/// <summary>
		/// Creates a <see cref="ConditionEditorVM"/>.
		/// </summary>
		/// <param name="p_lstModFiles">The list of files in the script's mod.</param>
		/// <param name="p_cvtConverter">A converter to use to convert CPL.</param>
		/// <returns>A <see cref="ConditionEditorVM"/>.</returns>
		protected virtual ConditionEditorVM CreateConditionEditorVM(IList<VirtualFileSystemItem> p_lstModFiles, CPLConverter p_cvtConverter)
		{
			CPLTextEditorVM vmlCplTextEditor = new CPLTextEditorVM(new FO3CplHighlightingStrategy(ScriptType.GetCplParserFactory()), ScriptType.GetCplParserFactory());
			
			List<CplConditionEditor> lstConditionEditors = new List<CplConditionEditor>();
			lstConditionEditors.Add(new CplPluginConditionEditor(p_lstModFiles));
			lstConditionEditors.Add(new CplFlagConditionEditor());
			CPLEditorVM vmlCplEditor = new CPLEditorVM(vmlCplTextEditor, lstConditionEditors, ConditionOperator.And | ConditionOperator.Or);


			ConditionEditorVM vmlConditionEditor = new ConditionEditorVM(vmlCplEditor, p_cvtConverter, null);
			return vmlConditionEditor;
		}
		/// <summary>
		/// Creates a <see cref="CPLEditorVM"/>.
		/// </summary>
		/// <param name="p_lstModFiles">The list of files in the script's mod.</param>
		/// <returns>A <see cref="CPLEditorVM"/>.</returns>
		protected virtual CPLEditorVM CreateCPLEditorVM(IList<VirtualFileSystemItem> p_lstModFiles)
		{
			CPLTextEditorVM vmlCplTextEditor = new CPLTextEditorVM(new CplHighlightingStrategy(ScriptType.GetCplParserFactory()), ScriptType.GetCplParserFactory());

			List<KeyValuePair<string, string>> lstVersionNames = new List<KeyValuePair<string, string>>();
			lstVersionNames.Add(new KeyValuePair<string, string>("Game Version", "gameVersion"));
			lstVersionNames.Add(new KeyValuePair<string, string>("Mod Manager Version", "managerVersion"));

			List<CplConditionEditor> lstConditionEditors = new List<CplConditionEditor>();
			lstConditionEditors.Add(new CplPluginConditionEditor(p_lstModFiles));
			lstConditionEditors.Add(new CplFlagConditionEditor());
			lstConditionEditors.Add(new CplVersionConditionEditor(lstVersionNames));
			CPLEditorVM vmlCplEditor = new CPLEditorVM(vmlCplTextEditor, lstConditionEditors, ConditionOperator.And | ConditionOperator.Or);
			return vmlCplEditor;
		}
		/// <summary>
		/// Gets the editor to use to edit the <see cref="XmlScript"/> prerequisites.
		/// </summary>
		/// <param name="p_xscScript">The <see cref="XmlScript"/> whose prerequisites are to be edited.</param>
		/// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
		/// being edited belongs.</param>
		/// <returns>The editor to use to edit <see cref="XmlScript"/> prerequisites. <c>null</c> is returned if the
		/// current <see cref="XmlScript"/> does not support editing the prerequisites.</returns>
		public virtual NodeEditor GetPrerequisitesEditor(Nexus.Client.ModManagement.Scripting.XmlScript.XmlScript p_xscScript, IList<VirtualFileSystemItem> p_lstModFiles)
		{
			CPLTextEditorVM vmlCplTextEditor = new CPLTextEditorVM(new FO3CplHighlightingStrategy(ScriptType.GetCplParserFactory()), ScriptType.GetCplParserFactory());

			List<KeyValuePair<string, string>> lstVersionNames = new List<KeyValuePair<string, string>>();
			lstVersionNames.Add(new KeyValuePair<string, string>("FOSE Version", "foseVersion"));
			lstVersionNames.Add(new KeyValuePair<string, string>("Game Version", "gameVersion"));
			lstVersionNames.Add(new KeyValuePair<string, string>("Mod Manager Version", "managerVersion"));

