Esempio n. 1
0
        public static Node[] GetAllParentNodes(Node node)
        {
            List<Node> parentNodes = new List<Node>();
            var cons = GetAllInputConnections(node);

            if (cons.Length == 0)
                return null;

            for (int i = 0; i < cons.Length; i++)
            {
                parentNodes.Add(cons[i].startSocket.parentNode);
            }

            return parentNodes.ToArray();
        }
Esempio n. 2
0
        public static Connection[] GetAllOutputConnections(Node node)
        {
            List<Connection> connections = new List<Connection>();
            if (node.Outputs.Count > 0)
            {
                for (int i = 0; i < node.Outputs.Count; i++)
                {
                    if (node.Outputs[i].connections.Count > 0)
                    {
                        for (int x = 0; x < node.Outputs[i].connections.Count; x++)
                        {
                            connections.Add(node.Outputs[i].connections[x]);
                        }
                    }
                }
            }

            return connections.ToArray();
        }
Esempio n. 3
0
        public static Node[] GetConnectedNodes(Node node)
        {
            List<Node> nodes = new List<Node>();
            var connections = GetAllOutputConnections(node);
            if(connections != null && connections.Length > 0)
            for (int i = 0; i < connections.Length; i++)
            {
                nodes.Add(connections[i].endSocket.parentNode);
            }

            return nodes.ToArray();
        }
Esempio n. 4
0
        private static bool RekursivLoopingCheck(SocketIn inSocket, Connection connection, Node node)
        {
            var connections = GetAllOutputConnections(node);

            if (connections == null || connections.Length == 0)
                return false;

            bool isLooping = false;
            for (int i = 0; i < connections.Length; i++)
            {
                if (connections[i].endSocket.parentNode == connection.startSocket.parentNode)
                {
                    isLooping = true;
                    break;
                }
                else
                    isLooping = RekursivLoopingCheck(inSocket, connection, connections[i].endSocket.parentNode);
            }

            return isLooping;
        }
Esempio n. 5
0
 public static bool IsSelectedNode(Node node)
 {
     if (node == selectedNode)
         return true;
     else
         return false;
 }
Esempio n. 6
0
 public static bool IsHoveredNode(Node node)
 {
     if (node == hoveredNode)
         return true;
     else
         return false;
 }
Esempio n. 7
0
        public Socket GetSocketFromMousePos(Node node, Vector2 mousePos)
        {
            for (int i = 0; i < node.Inputs.Count; i++)
            {
                var absoluteRect = GUIRectToScreenRect(node.Inputs[i].rect, node.rect);
                if (absoluteRect.Contains(mousePos))
                    return node.Inputs[i];
            }

            for (int i = 0; i < node.Outputs.Count; i++)
            {
                var absoluteRect = GUIRectToScreenRect(node.Outputs[i].rect, node.rect);
                if (absoluteRect.Contains(mousePos))
                    return node.Outputs[i];
            }

            return null;
        }