/// <summary> /// Завершение создания персонажа /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void button1_Click(object sender, EventArgs e) { var player = new Player(); player.SetClass(comboBox1.SelectedItem.ToString()); form1.MainStatistic = player; Close(); }
private void button1_Click(object sender, EventArgs e) { var player = new Player(); player.SetClass(GetClassByName(comboBox1.SelectedItem.ToString())); form1.MainStatistic = player; Close(); }
/// <summary> /// Распределение очков способностей для создания уникального персонажа /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) { var selectedText = comboBox1.SelectedItem.ToString(); var player = new Player(); player.SetClass(selectedText); stat1.Text = player.Stats[0].ToString(); stat2.Text = player.Stats[1].ToString(); stat3.Text = player.Stats[2].ToString(); stat4.Text = player.Stats[3].ToString(); stat5.Text = player.Stats[4].ToString(); stat6.Text = player.Stats[5].ToString(); stat7.Text = player.Stats[6].ToString(); }
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) { var selectedText = comboBox1.SelectedItem.ToString(); var player = new Player(); player.SetClass(GetClassByName(selectedText)); stat1.Text = player.Stats.Strength.ToString(); stat2.Text = player.Stats.Perception.ToString(); stat3.Text = player.Stats.Endurance.ToString(); stat4.Text = player.Stats.Charisma.ToString(); stat5.Text = player.Stats.Intelligence.ToString(); stat6.Text = player.Stats.Agility.ToString(); stat7.Text = player.Stats.Luck.ToString(); }