Esempio n. 1
0
        public override void Show()
        {
            short    oldX, oldY, oldXMap, oldYMap;
            DateTime timeStampFromClock = DateTime.Now;
            byte     currentLevel       = 1;
            bool     gameOver           = false;

            if (chosenPlayer == 1) //ChooseCharacter Character A
            {
                characterA.MoveTo(level.Start.X, level.Start.Y);
            }
            else if (chosenPlayer == 2) //ChooseCharacter Character B
            {
                characterB.MoveTo(level.Start.X, level.Start.Y);
            }
            audio.PlayMusic(0, -1);

            var timer = new Timer(this.DecreaseTime, null, 1000, 1000);

            //IN PROGRESS Draw Everything

            do
            {
                hardware.ClearScreen();
                if (level == new Level("levels/level1.txt"))
                {
                    hardware.DrawSprite(level.BackgroundA, 0, 0, level.XMap1, level.YMap1, MainController.SCREEN_WIDTH, MainController.SCREEN_HEIGHT);
                    foreach (WallA wallA in level.wallA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallA.X - level.XMap1), (short)(wallA.Y - level.YMap1), wallA.SpriteX, wallA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    foreach (WallB wallB in level.wallB)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallB.X - level.XMap1), (short)(wallB.Y - level.YMap1), wallB.SpriteX, wallB.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    foreach (FloorA floorA in level.floorA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(floorA.X - level.XMap1), (short)(floorA.Y - level.YMap1), floorA.SpriteX, floorA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(level.ExitLevel.X - level.XMap1), (short)(level.ExitLevel.Y - level.YMap1), level.ExitLevel.SpriteX, level.ExitLevel.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    foreach (Items i in level.items)
                    {
                        hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(i.X - level.XMap1), (short)(i.Y - level.YMap1), i.SpriteX, i.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    }
                }
                else if (level == new Level("levels/level2.txt"))
                {
                    hardware.DrawSprite(level.BackgroundB, 0, 0, level.XMap2, level.YMap2, MainController.SCREEN_WIDTH, MainController.SCREEN_HEIGHT);
                    foreach (WallA wallA in level.wallA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallA.X - level.XMap2), (short)(wallA.Y - level.YMap2), wallA.SpriteX, wallA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    foreach (WallB wallB in level.wallB)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallB.X - level.XMap2), (short)(wallB.Y - level.YMap2), wallB.SpriteX, wallB.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(level.ExitLevel.X - level.XMap2), (short)(level.ExitLevel.Y - level.YMap2), level.ExitLevel.SpriteX, level.ExitLevel.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    foreach (Items i in level.items)
                    {
                        hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(i.X - level.XMap2), (short)(i.Y - level.YMap2), i.SpriteX, i.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    }
                    foreach (FloorA floorA in level.floorA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(floorA.X - level.XMap2), (short)(floorA.Y - level.YMap2), floorA.SpriteX, floorA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                }
                else if (level == new Level("levels/level3.txt"))
                {
                    hardware.DrawSprite(level.BackgroundB, 0, 0, level.XMap3, level.YMap3, MainController.SCREEN_WIDTH, MainController.SCREEN_HEIGHT);
                    foreach (WallA wallA in level.wallA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallA.X - level.XMap3), (short)(wallA.Y - level.YMap3), wallA.SpriteX, wallA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    foreach (WallB wallB in level.wallB)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallB.X - level.XMap3), (short)(wallB.Y - level.YMap3), wallB.SpriteX, wallB.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(level.ExitLevel.X - level.XMap3), (short)(level.ExitLevel.Y - level.YMap3), level.ExitLevel.SpriteX, level.ExitLevel.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    foreach (Items i in level.items)
                    {
                        hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(i.X - level.XMap3), (short)(i.Y - level.YMap3), i.SpriteX, i.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    }
                    foreach (FloorA floorA in level.floorA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(floorA.X - level.XMap3), (short)(floorA.Y - level.YMap3), floorA.SpriteX, floorA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                }
                else if (level == new Level("levels/level4.txt"))
                {
                    hardware.DrawSprite(level.BackgroundC, 0, 0, level.XMap4, level.YMap4, MainController.SCREEN_WIDTH, MainController.SCREEN_HEIGHT);
                    foreach (WallA wallA in level.wallA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallA.X - level.XMap4), (short)(wallA.Y - level.YMap4), wallA.SpriteX, wallA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    foreach (WallB wallB in level.wallB)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallB.X - level.XMap4), (short)(wallB.Y - level.YMap4), wallB.SpriteX, wallB.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(level.ExitLevel.X - level.XMap4), (short)(level.ExitLevel.Y - level.YMap4), level.ExitLevel.SpriteX, level.ExitLevel.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    foreach (Items i in level.items)
                    {
                        hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(i.X - level.XMap4), (short)(i.Y - level.YMap4), i.SpriteX, i.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    }
                    foreach (FloorA floorA in level.floorA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(floorA.X - level.XMap4), (short)(floorA.Y - level.YMap4), floorA.SpriteX, floorA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                }
