Esempio n. 1
0
        protected override void OnMouseUp(MouseEventArgs e)
        {
            base.OnMouseUp(e);
            /*
            if (m_commandType == eCommandType.pan)
            {
                m_panOffset.X += m_dragOffset.X;
                m_panOffset.Y += m_dragOffset.Y;
                m_dragOffset = new PointF(0, 0);
            }
            */
            moving = false;
            ispaste = false;
            List<IDrawObject> hitlist = null;
            Rectangle screenSelRect = Rectangle.Empty;
            if (m_selection != null)
            {
                screenSelRect = m_selection.ScreenRect();
                RectangleF selectionRect = m_selection.Selection(m_canvaswrapper);
                if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Eraser"))
                {
                    List<Line> l=CanvasCtrl.M_canvas.lines;
                    for (int i = l.Count-1;i>=0; i--) {
                        if (l[i].P2.X < screenSelRect.Left || l[i].P1.X > screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom ||
                            l[i].P1.Y < screenSelRect.Top)
                        {

                        }
                        else {

                            lines.RemoveAt(i);
                            
                        }
                    }
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("chance color")) {
                    List<Line> l = CanvasCtrl.M_canvas.lines;
                    for (int i = l.Count - 1; i >= 0; i--)
                    {
                        if (l[i].P2.X < screenSelRect.Left || l[i].P1.X > screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom ||
                            l[i].P1.Y < screenSelRect.Top)
                        {

                        }
                        else
                        {
                            Line l1;
                            if (lines[i].isRed)
                            {
                                 l1= new Line(lines[i].P1, lines[i].P2, 0, false);
                            }
                            else {
                                l1 = new Line(lines[i].P1, lines[i].P2, 0, true);
                            }
                            lines.RemoveAt(i);
                            lines.Add(l1);

                        }
                    }
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("move"))
                {

                    moving = true;                              //将移动状态设为正在移动
                    mr = new MovingRegion(screenSelRect);       //新建移动范围
                    List<Line> selectedLines = mr.getLines();   //选中的线
                    lastY = e.Y;                                //设置初始纵轴位置
                    lastX = e.X;                                //设置初始横轴位置
                    List<Line> l = CanvasCtrl.M_canvas.lines;
                    for (int i = l.Count - 1; i >= 0; i--)
                    {
                        if (l[i].P2.X < screenSelRect.Left || l[i].P1.X > screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom ||
                            l[i].P1.Y < screenSelRect.Top)
                        {

                        }
                        else
                        {
                            Line l1 = new Line(l[i].P1, l[i].P2, l[i].S, l[i].isRed, l[i].Color);
                            selectedLines.Add(l1);
                            lines.Remove(l[i]);
                        }
                    }
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Cut"))
                {
                                                      
                    pr = new MovingRegion(screenSelRect);       //新建移动范围
                    List<Line> selectedLines = pr.getLines();   //选中的线
                    lastY = e.Y;                                //设置初始纵轴位置
                    lastX = e.X;                                //设置初始横轴位置
                    List<Line> l = CanvasCtrl.M_canvas.lines;
                    for (int i = l.Count - 1; i >= 0; i--)
                    {
                        if (l[i].P2.X < screenSelRect.Left || l[i].P1.X > screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom ||
                            l[i].P1.Y < screenSelRect.Top)
                        {

                        }
                        else
                        {
                            Line l1 = new Line(l[i].P1, l[i].P2, l[i].S, l[i].isRed, l[i].Color);
                            selectedLines.Add(l1);
                            lines.Remove(l[i]);
                        }
                    }
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Copy"))
                {
                    
                    pr = new MovingRegion(screenSelRect);       //新建移动范围
                    List<Line> selectedLines = pr.getLines();   //选中的线
                    lastY = e.Y;                                //设置初始纵轴位置
                    lastX = e.X;                                //设置初始横轴位置
                    List<Line> l = CanvasCtrl.M_canvas.lines;
                    for (int i = l.Count - 1; i >= 0; i--)
                    {
                        if (l[i].P2.X < screenSelRect.Left || l[i].P1.X > screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom ||
                            l[i].P1.Y < screenSelRect.Top)
                        {

                        }
                        else
                        {
                            Line l1 = new Line(l[i].P1,l[i].P2,l[i].S,l[i].isRed,l[i].Color);
                         
                            selectedLines.Add(l1);
                        
