Esempio n. 1
0
        //Create Object from Data
        public static NodeGraph LoadData(NodeGraphData graphdata)
        {
            NodeGraph graph = CreateInstance<NodeGraph>();
            graph.Name = graphdata.Name;
            graph.scrollPos = graphdata.scrollPos;

            for (int i = 0; i < graphdata.nodes.Count; i++)
            {
                Node node = ScriptableObject.CreateInstance(graphdata.nodes[i].NodeType) as Node;
                node.ID = graphdata.nodes[i].NodeID;
                node = node.Create(graphdata.nodes[i].NodePos);
                node.properties.CopyPropertiesDataFrom(graphdata.nodes[i].properties);

                graph.nodes.Add(node);
            }

            for (int i = 0; i < graphdata.connections.Count; i++)
            {
                Connection connection = new Connection();
                connection.ID = graphdata.connections[i].ID;
                connection.startSocket = (SocketOut)GetSocket(graph, graphdata.connections[i].OutNodeID, graphdata.connections[i].OutNodeSocketID);
                connection.endSocket = (SocketIn)GetSocket(graph, graphdata.connections[i].InNodeID, graphdata.connections[i].InNodeSocketID);

                //TODO: cleaner structure
                connection.startSocket.connections.Add(connection);
                connection.endSocket.connections.Add(connection);
            }

            return graph;
        }
Esempio n. 2
0
        public static bool IsConnectionLoop(SocketIn inSocket, Connection connection)
        {
            if (inSocket.parentNode == connection.startSocket.parentNode)
                return true;
            else
            {
                //var nodes = GetAllOutputConnections(inSocket.parentNode);

                return RekursivLoopingCheck(inSocket, connection, inSocket.parentNode);
            }
        }
Esempio n. 3
0
        private static bool RekursivLoopingCheck(SocketIn inSocket, Connection connection, Node node)
        {
            var connections = GetAllOutputConnections(node);

            if (connections == null || connections.Length == 0)
                return false;

            bool isLooping = false;
            for (int i = 0; i < connections.Length; i++)
            {
                if (connections[i].endSocket.parentNode == connection.startSocket.parentNode)
                {
                    isLooping = true;
                    break;
                }
                else
                    isLooping = RekursivLoopingCheck(inSocket, connection, connections[i].endSocket.parentNode);
            }

            return isLooping;
        }
Esempio n. 4
0
        void OnGUI()
        {
            GUI.skin = GUIx.I.skin;
            Event e = Event.current;

            //remove mousewheel input
            if (e.type == EventType.ScrollWheel)
                e.Use();

            if (editorWindow)
                editorWindow.minSize = new Vector2(512, 512);
            else
                ShowEditor();

            //init rects
            sideWindowRect = new Rect(0, 0, 155, editorWindow.position.height);
            scrollViewRect = new Rect(sideWindowRect.width, 0, editorWindow.position.width - sideWindowRect.width, editorWindow.position.height);

            if (Graph != null)
            {
                if (Graph.nodes.Count > 0)
                {
                    if (Graph.nodes[0] == null)
                    {
                        Debug.LogWarning("Reload from XML...");
                        ImportGraphFromXML(Graph.Name);
                        return;
                    }
                }

                //Init NodeEditor
                NodeEditor.mousePos = e.mousePosition;
                NodeEditor.viewOffset.x = scrollViewRect.x;
                NodeEditor.viewOffset.y = scrollViewRect.y;
                NodeEditor.canvasSize = new Vector2(4000,4000);

                //Update Hover
                NodeEditor.hoveredNode = GetNodeFromMousePos(NodeEditor.mousePos, Graph.nodes);

                if (NodeEditor.hoveredNode != null)
                    NodeEditor.hoveredSocket = GetSocketFromMousePos(NodeEditor.hoveredNode, NodeEditor.mousePos);
                Repaint();

                //Create nodes
                ContextMenu(e);

                //check if select output socket
                if (e.button == 0 && e.type == EventType.MouseDown && !NodeEditor.IsDragging)
                {
                    var node = GetNodeFromMousePos(NodeEditor.mousePos, Graph.nodes);
                    //Debug.LogWarning("node: " + node);
                    if (node != null)
                    {
                        var socket = GetSocketFromMousePos(node, NodeEditor.mousePos);
                        //Debug.LogWarning("socket: " + socket);
                        if (socket != null && socket is SocketOut)
                        {
                            Debug.LogWarning("socket: " + socket);
                            NodeEditor.CreateConnectionMode = true;
                            NodeEditor.startSocket = socket as SocketOut;
                            NodeEditor.tentativeConnection = new Connection();
                            NodeEditor.tentativeConnection.startSocket = NodeEditor.startSocket;
                            e.Use();
                        }
                        //else
                        //Debug.LogWarning("no socket clicked!");
                    }
                    //else
                    //Debug.LogWarning("no node clicked!");
                }

