Esempio n. 1
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        /** Draw the Chord Symbol:
         * - Draw the accidental symbols.
         * - Draw the black circle notes.
         * - Draw the stems.
         * @param ytop The ylocation (in pixels) where the top of the staff starts.
         */
        public override void Draw(Graphics g, Pen pen, int ytop)
        {
            /* Align the chord to the right */
            g.TranslateTransform(Width - MinWidth, 0);

            /* Draw the accidentals. */
            WhiteNote topstaff = WhiteNote.Top(clef);
            int       xpos     = DrawAccid(g, pen, ytop);

            /* Draw the notes */
            g.TranslateTransform(xpos, 0);
            DrawNotes(g, pen, ytop, topstaff);
            if (sheetmusic != null && sheetmusic.ShowNoteLetters != 0)
            {
                DrawNoteLetters(g, pen, ytop, topstaff);
            }

            /* Draw the stems */
            if (stem1 != null)
            {
                stem1.Draw(g, pen, ytop, topstaff);
            }
            if (stem2 != null)
            {
                stem2.Draw(g, pen, ytop, topstaff);
            }

            g.TranslateTransform(-xpos, 0);
            g.TranslateTransform(-(Width - MinWidth), 0);
        }
Esempio n. 2
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        private int GetAboveStaff()
        {
            /* Find the topmost note in the chord */
            WhiteNote topnote = notedata[notedata.Length - 1].whitenote;

            /* The stem.End is the note position where the stem ends.
             * Check if the stem end is higher than the top note.
             */
            if (stem1 != null)
            {
                topnote = WhiteNote.Max(topnote, stem1.End);
            }
            if (stem2 != null)
            {
                topnote = WhiteNote.Max(topnote, stem2.End);
            }

            int dist   = topnote.Dist(WhiteNote.Top(clef)) * SheetMusic.NoteHeight / 2;
            int result = 0;

            if (dist > 0)
            {
                result = dist;
            }

            /* Check if any accidental symbols extend above the staff */
            foreach (AccidSymbol symbol in accidsymbols)
            {
                if (symbol.AboveStaff > result)
                {
                    result = symbol.AboveStaff;
                }
            }
            return(result);
        }
Esempio n. 3
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        private int width;            /** Width of symbol */

        /**
         * Create a new AccidSymbol with the given accidental, that is
         * displayed at the given note in the given clef.
         */
        public AccidSymbol(Accid accid, WhiteNote note, Clef clef)
        {
            this.accid     = accid;
            this.whitenote = note;
            this.clef      = clef;
            width          = MinWidth;
        }
Esempio n. 4
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        /** Draw the note letters (A, A#, Bb, etc) next to the note circles.
         * @param ytop The ylocation (in pixels) where the top of the staff starts.
         * @param topstaff The white note of the top of the staff.
         */
        public void DrawNoteLetters(Graphics g, Pen pen, int ytop, WhiteNote topstaff)
        {
            bool overlap = NotesOverlap(notedata, 0, notedata.Length);

            pen.Width = 1;

            foreach (NoteData note in notedata)
            {
                if (!note.leftside)
                {
                    /* There's not enought pixel room to show the letter */
                    continue;
                }

                /* Get the x,y position to draw the note */
                int ynote = ytop + topstaff.Dist(note.whitenote) *
                            SheetMusic.NoteHeight / 2;

                /* Draw the letter to the right side of the note */
                int xnote = SheetMusic.NoteWidth + SheetMusic.LineSpace / 4;

                if (note.duration == NoteDuration.DottedHalf ||
                    note.duration == NoteDuration.DottedQuarter ||
                    note.duration == NoteDuration.DottedEighth || overlap)
                {
                    xnote += SheetMusic.NoteWidth / 2;
                }
                g.DrawString(NoteName(note.number, note.whitenote),
                             SheetMusic.LetterFont,
                             Brushes.Black,
                             xnote,
                             ynote - SheetMusic.NoteHeight / 2);
            }
        }
Esempio n. 5
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        /** Draw this stem.
         * @param ytop The y location (in pixels) where the top of the staff starts.
         * @param topstaff  The note at the top of the staff.
         */
        public void Draw(Graphics g, Pen pen, int ytop, WhiteNote topstaff)
        {
            if (duration == NoteDuration.Whole)
            {
                return;
            }

