Esempio n. 1
0
        public async Task SaveChunk(ChunkReference chunkLocation)
        {
            // It doesn't exist, so we can't save it :P
            if (!loadedChunkspace.ContainsKey(chunkLocation))
            {
                return;
            }

            Chunk  chunk         = loadedChunkspace[chunkLocation];
            string chunkFilePath = Path.Combine(StorageDirectory, chunkLocation.AsFilepath());

            // If it's empty, then there's no point in saving it
            if (chunk.IsEmpty)
            {
                // Delete the existing chunk file, if it
                if (File.Exists(chunkFilePath))
                {
                    File.Delete(chunkFilePath);
                }
                return;
            }


            using (Stream chunkDestination = File.Open(chunkFilePath, FileMode.OpenOrCreate))
                await chunk.SaveTo(chunkDestination);
        }
Esempio n. 2
0
        public async Task <Chunk> FetchChunk(ChunkReference chunkLocation, bool autoCreate)
        {
            // If the chunk is in the loaded chunk-space, then return it immediately
            if (loadedChunkspace.ContainsKey(chunkLocation))
            {
                return(loadedChunkspace[chunkLocation]);
            }

            // Uh-oh! The chunk isn't loaded at moment. Load it quick & then
            // return it fast.
            string chunkFilePath = Path.Combine(StorageDirectory, chunkLocation.AsFilepath());
            Chunk  loadedChunk;

            if (File.Exists(chunkFilePath))            // If the chunk exists on disk, load it
            {
                loadedChunk = await Chunk.FromFile(this, chunkFilePath);
            }
            else
            {
                // Ooooh! It's a _new_, never-before-seen one! Create a brand new chunk :D
                // ....but only if we've been told it's ok to create new chunks.
                if (!autoCreate)
                {
                    return(null);
                }
                loadedChunk = new Chunk(this, ChunkSize, chunkLocation);
            }
            loadedChunk.OnChunkUpdate += HandleChunkUpdate;
            loadedChunkspace.Add(chunkLocation, loadedChunk);

            return(loadedChunk);
        }
Esempio n. 3
0
        /// <summary>
        /// Works out whether a chunk currently exists.
        /// </summary>
        /// <param name="chunkLocation">The chunk location to check.</param>
        /// <returns>Whether the chunk at specified location exists or not.</returns>
        public bool HasChunk(ChunkReference chunkLocation)
        {
            if (loadedChunkspace.ContainsKey(chunkLocation))
            {
                return(true);
            }

            string chunkFilePath = Path.Combine(StorageDirectory, chunkLocation.AsFilepath());

            if (File.Exists(chunkFilePath))
            {
                return(true);
            }

            return(false);
        }