public UVector2(UDim point) { X = point; Y = point; }
public UVector2(float x, float y) { X = UDim.Absolute(x); Y = UDim.Absolute(y); }
public UVector2(UDim x, UDim y) { X = x; Y = y; }
public UVector2(UDim point) { X = point; Y = point; }
public UVector2(float x, float y) { X = UDim.Absolute(x); Y = UDim.Absolute(y); }
public UVector2(UDim x, UDim y) { X = x; Y = y; }