public void Awake() { this.buoyCounter.SetActive(false); this.mazeManager = FindObjectOfType<WaterMazeManager>(); this.player = FindObjectOfType<Player>(); Invalidate(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); playerRigidbody = player.GetComponent<Rigidbody>(); swimConstraints = RigidbodyConstraints.FreezeRotation; }
private void Start() { //Default state is deactive for the machine currentState = State.Inactive; inTrigger = false; player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); }
void Start() { animator = GetComponentInParent<Animator>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); endMarker = new Vector3(slider.transform.position.x, slider.transform.position.y - 15f, slider.transform.position.z + 1f); }
public void Awake() { animator = GetComponent<Animator>(); player = FindObjectOfType<Player>(); renderers = GetComponentsInChildren<MeshRenderer>().ToList(); SetVisible(false, Color.clear); }
void Start() { vuurtje = GetComponentInChildren<ParticleSystem>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); pigModel = GameObject.FindGameObjectWithTag("PigModel"); pigColor = GameObject.FindGameObjectWithTag("PigColor"); vuurtje.Stop(); ColorUtility.TryParseHtmlString("#492200FF", out newColor); }
public void OnTriggerEnter(Collider collider) { actor = collider.gameObject.GetComponent<Player>(); if (actor != null && Onesie != null) { actor.AddOnesie(Onesie); Destroy(gameObject); } }
public void OnTriggerEnter(Collider coll) { connected = coll.gameObject.GetComponent<Player>() != null; player = coll.gameObject.GetComponent<Player>(); if (player != null) { x = player.transform.position.x; y = player.transform.position.y; z = player.transform.position.z; } }
public void Awake() { this.player = FindObjectOfType<Player>(); this.skillsUi = GameObject.Find("HUD/Skills"); this.sprites = new Sprite[] { Resources.Load<Sprite>("HUD/OnesieIdle"), Resources.Load<Sprite>("HUD/OnesieIdleController"), Resources.Load<Sprite>("HUD/OnesieElephant"), Resources.Load<Sprite>("HUD/OnesieElephantController"), Resources.Load<Sprite>("HUD/OnesieHamster"), Resources.Load<Sprite>("HUD/OnesieHamsterController"), Resources.Load<Sprite>("HUD/OnesieDragon"), Resources.Load<Sprite>("HUD/OnesieDragonController") }; }
public void Awake() { this.collider = GetComponentInChildren<Collider>().gameObject; this.player = FindObjectOfType<Player>(); }
public void Awake() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); rigidBody = GetComponent<Rigidbody>(); rigidBody.constraints = RigidbodyConstraints.FreezeRotation; }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); rb = GetComponent<Rigidbody>(); }
public void OnLevelWasLoaded(int index) { try { player = FindObjectOfType<Player>(); playerController = FindObjectOfType<PlayerController>(); SpawnPoint = GameObject.Find("Level/Spawn Point").transform; } catch (Exception) { } }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); inTrigger = false; }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); playerController = player.gameObject.GetComponent<PlayerController>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); nut = GameObject.Find("Nut"); popup = GameObject.Find("CenterFocus").GetComponent<OnesieInfoPopup>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>(); BoilerLid = GameObject.Find("PressurePlate").GetComponent<BoilerPressurePlate>(); }
private void Awake() { this.mainCamera = Camera.main.transform; this.player = GetComponent<Player>(); this.switchAnimation = FindObjectOfType<OnesieSwitch>(); }