            DrawVerticalLine(g, pen, ytop, topstaff);
            if (duration == NoteDuration.Quarter ||
                duration == NoteDuration.DottedQuarter ||
                duration == NoteDuration.Half ||
                duration == NoteDuration.DottedHalf ||
                receiver_in_pair)
            {
                return;
            }

            if (pair != null)
            {
                DrawHorizBarStem(g, pen, ytop, topstaff);
            }
            else
            {
                DrawCurvyStem(g, pen, ytop, topstaff);
            }
        }
Esempio n. 6
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 /** Calculate the vertical position (white note key) where
  * the stem ends
  */
 public WhiteNote CalculateEnd()
 {
     if (direction == Up)
     {
         WhiteNote w = top;
         w = w.Add(6);
         if (duration == NoteDuration.Sixteenth)
         {
             w = w.Add(2);
         }
         else if (duration == NoteDuration.ThirtySecond)
         {
             w = w.Add(4);
         }
         return(w);
     }
     else if (direction == Down)
     {
         WhiteNote w = bottom;
         w = w.Add(-6);
         if (duration == NoteDuration.Sixteenth)
         {
             w = w.Add(-2);
         }
         else if (duration == NoteDuration.ThirtySecond)
         {
             w = w.Add(-4);
         }
         return(w);
     }
     else
     {
         return(null);  /* Shouldn't happen */
     }
 }
Esempio n. 7
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 /** Change the direction of the stem.  This function is called by
  * ChordSymbol.MakePair().  When two chords are joined by a horizontal
  * beam, their stems must point in the same direction (up or down).
  */
 public void ChangeDirection(int newdirection)
 {
     direction = newdirection;
     if (direction == Up || notesoverlap)
     {
         side = RightSide;
     }
     else
     {
         side = LeftSide;
     }
     end = CalculateEnd();
 }
Esempio n. 8
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        BringStemsCloser(ChordSymbol[] chords)
        {
            Stem firstStem = chords[0].Stem;
            Stem lastStem  = chords[1].Stem;

            /* If we're connecting a dotted 8th to a 16th, increase
             * the stem end of the dotted eighth.
             */
            if (firstStem.Duration == NoteDuration.DottedEighth &&
                lastStem.Duration == NoteDuration.Sixteenth)
            {
                if (firstStem.Direction == Stem.Up)
                {
                    firstStem.End = firstStem.End.Add(2);
                }
                else
                {
                    firstStem.End = firstStem.End.Add(-2);
                }
            }

            /* Bring the stem ends closer together */
            int distance = Math.Abs(firstStem.End.Dist(lastStem.End));

            if (firstStem.Direction == Stem.Up)
            {
                if (WhiteNote.Max(firstStem.End, lastStem.End) == firstStem.End)
                {
                    lastStem.End = lastStem.End.Add(distance / 2);
                }
                else
                {
                    firstStem.End = firstStem.End.Add(distance / 2);
                }
            }
            else
            {
                if (WhiteNote.Min(firstStem.End, lastStem.End) == firstStem.End)
                {
                    lastStem.End = lastStem.End.Add(-distance / 2);
                }
                else
                {
                    firstStem.End = firstStem.End.Add(-distance / 2);
                }
            }
        }
Esempio n. 9
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        /** Draw the vertical line of the stem
         * @param ytop The y location (in pixels) where the top of the staff starts.
         * @param topstaff  The note at the top of the staff.
         */
        private void DrawVerticalLine(Graphics g, Pen pen, int ytop, WhiteNote topstaff)
        {
            int xstart;

            if (side == LeftSide)
            {
                xstart = SheetMusic.LineSpace / 4 + 1;
            }
            else
            {
                xstart = SheetMusic.LineSpace / 4 + SheetMusic.NoteWidth;
            }

            if (direction == Up)
            {
                int y1 = ytop + topstaff.Dist(bottom) * SheetMusic.NoteHeight / 2
                         + SheetMusic.NoteHeight / 4;

                int ystem = ytop + topstaff.Dist(end) * SheetMusic.NoteHeight / 2;

                g.DrawLine(pen, xstart, y1, xstart, ystem);
            }
            else if (direction == Down)
            {
                int y1 = ytop + topstaff.Dist(top) * SheetMusic.NoteHeight / 2
                         + SheetMusic.NoteHeight;

                if (side == LeftSide)
                {
                    y1 = y1 - SheetMusic.NoteHeight / 4;
                }
                else
                {
                    y1 = y1 - SheetMusic.NoteHeight / 2;
                }

                int ystem = ytop + topstaff.Dist(end) * SheetMusic.NoteHeight / 2
                            + SheetMusic.NoteHeight;