                        }
                    }
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Paste"))
                {

                    ispaste = true;
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Pai")) {

                    List<Line> l = CanvasCtrl.M_canvas.orlines;
                    if(e.Y>=42&&e.Y<177)
                     l.Add(new Line(new PointF(e.X,40),new PointF(e.X,179),Color.White,5));
                    else if(e.Y>=257&&e.Y<393)
                      l.Add(new Line(new PointF(e.X,255),new PointF(e.X,395),Color.White,5));
                    else if (e.Y >= 473 && e.Y < 609)
                        l.Add(new Line(new PointF(e.X, 470), new PointF(e.X, 608), Color.White,5));
                    else if (e.Y >= 690 && e.Y < 820)
                        l.Add(new Line(new PointF(e.X, 688), new PointF(e.X, 822), Color.White,5));
                    
                    DoInvalidate(true);
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Jie"))
                {
                    List<Line> l = CanvasCtrl.M_canvas.orlines;
                    if (e.Y >= 42 && e.Y < 177)
                        l.Add(new Line(new PointF(e.X, 42), new PointF(e.X, 177), Color.Black,2));
                    else if (e.Y >= 257 && e.Y < 393)
                        l.Add(new Line(new PointF(e.X, 257), new PointF(e.X, 393), Color.Black,2));
                    else if (e.Y >= 473 && e.Y < 609)
                        l.Add(new Line(new PointF(e.X, 473), new PointF(e.X, 609), Color.Black,2));
                    else if (e.Y >= 690 && e.Y < 820)
                        l.Add(new Line(new PointF(e.X, 690), new PointF(e.X, 820), Color.Black,2));
                    DoInvalidate(true);

                }
                if (selectionRect != RectangleF.Empty)
                {
                    // is any selection rectangle. use it for selection
                    hitlist = m_model.GetHitObjects(m_canvaswrapper, selectionRect, m_selection.AnyPoint());
                    DoInvalidate(true);
                }
                else
                {
                    // else use mouse point
                    UnitPoint mousepoint = ToUnit(new PointF(e.X, e.Y));
                    hitlist = m_model.GetHitObjects(m_canvaswrapper, mousepoint);
                }
                m_selection = null;
            }
           
            if (m_commandType == eCommandType.draw && m_newObject != null)
            {
                UnitPoint mousepoint = ToUnit(m_mousedownPoint);
                if (m_snappoint != null)
                    mousepoint = m_snappoint.SnapPoint;
                m_newObject.OnMouseUp(m_canvaswrapper, mousepoint, m_snappoint);
            }
            
        }
Esempio n. 2
0
        protected override void OnMouseUp(MouseEventArgs e)
        {
            base.OnMouseUp(e);

            /*
             * if (m_commandType == eCommandType.pan)
             * {
             *  m_panOffset.X += m_dragOffset.X;
             *  m_panOffset.Y += m_dragOffset.Y;
             *  m_dragOffset = new PointF(0, 0);
             * }
             */
            moving  = false;
            ispaste = false;
            List <IDrawObject> hitlist       = null;
            Rectangle          screenSelRect = Rectangle.Empty;

            if (m_selection != null)
            {
                screenSelRect = m_selection.ScreenRect();
                RectangleF selectionRect = m_selection.Selection(m_canvaswrapper);
                if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Eraser"))
                {
                    List <Line> l = CanvasCtrl.M_canvas.lines;
                    for (int i = l.Count - 1; i >= 0; i--)
                    {
                        if (l[i].P2.X <screenSelRect.Left || l[i].P1.X> screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom ||
                            l[i].P1.Y < screenSelRect.Top)
                        {
                        }
                        else
                        {
                            lines.RemoveAt(i);
                        }
                    }
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("chance color"))
                {
                    List <Line> l = CanvasCtrl.M_canvas.lines;
                    for (int i = l.Count - 1; i >= 0; i--)
                    {
                        if (l[i].P2.X <screenSelRect.Left || l[i].P1.X> screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom ||
                            l[i].P1.Y < screenSelRect.Top)
                        {
                        }
                        else
                        {
                            Line l1;
                            if (lines[i].isRed)
                            {
                                l1 = new Line(lines[i].P1, lines[i].P2, 0, false);
                            }
                            else
                            {
                                l1 = new Line(lines[i].P1, lines[i].P2, 0, true);
                            }
                            lines.RemoveAt(i);
                            lines.Add(l1);
                        }
                    }
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("move"))
                {
                    moving = true;                              //将移动状态设为正在移动
                    mr     = new MovingRegion(screenSelRect);   //新建移动范围
                    List <Line> selectedLines = mr.getLines();  //选中的线
                    lastY = e.Y;                                //设置初始纵轴位置
                    lastX = e.X;                                //设置初始横轴位置
                    List <Line> l = CanvasCtrl.M_canvas.lines;
                    for (int i = l.Count - 1; i >= 0; i--)
                    {
                        if (l[i].P2.X <screenSelRect.Left || l[i].P1.X> screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom ||
                            l[i].P1.Y < screenSelRect.Top)
                        {
                        }
                        else
                        {
                            Line l1 = new Line(l[i].P1, l[i].P2, l[i].S, l[i].isRed, l[i].Color);
                            selectedLines.Add(l1);
                            lines.Remove(l[i]);
                        }
                    }
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Cut"))
                {
                    pr = new MovingRegion(screenSelRect);       //新建移动范围
                    List <Line> selectedLines = pr.getLines();  //选中的线
                    lastY = e.Y;                                //设置初始纵轴位置
                    lastX = e.X;                                //设置初始横轴位置
                    List <Line> l = CanvasCtrl.M_canvas.lines;
                    for (int i = l.Count - 1; i >= 0; i--)
                    {
                        if (l[i].P2.X <screenSelRect.Left || l[i].P1.X> screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom ||
                            l[i].P1.Y < screenSelRect.Top)
                        {
                        }
                        else
                        {
                            Line l1 = new Line(l[i].P1, l[i].P2, l[i].S, l[i].isRed, l[i].Color);
                            selectedLines.Add(l1);
                            lines.Remove(l[i]);
                        }
                    }
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Copy"))
                {
                    pr = new MovingRegion(screenSelRect);       //新建移动范围
                    List <Line> selectedLines = pr.getLines();  //选中的线
                    lastY = e.Y;                                //设置初始纵轴位置
                    lastX = e.X;                                //设置初始横轴位置
                    List <Line> l = CanvasCtrl.M_canvas.lines;
                    for (int i = l.Count - 1; i >= 0; i--)
                    {
                        if (l[i].P2.X <screenSelRect.Left || l[i].P1.X> screenSelRect.Right || l[i].P1.Y > screenSelRect.Bottom ||
                            l[i].P1.Y < screenSelRect.Top)
                        {
                        }
                        else
                        {
                            Line l1 = new Line(l[i].P1, l[i].P2, l[i].S, l[i].isRed, l[i].Color);

