (bonus.Name == "health")
                        {
                            info.Add(bonus.Value + " HP");
                        }
                        else
                        {
                            info.Add(bonus.Value + " " + bonus.Name.Remove(3).ToUpperInvariant());
                        }
                    }
                }
            }
            return(info);
        }
Esempio n. 14
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        /// <summary>
        /// Returns a string describing a piece of equipment using its name, (optionally) color (if available), and (optionally) an appropriate article.
        /// </summary>
        /// <param name="knownItem">An InventoryItem from <see cref="NoxicoGame.KnownItems"/>.</param>
        /// <param name="token">An item token from a <see cref="Character"/>'s inventory that matches the type of item in the first parameter.</param>
        /// <param name="article">Adds either the definite article (if "the" is passed), the indefinite article (if "a" is passed), or no article (anything else is passed)
        /// to the front of the descriptive string.</param>
        /// <param name="withColor">If set to true, the returned string will also describe the color of the item if it has one.</param>
        /// <returns>A string containing the description of the item as defined by the parameters. If 'item' is null, then null is returned instead.</returns>
        public static string Item(InventoryItem knownItem, Token token, string article = "", bool withColor = false)
        {
            if (knownItem == null)
            {
                return(null);
            }
            var name  = (token != null && token.HasToken("unidentified") && !knownItem.UnknownName.IsBlank()) ? knownItem.UnknownName : knownItem.Name;
            var color = (token != null && token.HasToken("color")) ? Color.NameColor(token.GetToken("color").Text) : "";
            var reps  = new Dictionary <string, string>()
            {
                { "[color]", color },
                { "[, color]", ", " + color },
                { "[color ]", color + " " },
                { "[color, ]", color + ", " },
            };

            if (withColor && !string.IsNullOrEmpty(color))
            {
                foreach (var i in reps)
                {
                    name = name.Replace(i.Key, i.Value);
                }
            }
            else
            {
                foreach (var key in reps.Keys)
                {
                    name = name.Replace(key, string.Empty);
                }
            }

            //TODO: see Mutamorph/GetMorphDeltas about scripted articles.
            if (article == "the")
            {
                name = knownItem.Definite + ' ' + name;
            }
            else if (article == "a")
            {
                name = knownItem.Indefinite + ' ' + name;
            }

            return(name);
        }
Esempio n. 15
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 public void AdjustView()
 {
     if (Token.HasToken("ascii"))
     {
         var ascii = Token.GetToken("ascii");
         if (ascii.HasToken("char"))
         {
             this.Glyph = (char)ascii.GetToken("char").Value;
         }
         if (ascii.HasToken("fore"))
         {
             this.ForegroundColor = Color.FromName(ascii.GetToken("fore").Tokens[0]);
         }
         if (ascii.HasToken("back"))
         {
             this.BackgroundColor = Color.FromName(ascii.GetToken("back").Tokens[0]);
         }
         else
         {
             this.BackgroundColor = this.ForegroundColor.Darken();
         }
     }
 }
Esempio n. 16
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        public static string HairStyle(Token hairToken)
        {
            if (hairToken == null)
            {
                return("glitch");
            }
            var style = hairToken.GetToken("style").Text;
            var path  = "hair/names/" + style.ToLowerInvariant().Replace(' ', '_');
            var set   = descTable.Path(path);

            if (set == null)
            {
                throw new Exception("Could not find bodyparts.tml item \"" + path + "\".");
            }
            if (set.HasToken("noun"))
            {
                return(set.GetToken("noun").Text);
            }
            if (set.HasToken("adj"))
            {
                return(set.GetToken("adj").Text);
            }
            return(set.Name.Replace('_', ' '));
        }
Esempio n. 17
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        public static Culture FromToken(Token t)
        {
            var nc = new Culture();