                g.DrawLine(pen, xstart, y1, xstart, ystem);
            }
        }
Esempio n. 10
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        private int GetBelowStaff()
        {
            int dist = WhiteNote.Bottom(clef).Dist(whitenote) *
                       SheetMusic.NoteHeight / 2 +
                       SheetMusic.NoteHeight;

            if (accid == Accid.Sharp || accid == Accid.Natural)
            {
                dist += SheetMusic.NoteHeight;
            }

            if (dist > 0)
            {
                return(dist);
            }
            else
            {
                return(0);
            }
        }
Esempio n. 11
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 /** Create a new stem.  The top note, bottom note, and direction are
  * needed for drawing the vertical line of the stem.  The duration is
  * needed to draw the tail of the stem.  The overlap boolean is true
  * if the notes in the chord overlap.  If the notes overlap, the
  * stem must be drawn on the right side.
  */
 public Stem(WhiteNote bottom, WhiteNote top,
             NoteDuration duration, int direction, bool overlap)
 {
     this.top          = top;
     this.bottom       = bottom;
     this.duration     = duration;
     this.direction    = direction;
     this.notesoverlap = overlap;
     if (direction == Up || notesoverlap)
     {
         side = RightSide;
     }
     else
     {
         side = LeftSide;
     }
     end              = CalculateEnd();
     pair             = null;
     width_to_pair    = 0;
     receiver_in_pair = false;
 }
Esempio n. 12
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        int GetAboveStaff()
        {
            int dist = WhiteNote.Top(clef).Dist(whitenote) *
                       SheetMusic.NoteHeight / 2;

            if (accid == Accid.Sharp || accid == Accid.Natural)
            {
                dist -= SheetMusic.NoteHeight;
            }
            else if (accid == Accid.Flat)
            {
                dist -= 3 * SheetMusic.NoteHeight / 2;
            }

            if (dist < 0)
            {
                return(-dist);
            }
            else
            {
                return(0);
            }
        }
Esempio n. 13
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        private int GetBelowStaff()
        {
            /* Find the bottom note in the chord */
            WhiteNote bottomnote = notedata[0].whitenote;

            /* The stem.End is the note position where the stem ends.
             * Check if the stem end is lower than the bottom note.
             */
            if (stem1 != null)
            {
                bottomnote = WhiteNote.Min(bottomnote, stem1.End);
            }
            if (stem2 != null)
            {
                bottomnote = WhiteNote.Min(bottomnote, stem2.End);
            }

            int dist = WhiteNote.Bottom(clef).Dist(bottomnote) *
                       SheetMusic.NoteHeight / 2;

            int result = 0;

            if (dist > 0)
            {
                result = dist;
            }

            /* Check if any accidental symbols extend below the staff */
            foreach (AccidSymbol symbol in accidsymbols)
            {
                if (symbol.BelowStaff > result)
                {
                    result = symbol.BelowStaff;
                }
            }
            return(result);
        }
Esempio n. 14
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        /** Draw the symbol.
         * @param ytop The ylocation (in pixels) where the top of the staff starts.
         */
        public override void Draw(Graphics g, Pen pen, int ytop)
        {
            /* Align the symbol to the right */
            g.TranslateTransform(Width - MinWidth, 0);

            /* Store the y-pixel value of the top of the whitenote in ynote. */
            int ynote = ytop + WhiteNote.Top(clef).Dist(whitenote) *
                        SheetMusic.NoteHeight / 2;

            if (accid == Accid.Sharp)
            {
                DrawSharp(g, pen, ynote);
            }
            else if (accid == Accid.Flat)
            {
                DrawFlat(g, pen, ynote);
            }
            else if (accid == Accid.Natural)
            {
                DrawNatural(g, pen, ynote);
            }

            g.TranslateTransform(-(Width - MinWidth), 0);
        }
Esempio n. 15
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        StemDirection(WhiteNote bottom, WhiteNote top, Clef clef)
        {
            WhiteNote middle;

            if (clef == Clef.Treble)
            {
                middle = new WhiteNote(WhiteNote.B, 5);
            }
            else
            {
                middle = new WhiteNote(WhiteNote.D, 3);
            }

            int dist = middle.Dist(bottom) + middle.Dist(top);

