public void CalculateGameForPlayer() { long coins = Coins; foreach (Island island in Islands.ToList()) { Buildings buildings = island.Buildings; List <ProductionBuilding> productionBuildings = new List <ProductionBuilding> { new ChatkaRybacka(buildings.ChatkaRybacka), new ChatkaDrwala(buildings.ChatkaDrwala), new Tartak(buildings.Tartak), new FarmaOwiec(buildings.FarmaOwiec), new ZakladTkaczy(buildings.ZakladTkaczy), new FarmaZiemniakow(buildings.FarmaZiemniakow), new DestylarniaSznapsu(buildings.DestylarniaSznapsu) }; List <Residence> residences = new List <Residence> { new RezydencjaFarmerow(buildings.Farmerzy, buildings.RezydencjaFarmerow) }; int neededFarmerzy = 0; //obliczanie potrzebnej ilości mieszkańców w sumie foreach (ProductionBuilding productionBuilding in productionBuildings) { neededFarmerzy += productionBuilding.NeededFarmers * productionBuilding.Number; } buildings.NeededFarmers = neededFarmerzy; if (neededFarmerzy > 0) { double farmersProductivity = buildings.Farmerzy / neededFarmerzy; //produkcja dla każdego rodzaju budynku produkcyjnego foreach (ProductionBuilding productionBuilding in productionBuildings) { productionBuilding.Product(island.Resources, ref coins, farmersProductivity); } } double actualFarmers = 0; if (buildings.FarmersSatisfaction == null) { buildings.FarmersSatisfaction = new Resources(); } residences[0].Satisfaction = buildings.FarmersSatisfaction; // wyżywnie ludzi z każdego typu budynku mieszkalnego foreach (Residence residence in residences) { coins += residence.Consume(island.Resources, out actualFarmers); } buildings.FarmersSatisfaction = residences[0].Satisfaction; buildings.Farmerzy = actualFarmers; } Coins = coins; }
public void ListToBuildings(Island island) { Buildings buildings1 = island.Buildings; buildings1.RezydencjaFarmerow = buildings[0].Number; buildings1.ChatkaRybacka = buildings[1].Number; buildings1.ChatkaDrwala = buildings[2].Number; buildings1.Tartak = buildings[3].Number; buildings1.FarmaOwiec = buildings[4].Number; buildings1.ZakladTkaczy = buildings[5].Number; buildings1.FarmaZiemniakow = buildings[6].Number; buildings1.DestylarniaSznapsu = buildings[7].Number; }
public BuildingList(Island island) { Buildings buildings1 = island.Buildings; buildings = new List <Building> { new RezydencjaFarmerow(buildings1.Farmerzy, buildings1.RezydencjaFarmerow), new ChatkaRybacka(buildings1.ChatkaRybacka), new ChatkaDrwala(buildings1.ChatkaDrwala), new Tartak(buildings1.Tartak), new FarmaOwiec(buildings1.FarmaOwiec), new ZakladTkaczy(buildings1.ZakladTkaczy), new FarmaZiemniakow(buildings1.FarmaZiemniakow), new DestylarniaSznapsu(buildings1.DestylarniaSznapsu) }; }