            nc.ID         = t.Text;
            nc.Bodyplans  = t.GetToken("bodyplans").Tokens;
            nc.Marriage   = t.HasToken("marriage") ? t.GetToken("marriage").Value : 0.0f;
            nc.Monogamous = t.HasToken("monogamous") ? t.GetToken("monogamous").Value : 0.0f;
            nc.TownName   = t.HasToken("townname") ? t.GetToken("townname").Text : null;
            if (t.HasToken("terms"))
            {
                nc.Terms = t.GetToken("terms").Tokens.ToDictionary(x => x.Name.Replace('_', ' '), x => x.Text);
            }
            if (t.HasToken("speechfilter"))
            {
                nc.SpeechFilter = t.GetToken("speechfilter").Text;
            }
            return(nc);
        }
Esempio n. 18
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 /// <summary>
 /// Returns a string describing the color of the passed hair token.
 /// </summary>
 /// <param name="hairToken">A character's 'hair' token.</param>
 /// <returns>A string that describes the hair's color.</returns>
 public static string HairColor(Token hairToken)
 {
     return(Color.NameColor(hairToken.GetToken("color").Text));
 }
Esempio n. 19
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 /// <summary>
 /// Returns a string containing a description of the passed 'nipple' token's size.
 /// </summary>
 /// <param name="nipplesToken">The 'nipple' token of a character.</param>
 /// <returns>A string containing the description of the 'nipple' token's size.</returns>
 public static string NippleSize(Token nipplesToken)
 {
     if (nipplesToken == null)
     {
         return("glitch");
     }
     return(GetSizeDescription("breasts/nipples", nipplesToken.HasToken("size") ? nipplesToken.GetToken("size").Value : 0.25f));
 }
Esempio n. 20
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        public static void Apply(Token result, Character actor, Character target, Action <string> writer)
        {
            if (!result.HasToken("effect"))
            {
                return;
            }
            var f      = result.GetToken("effect");
            var script = f.Tokens.Count == 1 ? f.Tokens[0].Text : f.Text;
            var env    = Lua.Environment;

            env.top           = actor;
            env.bottom        = target;
            env.consentual    = !target.HasToken("helpless");
            env.nonconsentual = target.HasToken("helpless");
            env.masturbating  = actor == target;
            env.MessageR      = new Action <object, Color>((x, y) =>
            {
                if (x is Neo.IronLua.LuaTable)
                {
                    x = ((Neo.IronLua.LuaTable)x).ArrayList.ToArray();
                }
                while (x is object[])
                {
                    var options = (object[])x;
                    x           = options.PickOne();
                    if (x is Neo.IronLua.LuaTable)
                    {
                        x = ((Neo.IronLua.LuaTable)x).ArrayList.ToArray();
                    }
                }
                NoxicoGame.AddMessage(ApplyMemory(x.ToString()).Viewpoint(actor, target), y);
            });
            env.Stop = new Action(() =>
            {
                actor.RemoveAll("havingsex");
                target.RemoveAll("havingsex");
            });
            env.Roll = new Func <object, object, bool>((x, y) =>
            {
                float a, b;
                if (!float.TryParse(x.ToString(), out a))
                {
                    if (Character.StatNames.Contains(x.ToString().ToLowerInvariant()))
                    {
                        a = actor.GetStat(x.ToString());
                    }
                    else
                    {
                        a = actor.GetSkillLevel(x.ToString());
                    }
                }
                if (!float.TryParse(y.ToString(), out b))
                {
                    if (Character.StatNames.Contains(x.ToString().ToLowerInvariant()))
                    {
                        b = actor.GetStat(x.ToString());
                    }
                    else
                    {
                        b = target.GetSkillLevel(y.ToString());
                    }
                }
                return(a >= b);
            });

            // Okay, Sparky. What I did was, I put all the error handling in Lua.cs, with a Run method.
            // Instead of worrying about presentation, it just uses a standard WinForms MessageBox.
            // After all, the game's already in a broken state by now.

