Esempio n. 1
0
        public ParticleScene(GameEngine game)
            : base(game)
        {
            // Setup a camera to view this scene.
            Camera = new GameCamera(game, PlayerIndex.One, new Vector3(0, 0, 0), new Vector3(0, 0, 0), Vector3.Up, 1, 10000, 1.0f);
            //Camera.CurrentType = VideoCamera.Types.Third;
            //Camera.Near = 1;
            //Camera.Far = 10000;

            // Create a title sprite to display the name of this scene.
            title = new VideoFont("Nibiru Engine - Particle Demo Scene", @"Fonts\trebuchet", new Vector2(10, 10), Color.White);

            // Simply change the class of the effect to try out other effects.
            effect = new VideoParticle(Camera, @"Particles\smoke");

            Attach(title);
            Attach(effect);
        }
Esempio n. 2
0
 /// <summary>
 /// Constructor for a new particle trail.
 /// </summary>
 public VideoParticleTrail(VideoParticle effect, float particleInternal, Vector3 initial)
 {
     this.effect = effect;
     this.particleInterval = 1.0f / particleInternal;
     this.lastPosition = initial;
 }