partial void DeleteTerritory(Territory instance);
partial void InsertTerritory(Territory instance);
partial void UpdateTerritory(Territory instance);
/// <summary> /// Create a new Territory object. /// </summary> /// <param name="territoryID">Initial value of the TerritoryID property.</param> /// <param name="territoryDescription">Initial value of the TerritoryDescription property.</param> /// <param name="regionID">Initial value of the RegionID property.</param> public static Territory CreateTerritory(global::System.String territoryID, global::System.String territoryDescription, global::System.Int32 regionID) { Territory territory = new Territory(); territory.TerritoryID = territoryID; territory.TerritoryDescription = territoryDescription; territory.RegionID = regionID; return territory; }
/// <summary> /// Deprecated Method for adding a new object to the Territories EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToTerritories(Territory territory) { base.AddObject("Territories", territory); }
public void Insert(string TerritoryID,string TerritoryDescription,int RegionID) { Territory item = new Territory(); item.TerritoryID = TerritoryID; item.TerritoryDescription = TerritoryDescription; item.RegionID = RegionID; item.Save(UserName); }
public void Update(string TerritoryID,string TerritoryDescription,int RegionID) { Territory item = new Territory(); item.MarkOld(); item.IsLoaded = true; item.TerritoryID = TerritoryID; item.TerritoryDescription = TerritoryDescription; item.RegionID = RegionID; item.Save(UserName); }
public bool Destroy(object TerritoryID) { return(Territory.Destroy(TerritoryID) == 1); }
public bool Delete(object TerritoryID) { return(Territory.Delete(TerritoryID) == 1); }
public void AddTerritory(Territory t) { territories.Add(t); }