public ScaleTransform ( float scaleX, float scaleY ) : void | ||
scaleX | float | |
scaleY | float | |
return | void |
public void RunOnce(GDIRenderer aPort) { aPort.SaveState(); // Select a gray brush to draw with aPort.UseDefaultBrush(); aPort.UseDefaultPen(); aPort.SetDefaultBrushColor(RGBColor.DarkGreen); aPort.SetDefaultPenColor(RGBColor.Black); // Flip the coordinate system so 0,0 is in the lower left aPort.SetMappingMode(MappingModes.LoEnglish); //aPort.SetViewportOrigin(0, fSize.Width); aPort.ScaleTransform(1, -1); aPort.Flush(); GDIPen rectPen = new GDICosmeticPen(PenStyle.Solid, RGBColor.Red, Guid.NewGuid()); GDIBrush rectBrush = new GDISolidBrush(RGBColor.DarkCyan); for (int i = 0; i < 4; i++) { //aPort.DrawRectangle(rectPen, rects[i].Left, rects[i].Top, rects[i].Width, rects[i].Height); aPort.StrokeAndFillRectangle(rectPen, rectBrush, rects[i]); } aPort.Flush(); aPort.ResetState(); }