            if (dist >= 0)
            {
                return(Stem.Up);
            }
            else
            {
                return(Stem.Down);
            }
        }
Esempio n. 16
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        /** Draw a curvy stem tail.  This is only used for single chords, not chord pairs.
         * @param ytop The y location (in pixels) where the top of the staff starts.
         * @param topstaff  The note at the top of the staff.
         */
        private void DrawCurvyStem(Graphics g, Pen pen, int ytop, WhiteNote topstaff)
        {
            pen.Width = 2;

            int xstart = 0;

            if (side == LeftSide)
            {
                xstart = SheetMusic.LineSpace / 4 + 1;
            }
            else
            {
                xstart = SheetMusic.LineSpace / 4 + SheetMusic.NoteWidth;
            }

            if (direction == Up)
            {
                int ystem = ytop + topstaff.Dist(end) * SheetMusic.NoteHeight / 2;


                if (duration == NoteDuration.Eighth ||
                    duration == NoteDuration.DottedEighth ||
                    duration == NoteDuration.Triplet ||
                    duration == NoteDuration.Sixteenth ||
                    duration == NoteDuration.ThirtySecond)
                {
                    g.DrawBezier(pen,
                                 xstart, ystem,
                                 xstart,
                                 ystem + 3 * SheetMusic.LineSpace / 2,
                                 xstart + SheetMusic.LineSpace * 2,
                                 ystem + SheetMusic.NoteHeight * 2,
                                 xstart + SheetMusic.LineSpace / 2,
                                 ystem + SheetMusic.NoteHeight * 3);
                }
                ystem += SheetMusic.NoteHeight;

                if (duration == NoteDuration.Sixteenth ||
                    duration == NoteDuration.ThirtySecond)
                {
                    g.DrawBezier(pen,
                                 xstart, ystem,
                                 xstart,
                                 ystem + 3 * SheetMusic.LineSpace / 2,
                                 xstart + SheetMusic.LineSpace * 2,
                                 ystem + SheetMusic.NoteHeight * 2,
                                 xstart + SheetMusic.LineSpace / 2,
                                 ystem + SheetMusic.NoteHeight * 3);
                }

                ystem += SheetMusic.NoteHeight;
                if (duration == NoteDuration.ThirtySecond)
                {
                    g.DrawBezier(pen,
                                 xstart, ystem,
                                 xstart,
                                 ystem + 3 * SheetMusic.LineSpace / 2,
                                 xstart + SheetMusic.LineSpace * 2,
                                 ystem + SheetMusic.NoteHeight * 2,
                                 xstart + SheetMusic.LineSpace / 2,
                                 ystem + SheetMusic.NoteHeight * 3);
                }
            }

            else if (direction == Down)
            {
                int ystem = ytop + topstaff.Dist(end) * SheetMusic.NoteHeight / 2 +
                            SheetMusic.NoteHeight;

                if (duration == NoteDuration.Eighth ||
                    duration == NoteDuration.DottedEighth ||
                    duration == NoteDuration.Triplet ||
                    duration == NoteDuration.Sixteenth ||
                    duration == NoteDuration.ThirtySecond)
                {
                    g.DrawBezier(pen,
                                 xstart, ystem,
                                 xstart,
                                 ystem - SheetMusic.LineSpace,
                                 xstart + SheetMusic.LineSpace * 2,
                                 ystem - SheetMusic.NoteHeight * 2,
                                 xstart + SheetMusic.LineSpace,
                                 ystem - SheetMusic.NoteHeight * 2 -
                                 SheetMusic.LineSpace / 2);
                }
                ystem -= SheetMusic.NoteHeight;

                if (duration == NoteDuration.Sixteenth ||
                    duration == NoteDuration.ThirtySecond)
                {
                    g.DrawBezier(pen,
                                 xstart, ystem,
                                 xstart,
                                 ystem - SheetMusic.LineSpace,
                                 xstart + SheetMusic.LineSpace * 2,
                                 ystem - SheetMusic.NoteHeight * 2,
                                 xstart + SheetMusic.LineSpace,
                                 ystem - SheetMusic.NoteHeight * 2 -
                                 SheetMusic.LineSpace / 2);
                }

