Esempio n. 1
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 /// <summary> setups the sync logic for member _territory</summary>
 /// <param name="relatedEntity">Instance to set as the related entity of type entityType</param>
 private void SetupSyncTerritory(IEntityCore relatedEntity)
 {
     if (_territory != relatedEntity)
     {
         DesetupSyncTerritory(true, true);
         _territory = (TerritoryEntity)relatedEntity;
         this.PerformSetupSyncRelatedEntity(_territory, new PropertyChangedEventHandler(OnTerritoryPropertyChanged), "Territory", Northwind.RelationClasses.StaticEmployeeTerritoryRelations.TerritoryEntityUsingTerritoryIdStatic, true, new string[] {  });
     }
 }
Esempio n. 2
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 protected EmployeeTerritoryEntity(SerializationInfo info, StreamingContext context) : base(info, context)
 {
     if (SerializationHelper.Optimization != SerializationOptimization.Fast)
     {
         _employee = (EmployeeEntity)info.GetValue("_employee", typeof(EmployeeEntity));
         if (_employee != null)
         {
             _employee.AfterSave += new EventHandler(OnEntityAfterSave);
         }
         _territory = (TerritoryEntity)info.GetValue("_territory", typeof(TerritoryEntity));
         if (_territory != null)
         {
             _territory.AfterSave += new EventHandler(OnEntityAfterSave);
         }
         this.FixupDeserialization(FieldInfoProviderSingleton.GetInstance());
     }
     // __LLBLGENPRO_USER_CODE_REGION_START DeserializationConstructor
     // __LLBLGENPRO_USER_CODE_REGION_END
 }
Esempio n. 3
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 /// <summary> Removes the sync logic for member _territory</summary>
 /// <param name="signalRelatedEntity">If set to true, it will call the related entity's UnsetRelatedEntity method</param>
 /// <param name="resetFKFields">if set to true it will also reset the FK fields pointing to the related entity</param>
 private void DesetupSyncTerritory(bool signalRelatedEntity, bool resetFKFields)
 {
     this.PerformDesetupSyncRelatedEntity(_territory, new PropertyChangedEventHandler(OnTerritoryPropertyChanged), "Territory", Northwind.RelationClasses.StaticEmployeeTerritoryRelations.TerritoryEntityUsingTerritoryIdStatic, true, signalRelatedEntity, "EmployeeTerritories", resetFKFields, new int[] { (int)EmployeeTerritoryFieldIndex.TerritoryId });
     _territory = null;
 }