            var msg = env.Message;

            env.Message = new Action <object, object>((x, y) =>
            {
                if (x is Neo.IronLua.LuaTable)
                {
                    x = ((Neo.IronLua.LuaTable)x).ArrayList.ToArray();
                }
                while (x is object[])
                {
                    var options = (object[])x;
                    x           = options.PickOne();
                    if (x is Neo.IronLua.LuaTable)
                    {
                        x = ((Neo.IronLua.LuaTable)x).ArrayList.ToArray();
                    }
                }
                NoxicoGame.AddMessage(ApplyMemory(x.ToString()).Viewpoint(actor, target), y);
            });

            Lua.Run(script, env);

            env.Message = msg;

            /*
             * try
             * {
             *      // really should just compile once at startup but we're just testing the debugger trace
             *      // anyway here's how you'd do it.
             *      //LuaChunk chunk = env.Lua.CompileChunk(script, "lol.lua", new LuaStackTraceDebugger());
             *      //env.DoChunk(chunk, "lol.lua");
             *      env.DoChunk(script, "lol.lua");
             * }
             * catch (Neo.IronLua.LuaParseException lpe)
             * {
             *      string complain = String.Format("Exception: {0} line {1} col {2},\r\n",
             *              lpe.Message, lpe.Line, lpe.Column);
             *
             *      LuaExceptionData lex = LuaExceptionData.GetData(lpe);
             *      foreach (LuaStackFrame lsf in lex)
             *      {
             *              complain += String.Format("StackTrace: {0} line {1} col {2},\r\n",
             *                       lsf.MethodName, lsf.LineNumber, lsf.ColumnNumber);
             *      }
             *
             *      var paused = true;
             *      MessageBox.ScriptPauseHandler = () => paused = false;
             *      MessageBox.Notice(complain);
             *      while (paused)
             *      {
             *              NoxicoGame.Me.Update();
             *              System.Windows.Forms.Application.DoEvents();
             *      }
             *      // kawa! things get REALLY BROKEN at this point but at least you got a MessageBox -- sparks
             * }
             */
        }
Esempio n. 21
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        public void MergeBitmap(string fileName, string tiledefs)
        {
            var bitmap  = Mix.GetBitmap(fileName);
            var tileset = new Token();

            tileset.AddSet(Mix.GetTokenTree(tiledefs, true));
            var width  = Width;
            var height = Height;

            if (width > bitmap.Width)
            {
                width = bitmap.Width;
            }
            if (height > bitmap.Height)
            {
                height = bitmap.Height;
            }
            for (var y = 0; y < height; y++)
            {
                for (var x = 0; x < width; x++)
                {
                    var color = bitmap.GetPixel(x, y);
                    if (color.Name == "ff000000" || color.A == 0)
                    {
                        continue;
                    }
                    var key = color.Name.Substring(2).ToUpperInvariant();
                    if (!tileset.HasToken(key))
                    {
                        continue;
                    }
                    var tile = tileset.GetToken(key);

                    //Keep the original tile, but drain it.
                    if (tile.Text == "drain")
                    {
                        this.Tilemap[x, y].Fluid = Fluids.Dry;
                        continue;
                    }

                    this.Tilemap[x, y].Index = TileDefinition.Find(tile.Text).Index;

                    if (tile.Text.StartsWith("doorway"))
                    {
                        var door = new Door()
                        {
                            XPosition       = x,
                            YPosition       = y,
                            ForegroundColor = this.Tilemap[x, y].Definition.Background,
                            BackgroundColor = this.Tilemap[x, y].Definition.Background.Darken(),
                            ID          = "mergeBitmap_Door" + x + "_" + y,
                            ParentBoard = this,
                            Closed      = tile.Text.EndsWith("Closed"),
                            Glyph       = '+'
                        };
                        this.Entities.Add(door);
                    }

                    if (tile.HasToken("clutter"))
                    {
                        var nc = new Clutter()
                        {
                            XPosition   = x,
                            YPosition   = y,
                            ParentBoard = this
                        };
                        this.Entities.Add(nc);
                        var properties = tile.GetToken("clutter");
                        foreach (var property in properties.Tokens)
                        {
                            switch (property.Name)
                            {
                            case "id": nc.ID = property.Text; break;