                else if (level == new Level("levels/level5.txt"))
                {
                    hardware.DrawSprite(level.BackgroundE, 0, 0, level.XMap5, level.YMap5, MainController.SCREEN_WIDTH, MainController.SCREEN_HEIGHT);
                    foreach (WallA wallA in level.wallA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallA.X - level.XMap5), (short)(wallA.Y - level.YMap5), wallA.SpriteX, wallA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    foreach (WallB wallB in level.wallB)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallB.X - level.XMap5), (short)(wallB.Y - level.YMap5), wallB.SpriteX, wallB.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    hardware.DrawSprite(SpriteItemsB.ItemsSheetB, (short)(level.ExitLevel.X - level.XMap5), (short)(level.ExitLevel.Y - level.YMap5), level.ExitLevel.SpriteX, level.ExitLevel.SpriteY, SpriteItemsB.SPRITEIB_WIDTH, SpriteItemsB.SPRITEIB_HEIGHT);
                    foreach (Items i in level.items)
                    {
                        hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(i.X - level.XMap5), (short)(i.Y - level.YMap5), i.SpriteX, i.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    }
                    foreach (FloorA floorA in level.floorA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(floorA.X - level.XMap5), (short)(floorA.Y - level.YMap5), floorA.SpriteX, floorA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                }
                else if (level == new Level("levels/tolast.txt"))
                {
                    hardware.DrawSprite(level.BackgroundE, 0, 0, level.XMap5, level.YMap5, MainController.SCREEN_WIDTH, MainController.SCREEN_HEIGHT);
                    foreach (WallA wallA in level.wallA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallA.X - level.XMap5), (short)(wallA.Y - level.YMap5), wallA.SpriteX, wallA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    foreach (WallB wallB in level.wallB)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallB.X - level.XMap5), (short)(wallB.Y - level.YMap5), wallB.SpriteX, wallB.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(level.ExitLevel.X - level.XMap5), (short)(level.ExitLevel.Y - level.YMap5), level.ExitLevel.SpriteX, level.ExitLevel.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    foreach (Items i in level.items)
                    {
                        hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(i.X - level.XMap5), (short)(i.Y - level.YMap5), i.SpriteX, i.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    }
                    foreach (FloorA floorA in level.floorA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(floorA.X - level.XMap5), (short)(floorA.Y - level.YMap5), floorA.SpriteX, floorA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                }
                else if (level == new Level("levels/levelend.txt"))
                {
                    hardware.DrawSprite(level.BackgroundD, 0, 0, level.XMap6, level.YMap6, MainController.SCREEN_WIDTH, MainController.SCREEN_HEIGHT);
                    foreach (WallA wallA in level.wallA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallA.X - level.XMap6), (short)(wallA.Y - level.YMap6), wallA.SpriteX, wallA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    foreach (WallB wallB in level.wallB)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(wallB.X - level.XMap6), (short)(wallB.Y - level.YMap6), wallB.SpriteX, wallB.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(level.ExitLevel.X - level.XMap6), (short)(level.ExitLevel.Y - level.YMap6), level.ExitLevel.SpriteX, level.ExitLevel.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    foreach (Items i in level.items)
                    {
                        hardware.DrawSprite(SpriteItemsA.ItemsSheetA, (short)(i.X - level.XMap6), (short)(i.Y - level.YMap6), i.SpriteX, i.SpriteY, SpriteItemsA.SPRITEIA_WIDTH, SpriteItemsA.SPRITEIA_HEIGHT);
                    }
                    foreach (FloorA floorA in level.floorA)
                    {
                        hardware.DrawSprite(SpriteA.TilesSheetA, (short)(floorA.X - level.XMap6), (short)(floorA.Y - level.YMap6), floorA.SpriteX, floorA.SpriteY, SpriteA.SPRITEA_WIDTH, SpriteA.SPRITEA_HEIGHT);
                    }
                    foreach (FloorB floorB in level.floorB)
                    {
                        hardware.DrawSprite(SpriteB.TilesSheetB, (short)(floorB.X - level.XMap6), (short)(floorB.Y - level.YMap6), floorB.SpriteX, floorB.SpriteY, SpriteB.SPRITEB_WIDTH, SpriteB.SPRITEB_HEIGHT);
                    }
                    foreach (FloorC floorC in level.floorC)
                    {
                        hardware.DrawSprite(SpriteC.TilesSheetC, (short)(floorC.X - level.XMap6), (short)(floorC.Y - level.YMap6), floorC.SpriteX, floorC.SpriteY, SpriteC.SPRITEC_WIDTH, SpriteC.SPRITEC_HEIGHT);
                    }
                    foreach (FloorD floorD in level.floorD)
                    {
                        hardware.DrawSprite(SpriteD.TilesSheetD, (short)(floorD.X - level.XMap6), (short)(floorD.Y - level.YMap6), floorD.SpriteX, floorD.SpriteY, SpriteD.SPRITED_WIDTH, SpriteD.SPRITED_HEIGHT);
                    }
                    foreach (FloorE floorE in level.floorE)
                    {
                        hardware.DrawSprite(SpriteE.TilesSheetE, (short)(floorE.X - level.XMap6), (short)(floorE.Y - level.YMap6), floorE.SpriteX, floorE.SpriteY, SpriteE.SPRITEE_WIDTH, SpriteE.SPRITEE_HEIGHT);
                    }
                    foreach (FloorF floorF in level.floorF)
                    {
                        hardware.DrawSprite(SpriteF.TilesSheetF, (short)(floorF.X - level.XMap6), (short)(floorF.Y - level.YMap6), floorF.SpriteX, floorF.SpriteY, SpriteF.SPRITEF_WIDTH, SpriteF.SPRITEF_HEIGHT);
                    }
                    foreach (FloorG floorG in level.floorG)
                    {
                        hardware.DrawSprite(SpriteG.TilesSheetG, (short)(floorG.X - level.XMap6), (short)(floorG.Y - level.YMap6), floorG.SpriteX, floorG.SpriteY, SpriteG.SPRITEG_WIDTH, SpriteG.SPRITEG_HEIGHT);
                    }
                }