                if (e.button == 0 && e.type == EventType.MouseUp && NodeEditor.CreateConnectionMode && !NodeEditor.IsDragging)
                {
                    var node = GetNodeFromMousePos(NodeEditor.mousePos, Graph.nodes);
                    if (node != null)
                    {
                        var socket = GetSocketFromMousePos(node, NodeEditor.mousePos);
                        if (socket != null && socket is SocketIn
                            && socket.parentNode != NodeEditor.startSocket.parentNode
                            && !NodeEditor.IsConnectionLoop(socket as SocketIn, NodeEditor.tentativeConnection)
                            && !NodeEditor.IsDoubleConnection(socket as SocketIn, NodeEditor.tentativeConnection.startSocket)
                            && socket.typeData.Type == NodeEditor.startSocket.typeData.Type)
                        {
                            //Debug.LogWarning("socket: " + socket);
                            NodeEditor.CreateConnectionMode = false;
                            NodeEditor.endSocket = socket as SocketIn;

                            var link = new Connection();
                            link.ID = NodeEditor.CreateID();
                            link.startSocket = NodeEditor.startSocket;
                            link.endSocket = NodeEditor.endSocket;
                            NodeEditor.startSocket.connections.Add(link);
                            NodeEditor.endSocket.connections.Add(link);

                            //DestroyImmediate(NodeEditor.tentativeConnection);
                            NodeEditor.tentativeConnection = null;
                            e.Use();
                        }
                    }

                    NodeEditor.CreateConnectionMode = false;
                    //DestroyImmediate(NodeEditor.tentativeConnection);
                    NodeEditor.tentativeConnection = null;
                }

                //handle input first => !draw order
                if (!NodeEditor.CreateConnectionMode && GUI.GetNameOfFocusedControl() == "")
                    DragNodes(e, Graph.nodes);

                //GUI.Box(scrollViewRect, GUIx.empty, GUIx.I.window);
                try
                {
                    Graph.scrollPos = GUI.BeginScrollView(scrollViewRect, Graph.scrollPos, new Rect(0, 0, NodeEditor.canvasSize.x, NodeEditor.canvasSize.y), false, false);

                    //background
                    //TODO: only draw visible
                    for (int i = 0; i < NodeEditor.canvasSize.x / GUIx.I.background.fixedWidth; i++)
                    {
                        GUI.DrawTexture(new Rect(GUIx.I.background.fixedWidth * i, 0, GUIx.I.background.fixedWidth, GUIx.I.background.fixedHeight), GUIx.I.background.normal.background);
                        GUI.DrawTexture(new Rect(GUIx.I.background.fixedWidth * i, GUIx.I.background.fixedWidth, GUIx.I.background.fixedWidth, GUIx.I.background.fixedHeight), GUIx.I.background.normal.background);
                        GUI.DrawTexture(new Rect(GUIx.I.background.fixedWidth * i, GUIx.I.background.fixedWidth * 2, GUIx.I.background.fixedWidth, GUIx.I.background.fixedHeight), GUIx.I.background.normal.background);
                        GUI.DrawTexture(new Rect(GUIx.I.background.fixedWidth * i, GUIx.I.background.fixedWidth * 3, GUIx.I.background.fixedWidth, GUIx.I.background.fixedHeight), GUIx.I.background.normal.background);
                        GUI.DrawTexture(new Rect(GUIx.I.background.fixedWidth * i, GUIx.I.background.fixedWidth * 4, GUIx.I.background.fixedWidth, GUIx.I.background.fixedHeight), GUIx.I.background.normal.background);
                        GUI.DrawTexture(new Rect(GUIx.I.background.fixedWidth * i, GUIx.I.background.fixedWidth * 5, GUIx.I.background.fixedWidth, GUIx.I.background.fixedHeight), GUIx.I.background.normal.background);
                        GUI.DrawTexture(new Rect(GUIx.I.background.fixedWidth * i, GUIx.I.background.fixedWidth * 6, GUIx.I.background.fixedWidth, GUIx.I.background.fixedHeight), GUIx.I.background.normal.background);
                        GUI.DrawTexture(new Rect(GUIx.I.background.fixedWidth * i, GUIx.I.background.fixedWidth * 7, GUIx.I.background.fixedWidth, GUIx.I.background.fixedHeight), GUIx.I.background.normal.background);
                        //GUI.DrawTexture(new Rect(GUIx.I.background.fixedWidth * i, GUIx.I.background.fixedWidth * 8, GUIx.I.background.fixedWidth, GUIx.I.background.fixedHeight), GUIx.I.background.normal.background);
                    }

                    // Draw nodes
                    for (int i = 0; i < Graph.nodes.Count; i++)
                    {
                        Graph.nodes[i].DrawNode();
                    }

                    //GUILayout.EndScrollView();
                    GUI.EndScrollView();

                    // Check if the mouse is above our scrollview.
                    if (e.button == 2 && e.type == EventType.MouseDown && scrollViewRect.Contains(Event.current.mousePosition) && !NodeEditor.isPanning)
                        NodeEditor.isPanning = true;
                    else if (e.button == 2 && e.type == EventType.MouseUp && NodeEditor.isPanning)
                        NodeEditor.isPanning = false;