                            case "name": nc.Name = property.Text; break;

                            case "desc": nc.Description = property.Text; break;

                            case "glyph": nc.Glyph = (int)property.Value; break;

                            case "fg":
                                if (property.Text.StartsWith('#'))
                                {
                                    nc.ForegroundColor = Color.FromCSS(property.Text);
                                }
                                else
                                {
                                    nc.ForegroundColor = Color.FromName(property.Text);
                                }
                                break;

                            case "bg":
                                if (property.Text.StartsWith('#'))
                                {
                                    nc.BackgroundColor = Color.FromCSS(property.Text);
                                }
                                else
                                {
                                    nc.BackgroundColor = Color.FromName(property.Text);
                                }
                                break;

                            case "block": nc.Blocking = true; break;

                            case "burns": nc.CanBurn = true; break;
                            }
                        }
                    }

                    if (tile.HasToken("unique"))
                    {
                        var unique  = tile.GetToken("unique");
                        var newChar = new BoardChar(Character.GetUnique(unique.Text))
                        {
                            XPosition   = x,
                            YPosition   = y,
                            ParentBoard = this
                        };
                        this.Entities.Add(newChar);
                        newChar.AssignScripts(unique.Text);
                        newChar.ReassignScripts();
                    }

                    if (!tile.HasToken("fluid"))
                    {
                        this.Tilemap[x, y].Fluid = Fluids.Dry;
                    }
                    else
                    {
                        this.Tilemap[x, y].Fluid = (Fluids)Enum.Parse(typeof(Fluids), tile.GetToken("fluid").Text, true);
                    }
                }
            }
            this.ResolveVariableWalls();
        }
Esempio n. 22
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        public void Use(Character character, Token item, bool noConfirm = false)
        {
            var boardchar   = NoxicoGame.Me.CurrentBoard.Entities.OfType <BoardChar>().First(x => x.Character == character);
            var runningDesc = string.Empty;

            Action <string> showDesc = new Action <string>(d =>
            {
                NoxicoGame.DrawStatus();
                if (d.Contains('\n'))
                {
                    MessageBox.Notice(runningDesc.Viewpoint(boardchar.Character, null));
                }
                else
                {
                    NoxicoGame.AddMessage(runningDesc.Viewpoint(boardchar.Character, null));
                }
            });

            #region Books
            if (this.ID == "book")
            {
                TextScroller.ReadBook(item.GetToken("id").Text);
                return;
            }
            #endregion

            #region Equipment
            if (this.HasToken("equipable"))
            {
                if (item == null)
                {
                    var items = character.GetToken("items");
                    item = items.Tokens.Find(x => x.Name == this.ID);
                }

                if (!item.HasToken("equipped"))
                {
                    //TODO: only ask if it's the player?
                    //Not wearing it
                    MessageBox.Ask(runningDesc + i18n.Format("inventory_equip_x", this.ToString(item, true)), () =>
                    {
                        try
                        {
                            if (this.Equip(character, item))
                            {
                                runningDesc += i18n.Format("x_equiped_y", this.ToString(item, true));
                            }
                        }
                        catch (ItemException c)
                        {
                            runningDesc += c.Message;
                        }
                        if (!runningDesc.IsBlank())
                        {
                            showDesc(runningDesc.Viewpoint(boardchar.Character));
                        }
                        return;
                    },
                                   null);
                }
                else
                {
                    //Wearing/wielding it
                    if (item.HasToken("cursed") && item.GetToken("cursed").HasToken("known"))
                    {
                        runningDesc += item.GetToken("cursed").Text.IsBlank(i18n.Format("inventory_cursed_" + (this.HasToken("plural") ? "plural" : "singular"), this.ToString(item, true)), item.GetToken("cursed").Text);
                        showDesc(runningDesc.Viewpoint(boardchar.Character));
                        return;
                    }
                    MessageBox.Ask(i18n.Format("inventory_unequip_x", this.ToString(item, true)), () =>
                    {
                        try
                        {
                            if (this.Unequip(character))
                            {
                                runningDesc += i18n.Format("x_unequiped_y", this.ToString(item, true));
                            }
                        }
                        catch (ItemException x)
                        {
                            runningDesc += x.Message;
                        }
                        if (!runningDesc.IsBlank())
                        {
                            showDesc(runningDesc.Viewpoint(boardchar.Character));
                        }
                        return;
                    },
                                   null);
                }
                return;
            }
            #endregion

