public static Rect3D Union(Rect3D rect, Point3D point) { rect.Union(new Rect3D(point, point)); return(rect); }
public static Rect3D Union( Rect3D rect, Point3D point ) { rect.Union( new Rect3D( point, point ) ); return rect; }
public static Rect3D Union(Rect3D rect1, Rect3D rect2) { rect1.Union(rect2); return(rect1); }
public static Rect3D Union( Rect3D rect1, Rect3D rect2 ) { rect1.Union( rect2 ); return rect1; }