			List<CplConditionEditor> lstConditionEditors = new List<CplConditionEditor>();
			lstConditionEditors.Add(new CplPluginConditionEditor(p_lstModFiles));
			lstConditionEditors.Add(new CplVersionConditionEditor(lstVersionNames));
			CPLEditorVM vmlCplEditor = new CPLEditorVM(vmlCplTextEditor, lstConditionEditors, ConditionOperator.And);

			FO3CplConverter cvtConverter = new FO3CplConverter(ScriptType.GetCplParserFactory());
			PrerequisitesEditorVM vmlPrerequisitesEditor = new PrerequisitesEditorVM(vmlCplEditor, cvtConverter, p_xscScript);
			return new ConditionEditor(vmlPrerequisitesEditor);
		}
		public PrerequisitesEditorVM(CPLEditorVM p_edtEditorViewModel, CPLConverter p_ctrCPLConverter, XmlScript p_xscScript)
			: base(p_edtEditorViewModel, p_ctrCPLConverter, null)
		{
			Script = p_xscScript;
		}
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		public CPLEditor(CPLEditorVM p_vmlViewModel)
			:this()
		{
			ViewModel = p_vmlViewModel;
		}
		/// <summary>
		/// The editor to use to edit an <see cref="Option"/>.
		/// </summary>
		/// <param name="p_optOption">The <see cref="Option"/> to edit.</param>
		/// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
		/// being edited belongs.</param>
		/// <returns>The editor to use to edit an <see cref="Option"/>. <c>null</c> is returned if the
		/// current <see cref="XmlScript"/> does not support editing <see cref="Option"/>s.</returns>
		public virtual NodeEditor GetOptionEditor(Option p_optOption, IList<VirtualFileSystemItem> p_lstModFiles)
		{
			OptionInfoEditorVM vmlOptionInfo = new OptionInfoEditorVM(p_optOption, p_lstModFiles);
			
			InstallableFileEditorVM vmlInstallableFile = new InstallableFileEditorVM(null, p_lstModFiles);
			FileListEditorVM vmlFileList = new FileListEditorVM(vmlInstallableFile, p_optOption.Files);

			CPLTextEditorVM vmlCplTextEditor = new CPLTextEditorVM(new FO3CplHighlightingStrategy(ScriptType.GetCplParserFactory()), ScriptType.GetCplParserFactory());

			List<CplConditionEditor> lstConditionEditors = new List<CplConditionEditor>();
			lstConditionEditors.Add(new CplPluginConditionEditor(p_lstModFiles));			
			CPLEditorVM vmlCplEditor = new CPLEditorVM(vmlCplTextEditor, lstConditionEditors, ConditionOperator.And | ConditionOperator.Or);

			FO3CplConverter cvtConverter = new FO3CplConverter(ScriptType.GetCplParserFactory());
			ConditionEditorVM vmlConditionEditor = new ConditionEditorVM(vmlCplEditor, cvtConverter, null);
			ConditionalTypePatternEditorVM vmlPatternEditor = new ConditionalTypePatternEditorVM(vmlConditionEditor, null);
			ConditionalTypeEditorVM vmlTypeEditor = new ConditionalTypeEditorVM(vmlPatternEditor, cvtConverter, null);
			OptionTypeResolverEditorVM vmlTypeResolverEditor = new OptionTypeResolverEditorVM(vmlTypeEditor, p_optOption);

			OptionEditorVM vmlOptionEditor = new OptionEditorVM(vmlOptionInfo, vmlFileList, vmlTypeResolverEditor);

			return new OptionEditor(vmlOptionEditor);
		}
		/// <summary>
		/// A simple constructor that initializes the view model with its dependencies.
		/// </summary>
		/// <param name="p_edtEditorViewModel">The <see cref="CPLEditorVM"/> that encapsulates the data
		/// and operations for diaplying the CPL editor.</param>
		/// <param name="p_ctrCPLConverter">The CPL converter.</param>
		/// <param name="p_cndCondition">The <see cref="ICondition"/> being edited.</param>
		public ConditionEditorVM(CPLEditorVM p_edtEditorViewModel, CPLConverter p_ctrCPLConverter, ICondition p_cndCondition)
		{
			EditorViewModel = p_edtEditorViewModel;
			CPLConverter = p_ctrCPLConverter;
			Condition = p_cndCondition;
		}
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 public CPLEditor(CPLEditorVM p_vmlViewModel)
     : this()
 {
     ViewModel = p_vmlViewModel;
 }