Esempio n. 1
0
        /*
         * Find all faces that are linked such that the normal from face to face never changes more than angleTolerance.
         */
        public static List <int> FindAllLinkedPlaneFaces(Component component, int faceInt, double angleTolerance)
        {
            var valid = new List <int>()
            {
                faceInt
            };
            int i = 0;

            while (i < valid.Count)
            {
                foreach (int neighborIndex in component.GetNeighbouringFacesViaEdges(valid[i]))
                {
                    if (!valid.Contains(neighborIndex) && component.GetFace(valid[i]).normal.AngleTo(
                            component.GetFace(neighborIndex).normal) < angleTolerance)
                    {
                        valid.Add(neighborIndex);
                    }
                }

                i++;
            }

            return(valid);
        }
Esempio n. 2
0
        /*
         * Retrieves the most downward facing face connected to a Vertex.
         */
        public static int FindStartFloorFace(Component component, int lowestVertex)
        {
            int currStartFloorFace;

            try
            {
                currStartFloorFace = component.GetVertex(lowestVertex).faceIndices[0];

                foreach (int faceIndex in component.GetVertex(lowestVertex).faceIndices)
                {
                    if (component.GetFace(faceIndex).normal.AngleTo(Vect3.Down) <
                        component.GetFace(currStartFloorFace).normal.AngleTo(Vect3.Down))
                    {
                        currStartFloorFace = faceIndex;
                    }
                }
            }
            catch (ArgumentOutOfRangeException)
            {
                throw new EmptyListException("Vertex exists but has an empty face list.");
            }

            return(currStartFloorFace);
        }
Esempio n. 3
0
    public void DrawStructure(DrawStructure choices, Structure structure, Vect3 structureMiddlePoint)
    {
        GameObject structureObject = new GameObject("Structure");

        for (int componentIndex = 0; componentIndex < structure.components.Count; componentIndex++)
        {
            GameObject componentObject = new GameObject(string.Format("Component {0}", componentIndex));
            componentObject.transform.parent = structureObject.transform;
            Nodegraph_Generator.Component component = structure.components[componentIndex];

            // To prepare color
            List <int>       floorFaces = ComponentGraphGenerator.GetFloorFaces(component);
            LinkedList <int> linkedList = ComponentGraphGenerator.GetShellVertices(component, floorFaces);
            (LinkedList <int>, LinkedList <int>)sidePair = ComponentGraphGenerator.SplitLinkedList(component, linkedList);

            if (choices.drawVertices)
            {
                GameObject verticesObject = new GameObject(string.Format("Component {0}, Vertices", componentIndex));
                verticesObject.transform.parent = componentObject.transform;
                for (int vertexIndex = 0; vertexIndex < component.vertices.Count; vertexIndex++)
                {
                    Vertex     vertex         = component.GetVertex(vertexIndex);
                    Vect3      vertexPosition = Utilities.GetScaledTransletedVect3(vertex.coordinate, structureMiddlePoint, scalingFactor);
                    GameObject vertexObject   = Utilities.DrawObject(vertexPrefab, vertexPosition, verticesObject);
                    vertexObject.name = string.Format("Vertex {0}", vertexIndex);
                    if (choices.colorFloor)
                    {
                        if (sidePair.Item1.Contains(vertexIndex))
                        {
                            Utilities.ColorObject(vertexObject, Color.blue);
                        }
                        else if (sidePair.Item2.Contains(vertexIndex))
                        {
                            Utilities.ColorObject(vertexObject, Color.red);
                        }
                    }
                }
            }