            if (this.HasToken("ammo"))
            {
                MessageBox.Notice(i18n.GetString("thisisammo"));
                return;
            }

            if (this.HasToken("quest") || this.HasToken("nouse"))
            {
                if (this.HasToken("description"))
                {
                    runningDesc = this.GetToken("description").Text + "\n\n";
                }
                showDesc(runningDesc + i18n.GetString("noeffect"));
                return;
            }

            //Confirm use of potentially hazardous items
            if (!noConfirm)
            {
                var name = new StringBuilder();
                if (this.IsProperNamed)
                {
                    name.Append(this.Definite.IsBlank(string.Empty, this.Definite + ' '));
                }
                else
                {
                    name.Append(this.Indefinite.IsBlank(string.Empty, this.Indefinite + ' '));
                }
                name.Append(this.Name);
                if (item.HasToken("unidentified") && !this.UnknownName.IsBlank())
                {
                    runningDesc = i18n.GetString("unidentified_warning");
                }
                else
                {
                    if (this.HasToken("description"))
                    {
                        //No need to check for "worn" or "examined" here...
                        runningDesc = this.GetDescription(item) + "\n\n";                         //this.GetToken("description").Text + "\n\n";
                    }
                    runningDesc += i18n.Format("use_x_confirm", this.ToString(item, true));
                }
                MessageBox.Ask(runningDesc, () => { this.Use(character, item, true); }, null);
                return;
            }

            var statBonus = this.GetToken("statbonus");
            if (statBonus != null)
            {
                foreach (var bonus in statBonus.Tokens)
                {
                    if (bonus.Name == "health")
                    {
                        character.Health += bonus.Value;
                        if (character.Health > character.MaximumHealth)
                        {
                            character.Health = character.MaximumHealth;
                        }
                    }
                }
            }

            var food = this.GetToken("food");
            if (food != null)
            {
                Eat(character, food);
            }

            if (!this.OnUse.IsBlank())
            {
                RunScript(item, this.OnUse, character, boardchar, (x => runningDesc += x));
            }
            else
            {
                this.Consume(character, item);
            }

            if (!runningDesc.IsBlank())
            {
                showDesc(runningDesc.Viewpoint(boardchar.Character));
            }
        }
Esempio n. 23
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        public string ToString(Token token, bool the = false, bool a = true)
        {
            if (ID == "book" && token != null && token.HasToken("id") && NoxicoGame.BookTitles.ContainsKey(token.GetToken("id").Text))
            {
                return(string.Format("\"{0}\"", NoxicoGame.BookTitles[token.GetToken("id").Text][0]));
            }

            var canBeIdentified = !UnknownName.IsBlank();
            var isIdentified    = canBeIdentified ? NoxicoGame.Identifications.Contains(ID) : true;

            var name  = isIdentified ? Name : UnknownName;
            var color = (token != null && token.HasToken("color")) ? Color.NameColor(token.GetToken("color").Text) : string.Empty;
            var reps  = new Dictionary <string, string>()
            {
                { "[color]", color },
                { "[, color]", ", " + color },
                { "[color ]", color + " " },
                { "[color, ]", color + ", " },
            };

