Esempio n. 1
0
        public void CreateAxis(string name, string description, KeyCode key)
        {
            if (this.axis.ContainsKey(name))
            {
                Debug.LogWarning("Axis named " + name + " already exists.");
                return;
            }

            Axis axis = new KeyAxis(name, description, key);

            this.axis.Add(name, axis);
        }
        public void CreateAxis(string name, string description, KeyCode key)
        {
            if (this.axis.ContainsKey(name))
            {
                Debug.LogWarning("Axis named " + name + " already exists.");
                return;
            }

            Axis axis = new KeyAxis(name, description, key);

            this.axis.Add(name, axis);
        }
Esempio n. 3
0
 /// <summary>
 /// This edits the axis to be a KeyCode axis
 /// </summary>
 /// <param name="name">name of the axis</param>
 /// <param name="key">keycode for the axis</param>
 public void EditAxis(string name, KeyCode key)
 {
     Axis axis = null;
     if (this.axis.TryGetValue(name, out axis))
     {
         Axis newAxis = new KeyAxis(name, axis.Description, key);
         this.axis[name] = newAxis;
     }
     else
     {
         Debug.LogWarning("There's no axis named " + name + ".");
     }
 }
        /// <summary>
        /// This edits the axis to be a KeyCode axis
        /// </summary>
        /// <param name="name">name of the axis</param>
        /// <param name="key">keycode for the axis</param>
        public void EditAxis(string name, KeyCode key)
        {
            Axis axis = null;

            if (this.axis.TryGetValue(name, out axis))
            {
                Axis newAxis = new KeyAxis(name, axis.Description, key);
                this.axis[name] = newAxis;
            }
            else
            {
                Debug.LogWarning("There's no axis named " + name + ".");
            }
        }