                if (chosenPlayer == 1)
                {
                    oldX = characterA.X;
                    oldY = characterA.Y;
                }
                else if (chosenPlayer == 2)
                {
                    oldX = characterB.X;
                    oldY = characterB.Y;
                }

                //Level One Map
                if (level == new Level("levels/level1.txt"))
                {
                    oldXMap = level.XMap1;
                    oldYMap = level.YMap1;
                }
                //Level Two Map
                else if (level == new Level("levels/level2.txt"))
                {
                    oldXMap = level.XMap2;
                    oldYMap = level.YMap2;
                }
                //Level Three Map
                else if (level == new Level("levels/level3.txt"))
                {
                    oldXMap = level.XMap3;
                    oldYMap = level.YMap3;
                }
                //Level Four Map
                else if (level == new Level("levels/level4.txt"))
                {
                    oldXMap = level.XMap4;
                    oldYMap = level.YMap4;
                }
                //Level Five Map
                else if (level == new Level("levels/level5.txt"))
                {
                    oldXMap = level.XMap5;
                    oldYMap = level.YMap5;
                }
                else if (level == new Level("levels/tolast.txt"))
                {
                    oldXMap = level.XMap5;
                    oldYMap = level.YMap5;
                }
                //Final Level Map
                else if (level == new Level("levels/levelend.txt"))
                {
                    oldXMap = level.XMap6;
                    oldYMap = level.YMap6;
                }