            if (color.Length == 0)
            {
                foreach (var key in reps.Keys)
                {
                    name = name.Replace(key, string.Empty);
                }
            }
            else
            {
                foreach (var item in reps)
                {
                    name = name.Replace(item.Key, item.Value);
                }
            }

            if (token != null && token.HasToken("bonus"))
            {
                name = string.Format("{0} +{1}", name, token.GetToken("bonus").Value);
            }

            var proper = IsProperNamed && isIdentified;

            if (proper || !a)
            {
                if (the && !string.IsNullOrEmpty(Definite))
                {
                    return(Definite + ' ' + name);
                }
                return(name);
            }
            if (HasToken("charge") && token != null)
            {
                var charge = 0;
                var limit  = "inf";
                if (GetToken("charge").HasToken("limit"))
                {
                    limit = Path("charge/limit").Value.ToString();
                }
                if (token.HasToken("charge") && token.GetToken("charge").Value > 0)
                {
                    charge = (int)token.GetToken("charge").Value;
                    var collective = Path("charge/collectivename");
                    if (collective != null)
                    {
                        name = collective.Text;
                    }
                }
                return(string.Format("{0} {1} ({2}/{3})", the ? Definite : i18n.GetArticle(name), name, charge, limit));
            }
            if (isIdentified)
            {
                return(string.Format("{0} {1}", the ? Definite : Indefinite, name).Trim());
            }
            return(string.Format("{0} {1}", the ? Definite : i18n.GetArticle(UnknownName), name).Trim());
        }
Esempio n. 24
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        public static InventoryItem FromToken(Token item)
        {
            var ni = new InventoryItem();

            ni.ID = item.Text.Trim();
            if (item.HasToken("_n"))
            {
                ni.Name = item.GetToken("_n").Text;
            }
            else
            {
                ni.Name = ni.ID.Replace('_', ' ');
            }
            if (item.HasToken("_u"))
            {
                ni.UnknownName = item.GetToken("_u").Text;
            }
            if (item.HasToken("_ia"))
            {
                ni.Indefinite = item.GetToken("_ia").Text;
            }
            else
            {
                ni.Indefinite = ni.Name.StartsWithVowel() ? i18n.GetString("an") : i18n.GetString("a");
            }
            ni.IsProperNamed = char.IsUpper(ni.Name[0]);
            if (item.HasToken("_da"))
            {
                ni.Definite = item.GetToken("_da").Text;
            }
            else
            {
                ni.Definite = i18n.GetString("the");
            }
            ni.OnUse = null;
            foreach (var script in item.Tokens.Where(t => t.Name == "script"))
            {
                switch (script.Text)
                {
                case "equip":
                    ni.OnEquip = script.GetToken("#text").Text;
                    break;

                case "unequip":
                    ni.OnUnequip = script.GetToken("#text").Text;
                    break;

                case "timer":
                    ni.OnTimer = script.GetToken("#text").Text;
                    break;

                default:
                    ni.OnUse = script.GetToken("#text").Text;
                    break;
                }
            }
            ni.Tokens.Clear();
            ni.Tokens.AddRange(item.Tokens);
            ni.RemoveAll("_n");
            ni.RemoveAll("_u");
            ni.RemoveAll("_ia");
            ni.RemoveAll("_da");
            ni.RemoveAll("script");

            ni.CarriedToken = new Dictionary <string, Token>();
            return(ni);
        }
Esempio n. 25
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        private static string Markov(Token settings)
        {
            var order     = (int)settings.GetToken("order").Value;
            var minLength = (int)settings.GetToken("minlength").Value;
            var samples   = settings.GetToken("sourcenames").Text.Split(',').Select(n => n.Trim()).ToArray();
            var chains    = new Dictionary <string, List <char> >();