                ystem -= SheetMusic.NoteHeight;
                if (duration == NoteDuration.ThirtySecond)
                {
                    g.DrawBezier(pen,
                                 xstart, ystem,
                                 xstart,
                                 ystem - SheetMusic.LineSpace,
                                 xstart + SheetMusic.LineSpace * 2,
                                 ystem - SheetMusic.NoteHeight * 2,
                                 xstart + SheetMusic.LineSpace,
                                 ystem - SheetMusic.NoteHeight * 2 -
                                 SheetMusic.LineSpace / 2);
                }
            }
            pen.Width = 1;
        }
Esempio n. 17
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        /* Draw a horizontal beam stem, connecting this stem with the Stem pair.
         * @param ytop The y location (in pixels) where the top of the staff starts.
         * @param topstaff  The note at the top of the staff.
         */
        private void DrawHorizBarStem(Graphics g, Pen pen, int ytop, WhiteNote topstaff)
        {
            pen.Width = SheetMusic.NoteHeight / 2;

            int xstart  = 0;
            int xstart2 = 0;

            if (side == LeftSide)
            {
                xstart = SheetMusic.LineSpace / 4 + 1;
            }
            else if (side == RightSide)
            {
                xstart = SheetMusic.LineSpace / 4 + SheetMusic.NoteWidth;
            }

            if (pair.side == LeftSide)
            {
                xstart2 = SheetMusic.LineSpace / 4 + 1;
            }
            else if (pair.side == RightSide)
            {
                xstart2 = SheetMusic.LineSpace / 4 + SheetMusic.NoteWidth;
            }


            if (direction == Up)
            {
                int xend   = width_to_pair + xstart2;
                int ystart = ytop + topstaff.Dist(end) * SheetMusic.NoteHeight / 2;
                int yend   = ytop + topstaff.Dist(pair.end) * SheetMusic.NoteHeight / 2;

                if (duration == NoteDuration.Eighth ||
                    duration == NoteDuration.DottedEighth ||
                    duration == NoteDuration.Triplet ||
                    duration == NoteDuration.Sixteenth ||
                    duration == NoteDuration.ThirtySecond)
                {
                    g.DrawLine(pen, xstart, ystart, xend, yend);
                }
                ystart += SheetMusic.NoteHeight;
                yend   += SheetMusic.NoteHeight;

                /* A dotted eighth will connect to a 16th note. */
                if (duration == NoteDuration.DottedEighth)
                {
                    int    x     = xend - SheetMusic.NoteHeight;
                    double slope = (yend - ystart) * 1.0 / (xend - xstart);
                    int    y     = (int)(slope * (x - xend) + yend);

                    g.DrawLine(pen, x, y, xend, yend);
                }

                if (duration == NoteDuration.Sixteenth ||
                    duration == NoteDuration.ThirtySecond)
                {
                    g.DrawLine(pen, xstart, ystart, xend, yend);
                }
                ystart += SheetMusic.NoteHeight;
                yend   += SheetMusic.NoteHeight;

                if (duration == NoteDuration.ThirtySecond)
                {
                    g.DrawLine(pen, xstart, ystart, xend, yend);
                }
            }

            else
            {
                int xend   = width_to_pair + xstart2;
                int ystart = ytop + topstaff.Dist(end) * SheetMusic.NoteHeight / 2 +
                             SheetMusic.NoteHeight;
                int yend = ytop + topstaff.Dist(pair.end) * SheetMusic.NoteHeight / 2
                           + SheetMusic.NoteHeight;

                if (duration == NoteDuration.Eighth ||
                    duration == NoteDuration.DottedEighth ||
                    duration == NoteDuration.Triplet ||
                    duration == NoteDuration.Sixteenth ||
                    duration == NoteDuration.ThirtySecond)
                {
                    g.DrawLine(pen, xstart, ystart, xend, yend);
                }
                ystart -= SheetMusic.NoteHeight;
                yend   -= SheetMusic.NoteHeight;

                /* A dotted eighth will connect to a 16th note. */
                if (duration == NoteDuration.DottedEighth)
                {
                    int    x     = xend - SheetMusic.NoteHeight;
                    double slope = (yend - ystart) * 1.0 / (xend - xstart);
                    int    y     = (int)(slope * (x - xend) + yend);

                    g.DrawLine(pen, x, y, xend, yend);
                }

                if (duration == NoteDuration.Sixteenth ||
                    duration == NoteDuration.ThirtySecond)
                {
                    g.DrawLine(pen, xstart, ystart, xend, yend);
                }
                ystart -= SheetMusic.NoteHeight;
                yend   -= SheetMusic.NoteHeight;

                if (duration == NoteDuration.ThirtySecond)
                {
                    g.DrawLine(pen, xstart, ystart, xend, yend);
                }
            }
            pen.Width = 1;
        }
Esempio n. 18
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        /** Create the Accidental symbols for this key, for
         * the treble and bass clefs.
         */
        private void CreateSymbols()
        {
            int count = Math.Max(num_sharps, num_flats);