            if (choices.drawFaces)
            {
                var        drawnVertexPairs = new List <(int, int)>();
                var        drawnFaceSides   = new List <GameObject>();
                GameObject faces            = new GameObject(string.Format("Component {0}, Faces", componentIndex));
                faces.transform.parent = componentObject.transform;
                for (int faceIndex = 0; faceIndex < component.faces.Count; faceIndex++)
                {
                    Face face            = component.GetFace(faceIndex);
                    var  faceMiddlepoint = new Vect3();
                    for (int i = 0; i < face.vertexIndices.Length; i++)
                    {
                        int    firstVertexIndex = face.vertexIndices[i];
                        Vertex firstVertex      = component.GetVertex(firstVertexIndex);
                        faceMiddlepoint += firstVertex.coordinate;
                        for (int j = i + 1; j < face.vertexIndices.Length; j++)
                        {
                            int secondVertexIndex = face.vertexIndices[j];
                            if (!(drawnVertexPairs.Contains((firstVertexIndex, secondVertexIndex)) ||
                                  drawnVertexPairs.Contains((secondVertexIndex, firstVertexIndex))))
                            {
                                Vertex secondVertex = component.GetVertex(secondVertexIndex);
                                Vect3  startPos     = Utilities.GetScaledTransletedVect3(firstVertex.coordinate,
                                                                                         structureMiddlePoint, scalingFactor);
                                Vect3 endPos = Utilities.GetScaledTransletedVect3(secondVertex.coordinate,
                                                                                  structureMiddlePoint, scalingFactor);
                                GameObject faceSideObject = Utilities.DrawLine(startPos, endPos, faces);
                                faceSideObject.name = string.Format("Faceside to Face {0}", faceIndex);
                                Utilities.ColorObject(faceSideObject,
                                                      (choices.colorFloor && floorFaces.Contains(faceIndex)) ? Color.green : Color.black);
                                drawnVertexPairs.Add((secondVertexIndex, firstVertexIndex));
                                drawnFaceSides.Add(faceSideObject);
                            }
                            else
                            {
                                GameObject faceSideObject = drawnFaceSides[drawnVertexPairs.FindIndex(a =>
                                                                                                      (a.Item1 == firstVertexIndex && a.Item2 == secondVertexIndex) || (a.Item1 == secondVertexIndex && a.Item2 == firstVertexIndex))];
                                if (choices.colorFloor && floorFaces.Contains(faceIndex))
                                {
                                    Utilities.ColorObject(faceSideObject, Color.green);
                                }
                                faceSideObject.name += ", " + faceIndex;
                            }
                        }
                    }
Esempio n. 4
0
        /*
         * Returns a linked list of the vertices representing the shell of a face list.
         */
        public static LinkedList <int> GetShellVertices(Component component, List <int> floorFaces)
        {
            var shellPairs = new List <(int, int)>();

            for (int i = 0; i < floorFaces.Count; i++)
            {
                Face outerFace   = component.GetFace(floorFaces[i]);
                bool foundPair01 = false;
                bool foundPair02 = false;
                bool foundPair12 = false;

                for (int j = 0; j < floorFaces.Count; j++)
                {
                    if (i == j)
                    {
                        continue;
                    }

                    Face innerFace = component.GetFace(floorFaces[j]);

                    if (Array.Exists(innerFace.vertexIndices, index => index == outerFace.vertexIndices[0]) &&
                        Array.Exists(innerFace.vertexIndices, index => index == outerFace.vertexIndices[1]))
                    {
                        foundPair01 = true;
                    }
                    if (Array.Exists(innerFace.vertexIndices, index => index == outerFace.vertexIndices[0]) &&
                        Array.Exists(innerFace.vertexIndices, index => index == outerFace.vertexIndices[2]))
                    {
                        foundPair02 = true;
                    }
                    if (Array.Exists(innerFace.vertexIndices, index => index == outerFace.vertexIndices[1]) &&
                        Array.Exists(innerFace.vertexIndices, index => index == outerFace.vertexIndices[2]))
                    {
                        foundPair12 = true;
                    }
                }

                if (!foundPair01)
                {
                    shellPairs.Add((outerFace.vertexIndices[0], outerFace.vertexIndices[1]));
                }
                if (!foundPair02)
                {
                    shellPairs.Add((outerFace.vertexIndices[0], outerFace.vertexIndices[2]));
                }
                if (!foundPair12)
                {
                    shellPairs.Add((outerFace.vertexIndices[1], outerFace.vertexIndices[2]));
                }
            }

            /* Make shellPairs a Linked List */
            var linkedList = new LinkedList <int>();

            linkedList.AddFirst(shellPairs[0].Item1);
            linkedList.AddLast(shellPairs[0].Item2);
            shellPairs.RemoveAt(0);
            var count = 0;

            while (shellPairs.Count > 0)
            {
                foreach ((int, int)pair in shellPairs)
                {
                    if (pair.Item1 == linkedList.Last.Value)
                    {
                        if (linkedList.Contains(pair.Item2))
                        {
                            count++;
                            if (count > 1)
                            {
                                throw new Exception("Shellpair-list is not empty when it should be.");
                            }
                        }
                        else
                        {
                            linkedList.AddLast(pair.Item2);
                        }
                        shellPairs.Remove(pair);
                        break;
                    }
                    else if (pair.Item2 == linkedList.Last.Value)
                    {
                        if (linkedList.Contains(pair.Item1))
                        {
                            count++;
                            if (count > 1)
                            {
                                throw new Exception("ShellPair-list is not empty when it should be.");
                            }
                        }
                        else
                        {
                            linkedList.AddLast(pair.Item1);
                        }
                        shellPairs.Remove(pair);
                        break;
                    }
                }
            }
            return(linkedList);
        }