            Func <string, char> getLetter = new Func <string, char>(token =>
            {
                if (!chains.ContainsKey(token))
                {
                    return('?');
                }
                List <char> letters = chains[token];
                return(letters.PickOne());
            });

            foreach (string word in samples)
            {
                for (int letter = 0; letter < word.Length - order; letter++)
                {
                    var         token = word.Substring(letter, order);
                    List <char> entry = null;
                    if (chains.ContainsKey(token))
                    {
                        entry = chains[token];
                    }
                    else
                    {
                        entry         = new List <char>();
                        chains[token] = entry;
                    }
                    entry.Add(word[letter + order]);
                }
            }

            var ret = string.Empty;

            do
            {
                var n          = Random.Next(samples.Length);
                int nameLength = samples[n].Length;
                //ret = (samples[n].Substring(Random.Next(0, samples[n].Length - order), order));
                ret = samples[n].Substring(0, order);
                while (ret.Length < nameLength)
                {
                    string token = ret.Substring(ret.Length - order, order);
                    char   c     = getLetter(token);
                    if (c != '?')
                    {
                        ret += getLetter(token);
                    }
                    else
                    {
                        break;
                    }
                }

                if (ret.Contains(' '))
                {
                    string[] tokens = ret.Split(' ');
                    ret = string.Empty;
                    for (int t = 0; t < tokens.Length; t++)
                    {
                        if (tokens[t].IsBlank())
                        {
                            continue;
                        }
                        if (tokens[t].Length == 1)
                        {
                            tokens[t] = tokens[t].ToUpper();
                        }
                        else
                        {
                            tokens[t] = tokens[t].Substring(0, 1) + tokens[t].Substring(1).ToLower();
                        }
                        if (!ret.IsBlank())
                        {
                            ret += ' ';
                        }
                        ret += tokens[t];
                    }
                }
                else
                {
                    ret = ret.Substring(0, 1) + ret.Substring(1).ToLower();
                }
            }while (/* _used.Contains(s) || */ ret.Length < minLength);
            return(ret);
        }
Esempio n. 26
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        public bool Equip(Character character, Token item)
        {
            /*
             * if rings and character is quadruped, error out.
             * if required slots have covering slots
             *      check for target slot's reachability.
             *      if unreachable, try to temp-remove items in covering slots, recursively.
             *      if still unreachable, error out.
             * if required slots are taken
             *      try to unequip the items in those slots, recursively.
             *      if required slots are still taken, error out;
             *      else, mark the item as equipped.
             * replace each temp-removed item whose required slots are still free.
             */
            var equip      = this.GetToken("equipable");
            var tempRemove = new Stack <Token>();

            //var items = character.GetToken("items");

            //TODO: make full quadrupeds equip weapons in their mouth instead of the hands they don't have.
            //This means they can carry only ONE weapon at a time, and maybe not be able to converse until unequipped.
            if ((equip.HasToken("hands") || equip.HasToken("ring")) && (character.HasToken("quadruped")))
            {
                throw new ItemException(i18n.Format("cannot_equip_no_hands", this.ToString(item, true, false)));
            }

            if (equip.HasToken("hand"))
            {
                CheckHands(character, "hand");
            }
            else if (equip.HasToken("ring"))
            {
                CheckHands(character, "ring");
            }
            if (equip.HasToken("pants") || equip.HasToken("underpants") || equip.HasToken("shoes") || equip.HasToken("socks"))
            {
                CheckPants(character, equip);
            }
            if (character.HasToken("snaketail") && (equip.HasToken("pants") || equip.HasToken("underpants")))
            {
                throw new ItemException(i18n.Format("cannot_equip_no_legs", this.ToString(item, true, false)));
            }