            treble = new AccidSymbol[count];
            bass   = new AccidSymbol[count];

            if (count == 0)
            {
                return;
            }

            WhiteNote[] treblenotes = null;
            WhiteNote[] bassnotes   = null;

            if (num_sharps > 0)
            {
                treblenotes = new WhiteNote[] {
                    new WhiteNote(WhiteNote.F, 5),
                    new WhiteNote(WhiteNote.C, 5),
                    new WhiteNote(WhiteNote.G, 5),
                    new WhiteNote(WhiteNote.D, 5),
                    new WhiteNote(WhiteNote.A, 6),
                    new WhiteNote(WhiteNote.E, 5)
                };
                bassnotes = new WhiteNote[] {
                    new WhiteNote(WhiteNote.F, 3),
                    new WhiteNote(WhiteNote.C, 3),
                    new WhiteNote(WhiteNote.G, 3),
                    new WhiteNote(WhiteNote.D, 3),
                    new WhiteNote(WhiteNote.A, 4),
                    new WhiteNote(WhiteNote.E, 3)
                };
            }
            else if (num_flats > 0)
            {
                treblenotes = new WhiteNote[] {
                    new WhiteNote(WhiteNote.B, 5),
                    new WhiteNote(WhiteNote.E, 5),
                    new WhiteNote(WhiteNote.A, 5),
                    new WhiteNote(WhiteNote.D, 5),
                    new WhiteNote(WhiteNote.G, 4),
                    new WhiteNote(WhiteNote.C, 5)
                };
                bassnotes = new WhiteNote[] {
                    new WhiteNote(WhiteNote.B, 3),
                    new WhiteNote(WhiteNote.E, 3),
                    new WhiteNote(WhiteNote.A, 3),
                    new WhiteNote(WhiteNote.D, 3),
                    new WhiteNote(WhiteNote.G, 2),
                    new WhiteNote(WhiteNote.C, 3)
                };
            }

            Accid a = Accid.None;

            if (num_sharps > 0)
            {
                a = Accid.Sharp;
            }
            else
            {
                a = Accid.Flat;
            }

            for (int i = 0; i < count; i++)
            {
                treble[i] = new AccidSymbol(a, treblenotes[i], Clef.Treble);
                bass[i]   = new AccidSymbol(a, bassnotes[i], Clef.Bass);
            }
        }
Esempio n. 19
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        LineUpStemEnds(ChordSymbol[] chords)
        {
            Stem firstStem  = chords[0].Stem;
            Stem lastStem   = chords[chords.Length - 1].Stem;
            Stem middleStem = chords[1].Stem;

            if (firstStem.Direction == Stem.Up)
            {
                /* Find the highest stem. The beam will either:
                 * - Slant downwards (first stem is highest)
                 * - Slant upwards (last stem is highest)
                 * - Be straight (middle stem is highest)
                 */
                WhiteNote top = firstStem.End;
                foreach (ChordSymbol chord in chords)
                {
                    top = WhiteNote.Max(top, chord.Stem.End);
                }
                if (top == firstStem.End && top.Dist(lastStem.End) >= 2)
                {
                    firstStem.End  = top;
                    middleStem.End = top.Add(-1);
                    lastStem.End   = top.Add(-2);
                }
                else if (top == lastStem.End && top.Dist(firstStem.End) >= 2)
                {
                    firstStem.End  = top.Add(-2);
                    middleStem.End = top.Add(-1);
                    lastStem.End   = top;
                }
                else
                {
                    firstStem.End  = top;
                    middleStem.End = top;
                    lastStem.End   = top;
                }
            }
            else
            {
                /* Find the bottommost stem. The beam will either:
                 * - Slant upwards (first stem is lowest)
                 * - Slant downwards (last stem is lowest)
                 * - Be straight (middle stem is highest)
                 */
                WhiteNote bottom = firstStem.End;
                foreach (ChordSymbol chord in chords)
                {
                    bottom = WhiteNote.Min(bottom, chord.Stem.End);
                }

                if (bottom == firstStem.End && lastStem.End.Dist(bottom) >= 2)
                {
                    middleStem.End = bottom.Add(1);
                    lastStem.End   = bottom.Add(2);
                }
                else if (bottom == lastStem.End && firstStem.End.Dist(bottom) >= 2)
                {
                    middleStem.End = bottom.Add(1);
                    firstStem.End  = bottom.Add(2);
                }
                else
                {
                    firstStem.End  = bottom;
                    middleStem.End = bottom;
                    lastStem.End   = bottom;
                }
            }

