public NiPhysXJointActor() { unchecked { actor = null; } }
/*! NIFLIB_HIDDEN function. For internal use only. */ internal override void FixLinks(Dictionary <uint, NiObject> objects, List <uint> link_stack, List <NiObject> missing_link_stack, NifInfo info) { base.FixLinks(objects, link_stack, missing_link_stack, info); bodyDesc = FixLink <NiPhysXBodyDesc>(objects, link_stack, missing_link_stack, info); for (var i3 = 0; i3 < shapeDescriptions.Count; i3++) { shapeDescriptions[i3] = FixLink <NiPhysXShapeDesc>(objects, link_stack, missing_link_stack, info); } actorParent = FixLink <NiPhysXActorDesc>(objects, link_stack, missing_link_stack, info); source = FixLink <NiPhysXRigidBodySrc>(objects, link_stack, missing_link_stack, info); dest = FixLink <NiPhysXRigidBodyDest>(objects, link_stack, missing_link_stack, info); }
public NiPhysXActorDesc() { numPoses = (uint)0; bodyDesc = null; density = 0.0f; actorFlags = (uint)0; actorGroup = (ushort)0; dominanceGroup = (ushort)0; contactReportFlags = (uint)0; forceFieldMaterial = (ushort)0; dummy = (uint)0; numShapeDescs = (uint)0; actorParent = null; source = null; dest = null; }