                    //Debug.LogWarning(NodeEditor.isPanning);
                    if (NodeEditor.isPanning)
                    {
                        // Only move if the distance between the last mouse position and the current is less than 50.
                        // Without this it jumps during the drag.
                        if (Vector2.Distance(NodeEditor.mousePos, NodeEditor.lastMousePos) < 50)
                        {
                            // Calculate the delta x and y.
                            float x = NodeEditor.lastMousePos.x - NodeEditor.mousePos.x;
                            float y = NodeEditor.lastMousePos.y - NodeEditor.mousePos.y;

                            // Add the delta moves to the scroll position.
                            Graph.scrollPos.x += x;
                            Graph.scrollPos.y += y;
                            //Event.current.Use();
                            Repaint();
                        }
                    }

                    if (Event.current.button == 0 && NodeEditor.CreateConnectionMode)
                    {
                        NodeEditor.tentativeConnection.DrawConnection(new Rect(NodeEditor.mousePos.x, NodeEditor.mousePos.y, 1, 1));
                        Repaint();
                    }

                    //draw curves
                    for (int i = Graph.nodes.Count - 1; i >= 0; i -= 1)
                    {
                        for (int n = 0; n < Graph.nodes[i].Outputs.Count; n++)
                        {
                            for (int k = 0; k < Graph.nodes[i].Outputs[n].connections.Count; k++)
                            {
                                Graph.nodes[i].Outputs[n].connections[k].DrawConnection();
                                Repaint();
                            }
                        }
                    }
                }
                catch (System.Exception)
                {
                }
            }

            if (!sideWindowRect.Contains(Event.current.mousePosition) && (Event.current.button == 0 || Event.current.button == 1) && Event.current.type == EventType.MouseDown)
                GUI.FocusControl("");

            //Debug.LogWarning(sideWindowRect);
            try
            {
                GUILayout.BeginArea(sideWindowRect, GUI.skin.box);
                //DrawSideWindow();
                if (Graph == null)
                    StatusMsg = "nothing loaded!";
                else
                    StatusMsg = "loaded " + Graph.Name;
                GUILayout.Label("Status: " + StatusMsg);
                NodeEditor.NodeGraphName = GUILayout.TextField(NodeEditor.NodeGraphName, 32, GUILayout.ExpandWidth(true));

                GUI.enabled = NodeEditor.NodeGraphName != "";
                if (GUILayout.Button("Create"))
                {
                    if (!File.Exists("Assets/Resources/" + NodeEditor.NodeGraphName + ".asset"))
                    {
                        var asset = CreateInstance<NodeGraph>();
                        asset.Name = NodeEditor.NodeGraphName;

                        DataAssetCreator.CreateDataAsset(NodeEditor.NodeGraphName, asset);

                        if (!File.Exists("NodeGraphs/" + NodeEditor.NodeGraphName + ".xml"))
                        {
                            string path = "NodeGraphs/" + NodeEditor.NodeGraphName + ".xml";
                            var data = NodeGraph.CreateData(asset);
                            Serialization.SaveToUTF8XmlFile(data, path);
                        }

                        if (asset != null)
                        {
                            asset.Name = NodeEditor.NodeGraphName;
                            NodeEditor.Graph = asset;
                            StatusMsg = "created " + Graph.Name;
                        }
                    }
                    else
                        Debug.LogWarning("Asset already exists!");
                }

                GUI.enabled = NodeEditor.NodeGraphName != "";
                if (GUILayout.Button("Load"))
                {
                    NodeGraph tmp = Resources.Load<NodeGraph>(NodeEditor.NodeGraphName);

                    if (tmp != null)
                    {
                        StatusMsg = "loaded " + tmp.Name;
                        NodeEditor.Graph = tmp;
                    }
                }

                GUI.enabled = Graph != null;
                if (GUILayout.Button("Center View"))
                {
                    Graph.scrollPos = new Vector2(NodeEditor.canvasSize.x * 0.5f, NodeEditor.canvasSize.y * 0.5f);
                }
                GUI.enabled = true;

                GUI.enabled = Graph != null;
                if (GUILayout.Button("Calc Order"))
                {
                    CalculateNodeOrder();
                }
                GUI.enabled = true;

                GUI.enabled = Graph != null;
                if (GUILayout.Button("Export to XML"))
                {
                    string path = "NodeGraphs/" + Graph.Name + ".xml";
                    var data = NodeGraph.CreateData(Graph);
                    Serialization.SaveToUTF8XmlFile(data, path);
                }
                GUI.enabled = true;

                //GUI.enabled = Graph != null;
                if (GUILayout.Button("Import from XML"))
                {
                    ImportGraphFromXML(NodeEditor.NodeGraphName);
                }
                GUILayout.EndArea();
            }
            catch (System.Exception)
            { }

            NodeEditor.lastMousePos = Event.current.mousePosition;
        }