            /* All middle stems have the same end */
            for (int i = 1; i < chords.Length - 1; i++)
            {
                Stem stem = chords[i].Stem;
                stem.End = middleStem.End;
            }
        }
Esempio n. 20
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        /** Draw the black circle notes.
         * @param ytop The ylocation (in pixels) where the top of the staff starts.
         * @param topstaff The white note of the top of the staff.
         */
        public void DrawNotes(Graphics g, Pen pen, int ytop, WhiteNote topstaff)
        {
            pen.Width = 1;
            foreach (NoteData note in notedata)
            {
                /* Get the x,y position to draw the note */
                int ynote = ytop + topstaff.Dist(note.whitenote) *
                            SheetMusic.NoteHeight / 2;

                int xnote = SheetMusic.LineSpace / 4;
                if (!note.leftside)
                {
                    xnote += SheetMusic.NoteWidth;
                }

                /* Draw rotated ellipse.  You must first translate (0,0)
                 * to the center of the ellipse.
                 */
                g.TranslateTransform(xnote + SheetMusic.NoteWidth / 2 + 1,
                                     ynote - SheetMusic.LineWidth +
                                     SheetMusic.NoteHeight / 2);
                g.RotateTransform(-45);

                if (sheetmusic != null)
                {
                    pen.Color = sheetmusic.NoteColor(note.number);
                }
                else
                {
                    pen.Color = Color.Black;
                }

                if (note.duration == NoteDuration.Whole ||
                    note.duration == NoteDuration.Half ||
                    note.duration == NoteDuration.DottedHalf)
                {
                    g.DrawEllipse(pen, -SheetMusic.NoteWidth / 2,
                                  -SheetMusic.NoteHeight / 2,
                                  SheetMusic.NoteWidth,
                                  SheetMusic.NoteHeight - 1);

                    g.DrawEllipse(pen, -SheetMusic.NoteWidth / 2,
                                  -SheetMusic.NoteHeight / 2 + 1,
                                  SheetMusic.NoteWidth,
                                  SheetMusic.NoteHeight - 2);

                    g.DrawEllipse(pen, -SheetMusic.NoteWidth / 2,
                                  -SheetMusic.NoteHeight / 2 + 1,
                                  SheetMusic.NoteWidth,
                                  SheetMusic.NoteHeight - 3);
                }
                else
                {
                    Brush brush = Brushes.Black;
                    if (pen.Color != Color.Black)
                    {
                        brush = new SolidBrush(pen.Color);
                    }
                    g.FillEllipse(brush, -SheetMusic.NoteWidth / 2,
                                  -SheetMusic.NoteHeight / 2,
                                  SheetMusic.NoteWidth,
                                  SheetMusic.NoteHeight - 1);
                    if (pen.Color != Color.Black)
                    {
                        brush.Dispose();
                    }
                }

                pen.Color = Color.Black;
                g.DrawEllipse(pen, -SheetMusic.NoteWidth / 2,
                              -SheetMusic.NoteHeight / 2,
                              SheetMusic.NoteWidth,
                              SheetMusic.NoteHeight - 1);

                g.RotateTransform(45);
                g.TranslateTransform(-(xnote + SheetMusic.NoteWidth / 2 + 1),
                                     -(ynote - SheetMusic.LineWidth +
                                       SheetMusic.NoteHeight / 2));

                /* Draw a dot if this is a dotted duration. */
                if (note.duration == NoteDuration.DottedHalf ||
                    note.duration == NoteDuration.DottedQuarter ||
                    note.duration == NoteDuration.DottedEighth)
                {
                    g.FillEllipse(Brushes.Black,
                                  xnote + SheetMusic.NoteWidth +
                                  SheetMusic.LineSpace / 3,
                                  ynote + SheetMusic.LineSpace / 3, 4, 4);
                }

                /* Draw horizontal lines if note is above/below the staff */
                WhiteNote top  = topstaff.Add(1);
                int       dist = note.whitenote.Dist(top);
                int       y    = ytop - SheetMusic.LineWidth;

                if (dist >= 2)
                {
                    for (int i = 2; i <= dist; i += 2)
                    {
                        y -= SheetMusic.NoteHeight;
                        g.DrawLine(pen, xnote - SheetMusic.LineSpace / 4, y,
                                   xnote + SheetMusic.NoteWidth +
                                   SheetMusic.LineSpace / 4, y);
                    }
                }

