protected void OnNodeAdded(NodeAddedEventArgs e) { if (NodeAdded != null) { NodeAdded(this, e); } }
protected void OnNodeAdded(NodeAddedEventArgs e) { if (NodeAdded != null) { NodeAdded(this, e); } }
protected void OnNodeAdded(NodeAddedEventArgs e) { if (NodeAdded != null) { NodeAdded(this, e); } }
protected void OnNodeAdded(NodeAddedEventArgs e) { if (NodeAdded != null) { NodeAdded(this, e); } }