                            selectedLines.Add(l1);
                        }
                    }
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Paste"))
                {
                    ispaste = true;
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Pai"))
                {
                    List <Line> l = CanvasCtrl.M_canvas.orlines;
                    if (e.Y >= 42 && e.Y < 177)
                    {
                        l.Add(new Line(new PointF(e.X, 40), new PointF(e.X, 179), Color.White, 5));
                    }
                    else if (e.Y >= 257 && e.Y < 393)
                    {
                        l.Add(new Line(new PointF(e.X, 255), new PointF(e.X, 395), Color.White, 5));
                    }
                    else if (e.Y >= 473 && e.Y < 609)
                    {
                        l.Add(new Line(new PointF(e.X, 470), new PointF(e.X, 608), Color.White, 5));
                    }
                    else if (e.Y >= 690 && e.Y < 820)
                    {
                        l.Add(new Line(new PointF(e.X, 688), new PointF(e.X, 822), Color.White, 5));
                    }

                    DoInvalidate(true);
                }
                else if (CanvasCtrl.M_canvas.m_drawObjectId.Equals("Jie"))
                {
                    List <Line> l = CanvasCtrl.M_canvas.orlines;
                    if (e.Y >= 42 && e.Y < 177)
                    {
                        l.Add(new Line(new PointF(e.X, 42), new PointF(e.X, 177), Color.Black, 2));
                    }
                    else if (e.Y >= 257 && e.Y < 393)
                    {
                        l.Add(new Line(new PointF(e.X, 257), new PointF(e.X, 393), Color.Black, 2));
                    }
                    else if (e.Y >= 473 && e.Y < 609)
                    {
                        l.Add(new Line(new PointF(e.X, 473), new PointF(e.X, 609), Color.Black, 2));
                    }
                    else if (e.Y >= 690 && e.Y < 820)
                    {
                        l.Add(new Line(new PointF(e.X, 690), new PointF(e.X, 820), Color.Black, 2));
                    }
                    DoInvalidate(true);
                }
                if (selectionRect != RectangleF.Empty)
                {
                    // is any selection rectangle. use it for selection
                    hitlist = m_model.GetHitObjects(m_canvaswrapper, selectionRect, m_selection.AnyPoint());
                    DoInvalidate(true);
                }
                else
                {
                    // else use mouse point
                    UnitPoint mousepoint = ToUnit(new PointF(e.X, e.Y));
                    hitlist = m_model.GetHitObjects(m_canvaswrapper, mousepoint);
                }
                m_selection = null;
            }

            if (m_commandType == eCommandType.draw && m_newObject != null)
            {
                UnitPoint mousepoint = ToUnit(m_mousedownPoint);
                if (m_snappoint != null)
                {
                    mousepoint = m_snappoint.SnapPoint;
                }
                m_newObject.OnMouseUp(m_canvaswrapper, mousepoint, m_snappoint);
            }
        }