/// <summary> /// Start the game from a named start point /// </summary> /// <param name="startName">the name of the start</param> public void GameStart(string startName) { if (CheckActionRunning()) { return; } var startNode = flowChartTree.GetStartUpNode(startName); GameStart(startNode); }
/// <summary> /// Start the game from a named start point /// </summary> /// <param name="startName">the name of the start</param> public void Gamestart(string startName) { var startNode = flowChartTree.GetStartUpNode(startName); GameStart(startNode); }