public frmMainGame(Game game) { _game = game; InitializeComponent(); _viewPort = new ViewportControl(this, _game); _viewPort.Dock = DockStyle.Fill; this.Controls.Add(_viewPort); this.Load += frmMainGame_Load; }
public ViewportControl(NomadForm mainForm, Game game) { MainForm = mainForm; Game = game; this.InitializeComponent(); this.BackColor = SystemColors.AppWorkspace; base.MouseWheel += new MouseEventHandler(this.ViewportControl_MouseWheel); //TODO: Fix Invisible Cursor //this.m_invisibleCursor = new Cursor(new MemoryStream(FC3.Properties.Resources.invisible_cursor)); this.m_invisibleCursor = Cursors.Hand; }
public bool Init(Game game) { Log.log("Init Game"); InitInternal(); string[] commandLineArgs = Environment.GetCommandLineArgs(); string text = " -editorpc -language="; string language = GetLanguage(); if (language.Length == 0) { ResourceManager resourceManager = new ResourceManager("FC3.Properties.Resources", Assembly.GetExecutingAssembly()); string @string = resourceManager.GetString("IDS_ERR_MISSING_REGISTRY_KEY"); Log.error(@string, "Far Cry 3 Map Editor"); return false; } text += language; int num = 1; if (EngineUtils.GetMapArgument() != null) { num = 2; } Log.log("Init DuniaEngine"); if (!Binding.InitDuniaEngine(Process.GetCurrentProcess().MainModule.BaseAddress, game.MainForm.Handle, game.MainForm.Viewport.Handle, string.Join(" ", commandLineArgs, num, commandLineArgs.Length - num) + text, true, true, m_delegateMessagePumpCallback)) { return false; } // TODO:Pretty Slow do we need? //foreach (ProcessModule processModule in Process.GetCurrentProcess().Modules) //{ // if (processModule.ModuleName.StartsWith("Nomad") || processModule.ModuleName.StartsWith("InGameEditor")) // { // Binding.FCE_Hack_Init(processModule.BaseAddress); // } //} Log.log("Acquiring Input"); Binding.FCE_Engine_AutoAcquireInput(true); //Editor.Init(); // TODO:Editor Init ? Hooks? game.Initialise(); Binding.FCE_Engine_Reset(game.MainForm.Handle, game.MainForm.Viewport.Handle, m_delegateMessagePumpCallback); if (!Directory.Exists(PersonalPath)) { Directory.CreateDirectory(PersonalPath); } m_initialized = true; return true; }