Esempio n. 1
0
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);
            SetContentView(Resource.Layout.Scores);

            ListLeaderBoard = FindViewById <ListView>(Resource.Id.listView1);
            btnReturn       = FindViewById <Button>(Resource.Id.btnReturn);

            objDb = new DataBaseManager();

            scoreslist = objDb.ViewLeaderboard();

            ListLeaderBoard.Adapter = new DataAdapter(this, scoreslist);

            btnReturn.Click += BtnReturn_Click;
        }
Esempio n. 2
0
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            SetContentView(Resource.Layout.game);

            letterA  = FindViewById <Button>(Resource.Id.btnA);
            letterB  = FindViewById <Button>(Resource.Id.btnB);
            letterC  = FindViewById <Button>(Resource.Id.btnC);
            letterD  = FindViewById <Button>(Resource.Id.btnD);
            letterE  = FindViewById <Button>(Resource.Id.btnE);
            letterF  = FindViewById <Button>(Resource.Id.btnF);
            letterG  = FindViewById <Button>(Resource.Id.btnG);
            letterH  = FindViewById <Button>(Resource.Id.btnH);
            letterI  = FindViewById <Button>(Resource.Id.btnI);
            letterJ  = FindViewById <Button>(Resource.Id.btnJ);
            letterK  = FindViewById <Button>(Resource.Id.btnK);
            letterL  = FindViewById <Button>(Resource.Id.btnL);
            letterM  = FindViewById <Button>(Resource.Id.btnM);
            letterN  = FindViewById <Button>(Resource.Id.btnN);
            letterO  = FindViewById <Button>(Resource.Id.btnO);
            letterP  = FindViewById <Button>(Resource.Id.btnP);
            letterQ  = FindViewById <Button>(Resource.Id.btnQ);
            letterR  = FindViewById <Button>(Resource.Id.btnR);
            letterS  = FindViewById <Button>(Resource.Id.btnS);
            letterT  = FindViewById <Button>(Resource.Id.btnT);
            letterU  = FindViewById <Button>(Resource.Id.btnU);
            letterV  = FindViewById <Button>(Resource.Id.btnV);
            letterW  = FindViewById <Button>(Resource.Id.btnW);
            letterX  = FindViewById <Button>(Resource.Id.btnX);
            letterY  = FindViewById <Button>(Resource.Id.btnY);
            letterZ  = FindViewById <Button>(Resource.Id.btnZ);
            lblScore = FindViewById <TextView>(Resource.Id.lblScore);

            imgHang    = FindViewById <ImageView>(Resource.Id.imgHangman);
            linearWord = FindViewById <LinearLayout>(Resource.Id.linearLayout2);

            // Create your application here

            CopyDatabase();

            objDb  = new DataBaseManager();
            myList = objDb.ViewAll();

            ChooseWord();



            // Get our button from the layout resource,
            // and attach an event to it

            letterA.Click += Letter_Click;
            letterB.Click += Letter_Click;
            letterC.Click += Letter_Click;
            letterD.Click += Letter_Click;
            letterE.Click += Letter_Click;
            letterF.Click += Letter_Click;
            letterG.Click += Letter_Click;
            letterH.Click += Letter_Click;
            letterI.Click += Letter_Click;
            letterJ.Click += Letter_Click;
            letterK.Click += Letter_Click;
            letterL.Click += Letter_Click;
            letterM.Click += Letter_Click;
            letterN.Click += Letter_Click;
            letterO.Click += Letter_Click;
            letterP.Click += Letter_Click;
            letterQ.Click += Letter_Click;
            letterR.Click += Letter_Click;
            letterS.Click += Letter_Click;
            letterT.Click += Letter_Click;
            letterU.Click += Letter_Click;
            letterV.Click += Letter_Click;
            letterW.Click += Letter_Click;
            letterX.Click += Letter_Click;
            letterY.Click += Letter_Click;
            letterZ.Click += Letter_Click;
        }