                WhiteNote bottom = top.Add(-8);
                y    = ytop + (SheetMusic.LineSpace + SheetMusic.LineWidth) * 4 - 1;
                dist = bottom.Dist(note.whitenote);
                if (dist >= 2)
                {
                    for (int i = 2; i <= dist; i += 2)
                    {
                        y += SheetMusic.NoteHeight;
                        g.DrawLine(pen, xnote - SheetMusic.LineSpace / 4, y,
                                   xnote + SheetMusic.NoteWidth +
                                   SheetMusic.LineSpace / 4, y);
                    }
                }
                /* End drawing horizontal lines */
            }
        }
Esempio n. 21
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        /** Get the letter (A, A#, Bb) representing this note */
        private string Letter(int notenumber, WhiteNote whitenote)
        {
            int notescale = NoteScale.FromNumber(notenumber);

            switch (notescale)
            {
            case NoteScale.A: return("A");

            case NoteScale.B: return("B");

            case NoteScale.C: return("C");

            case NoteScale.D: return("D");

            case NoteScale.E: return("E");

            case NoteScale.F: return("F");

            case NoteScale.G: return("G");

            case NoteScale.Asharp:
                if (whitenote.Letter == WhiteNote.A)
                {
                    return("A#");
                }
                else
                {
                    return("Bb");
                }

            case NoteScale.Csharp:
                if (whitenote.Letter == WhiteNote.C)
                {
                    return("C#");
                }
                else
                {
                    return("Db");
                }

            case NoteScale.Dsharp:
                if (whitenote.Letter == WhiteNote.D)
                {
                    return("D#");
                }
                else
                {
                    return("Eb");
                }

            case NoteScale.Fsharp:
                if (whitenote.Letter == WhiteNote.F)
                {
                    return("F#");
                }
                else
                {
                    return("Gb");
                }

            case NoteScale.Gsharp:
                if (whitenote.Letter == WhiteNote.G)
                {
                    return("G#");
                }
                else
                {
                    return("Ab");
                }

            default:
                return("");
            }
        }
Esempio n. 22
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 /** Get the name for this note */
 private string NoteName(int notenumber, WhiteNote whitenote)
 {
     if (sheetmusic.ShowNoteLetters == MidiOptions.NoteNameLetter)
     {
         return(Letter(notenumber, whitenote));
     }
     else if (sheetmusic.ShowNoteLetters == MidiOptions.NoteNameFixedDoReMi)
     {
         string[] fixedDoReMi =
         {
             "La", "Li", "Ti", "Do", "Di", "Re", "Ri", "Mi", "Fa", "Fi", "So", "Si"
         };
         int notescale = NoteScale.FromNumber(notenumber);
         return(fixedDoReMi[notescale]);
     }
     else if (sheetmusic.ShowNoteLetters == MidiOptions.NoteNameMovableDoReMi)
     {
         string[] fixedDoReMi =
         {
             "La", "Li", "Ti", "Do", "Di", "Re", "Ri", "Mi", "Fa", "Fi", "So", "Si"
         };
         int mainscale = sheetmusic.MainKey.Notescale();
         int diff      = NoteScale.C - mainscale;
         notenumber += diff;
         if (notenumber < 0)
         {
             notenumber += 12;
         }
         int notescale = NoteScale.FromNumber(notenumber);
         return(fixedDoReMi[notescale]);
     }
     else if (sheetmusic.ShowNoteLetters == MidiOptions.NoteNameFixedNumber)
     {
         string[] num =
         {
             "10", "11", "12", "1", "2", "3", "4", "5", "6", "7", "8", "9"
         };
         int notescale = NoteScale.FromNumber(notenumber);
         return(num[notescale]);
     }
     else if (sheetmusic.ShowNoteLetters == MidiOptions.NoteNameMovableNumber)
     {
         string[] num =
         {
             "10", "11", "12", "1", "2", "3", "4", "5", "6", "7", "8", "9"
         };
         int mainscale = sheetmusic.MainKey.Notescale();
         int diff      = NoteScale.C - mainscale;
         notenumber += diff;
         if (notenumber < 0)
         {
             notenumber += 12;
         }
         int notescale = NoteScale.FromNumber(notenumber);
         return(num[notescale]);
     }
     else
     {
         return("");
     }
 }