invert() public method

public invert ( ) : bool
return bool
Esempio n. 1
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 // Inverse transformation of x and y. It works slow because
 // it explicitly inverts the matrix on every call. For massive 
 // operations it's better to invert() the matrix and then use 
 // direct transformations. 
 public void inverse_transform(ref double x, ref double y)
 {
     Perspective t = new Perspective(this);
     if (t.invert()) t.Transform(ref x, ref y);
 }
Esempio n. 2
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 // Multiply inverse of "m" by "this" and assign the result to "this"
 public Perspective premultiply_inv(Affine m)
 {
     Perspective t = new Perspective(m);
     t.invert();
     Set(t.multiply(this));
     return this;
 }