protected void Disconnect() { NeuronConnection.Disconnect(boundActor.owner); UnregisterCallbacks(); boundActor = null; source = null; }
protected bool Connect() { source = NeuronConnection.Connect(address, port, commandServerPort, socketType); if (source != null) { boundActor = source.AcquireActor(actorID); RegisterCallbacks(); } return(source != null); }