            //lol
            foreach (var nonLayeredSlot in new[] { "socks", "hat", "mask", "goggles", "neck" })
            {
                if (equip.HasToken(nonLayeredSlot))
                {
                    var currentNonLayeredItem = character.GetEquippedItemBySlot(nonLayeredSlot);
                    if (currentNonLayeredItem != null)
                    {
                        currentNonLayeredItem.Unequip(character);
                    }
                }
            }

            foreach (var t in equip.Tokens)
            {
                if (t.Name == "underpants" && (!TempRemove(character, tempRemove, "pants") || !TempRemove(character, tempRemove, "underpants")))
                {
                    return(false);
                }
                else if (t.Name == "undershirt" && (!TempRemove(character, tempRemove, "shirt") || !TempRemove(character, tempRemove, "undershirt")))
                {
                    return(false);
                }
                else if (t.Name == "shirt" && (!TempRemove(character, tempRemove, "shirt") || !TempRemove(character, tempRemove, "jacket")))
                {
                    return(false);
                }
                else if (t.Name == "jacket" && (!TempRemove(character, tempRemove, "cloak") || !TempRemove(character, tempRemove, "jacket")))
                {
                    return(false);
                }
                else if (t.Name == "socks" && (!TempRemove(character, tempRemove, "shoes") || !TempRemove(character, tempRemove, "socks")))
                {
                    return(false);
                }
            }

            var succeed = true;

            if (!this.OnEquip.IsBlank())
            {
                succeed = Convert.ToBoolean(RunScript(item, this.OnEquip, character, null, null));
            }
            if (succeed)
            {
                item.AddToken("equipped");
            }

            if (this.HasToken("timer") && !this.OnTimer.IsBlank() && !item.HasToken("timer"))
            {
                item.AddToken("timer").Value = (this.GetToken("timer").Value == 0) ? 60 : this.GetToken("timer").Value;
                item.GetToken("timer").Text  = NoxicoGame.InGameTime.ToBinary().ToString();
            }

            character.RecalculateStatBonuses();
            character.CheckHasteSlow();

            //Difficult bit: gotta re-equip tempremovals without removing the target item all over. THAT WOULD BE QUITE BAD.
            return(succeed);
        }
Esempio n. 27
0
        public static bool LimitsOkay(Character[] actors, Token c)
        {
            var filter = c.GetToken("filter");

            if (c.Name == "group")
            {
                filter = c;
            }
            if (filter == null)
            {
                return(true);
            }
            var env = Lua.Environment;

#if DEBUG
            env.debug = true;
#else
            env.debug = false;
#endif
            env.top           = actors[0];
            env.bottom        = actors[1];
            env.consentual    = !actors[1].HasToken("helpless");
            env.nonconsentual = actors[1].HasToken("helpless");
            env.masturbating  = actors[0] == actors[1];
            if (env.GetClothing == null)
            {
                env.GetClothing = new Func <Character, string, int, bool>((a, clothClass, s) =>
                {
                    InventoryItem cloth = null;
                    var haveSomething   = false;
                    var slots           = clothClass == "top" ? new[] { "cloak", "jacket", "shirt", "undershirt" } : clothClass == "bottom" ? new[] { "pants", "underpants" } : null;
                    if (slots == null)
                    {
                        cloth = a.GetEquippedItemBySlot(clothClass);
                        if (cloth != null)
                        {
                            haveSomething = true;
                        }
                    }
                    else
                    {
                        foreach (var slot in slots)
                        {
                            var newCloth = a.GetEquippedItemBySlot(slot);
                            if (newCloth != null)
                            {
                                if (!(a.BoardChar is Player) && newCloth.HasToken("sextoy"))
                                {
                                    continue;                             //Let's not take off that strap-on lol...
                                }
                                if (newCloth.CarriedToken[a.ID].HasToken("torn"))
                                {
                                    continue;                             //Ignore torn stuff.
                                }
                                cloth         = newCloth;
                                haveSomething = true;
                                break;
                            }
                        }
                        if (!haveSomething)
                        {
                            return(false);
                        }
                    }
                    if (haveSomething)
                    {
                        memory[s] = cloth.ToString(null, false, false);
                        return(true);
                    }
                    return(false);
                });
            }
            //return env.DoChunk("return " + filter.Text, "lol.lua").ToBoolean();
            return(Lua.Run("return " + filter.Text, env));
        }