                //Pause Menu First Version

                if (hardware.IsKPressed(Hardware.KEY_P))
                {
                    Timer storet = timer;
                    timer.Dispose();
                    audio.StopMusic();
                    hardware.ClearScreen();
                    Sdl.SDL_Color white = new Sdl.SDL_Color(0, 0, 0);
                    textPause = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "PAUSE", white);
                    textPause = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "Continue [C]", white);
                    textPause = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "Quit [Q]", white);

                    char pause = Convert.ToChar(Console.ReadLine().ToLower());

                    switch (pause)
                    {
                    case 'c': timer = storet; break;     //Nothing because game continues

                    case 'q': intro.GetExit(); break;    //Call GetExit
                    }
                }
            }while (!gameOver);
            audio.StopMusic();
            timer.Dispose();
        }
Esempio n. 2
0
        public void Start()
        {
            //Here will be the controller code to move
            //"between screens with images" and the game

            Hardware hardware = new Hardware(1366, 698, 24, false);

            IntroScreen           intro           = new IntroScreen(hardware);
            CreditsScreen         credits         = new CreditsScreen(hardware);
            HelpScreen            help            = new HelpScreen(hardware);
            ChooseCharacterScreen chooseCharacter = new ChooseCharacterScreen(hardware);
            GameScreen            game            = new GameScreen(hardware);

            do
            {
                intro = new IntroScreen(hardware);
                hardware.ClearScreen();
                intro.Show();
                if (!intro.GetExit())
                {
                    if (intro.ChoseMenu == 1)
                    {
                        Console.WriteLine("Received input: " + intro.ChoseMenu);
                        chooseCharacter.Show();
                        game = new GameScreen(hardware);
                        game.ChosenPlayer = chooseCharacter.GetChosenPlayer();

                        hardware.ClearScreen();
                        game.Show();
                        hardware.ClearScreen();
                    }
                    else if (intro.ChoseMenu == 2)
                    {
                        Console.WriteLine("Received input: " + intro.ChoseMenu);
                        hardware.ClearScreen();
                        help = new HelpScreen(hardware);
                        help.Show();
                    }
                    else if (intro.ChoseMenu == 3)
                    {
                        Console.WriteLine("Received input: " + intro.ChoseMenu);
                        hardware.ClearScreen();
                        credits = new CreditsScreen(hardware);
                        credits.Show();
                    }
                    else if (intro.ChoseMenu == 4)
                    {
                        Console.WriteLine("Received input: " + intro.ChoseMenu);
                        hardware.ClearScreen();
                        intro.GetExit();
                    }
                    if (intro.ChoseMenu == 5)
                    {
                        Console.WriteLine("Received input: " + intro.ChoseMenu);
                        chooseCharacter.Show();
                        game = new GameScreen(hardware);
                        game.ChosenPlayer = chooseCharacter.GetChosenPlayer();

                        hardware.ClearScreen();
                        game.Show();
                        hardware.ClearScreen();
                    }
                    else if (intro.ChoseMenu == 6)
                    {
                        Console.WriteLine("Received input: " + intro.ChoseMenu);
                        hardware.ClearScreen();
                        help = new HelpScreen(hardware);
                        help.Show();
                    }
                    else if (intro.ChoseMenu == 7)
                    {
                        Console.WriteLine("Received input: " + intro.ChoseMenu);
                        hardware.ClearScreen();
                        credits = new CreditsScreen(hardware);
                        credits.Show();
                    }
                    else if (intro.ChoseMenu == 8)
                    {
                        Console.WriteLine("Received input: " + intro.ChoseMenu);
                        hardware.ClearScreen();
                        intro.GetExit();
                    }
                }

                Thread.Sleep(5000);
            }while (intro.GetExit() == true);
        }