public InputNeuron createNewInput() //Methode, die ein neues Inputneuron zur liste inputNeurons hinzufügt und das Neue InputNeuron zurueckgibt { InputNeuron iN = new InputNeuron(); inputNeurons.Add(iN); return(iN); }
public InputLayer(int size, Network n) : base(size, n) { InputNeuron[] InputNeurons = new InputNeuron[size]; for (int i = 0; i < size; i++) { InputNeurons[i] = new InputNeuron(this); InputNeurons[i].name = "inputNeuron " + i; } this.neurons = InputNeurons; }
private void CreateInputLayer() { var inputNeurons = new Neuron[Topology.InputCount]; for (int i = 0; i < Topology.InputCount; i++) { var neuron = new InputNeuron(1, NeuronType.Input); inputNeurons[i] = neuron; } var inputLayer = new Layer(inputNeurons, NeuronType.Input); Layers[0] = inputLayer; }
private void CreateNeurons(ushort[] layerSizes, ITransferFunction[] transferFunctions) { if (layerSizes.Length != transferFunctions.Length) { throw new ArgumentException("Cannot make a network with these parameters."); } if (transferFunctions[0] != null) { throw new ArgumentException("Input layer transfer function must be null."); } Neurons = new Neuron[layerSizes.Length][]; for (byte l = 0; l < layerSizes.Length; l++) { // creates neurons in the input layer if (l == 0) { Neurons[l] = new InputNeuron[layerSizes[l]]; for (ushort i = 0; i < layerSizes[l]; i++) { Neurons[l][i] = new InputNeuron(transferFunctions[l]); } } // creates neurons in the hidden layer(s) else if (l < layerSizes.Length - 1) { Neurons[l] = new HiddenNeuron[layerSizes[l]]; for (ushort i = 0; i < layerSizes[l]; i++) { Neurons[l][i] = new HiddenNeuron(transferFunctions[l]); } } // creates neurons in the output layer else { Neurons[l] = new OutputNeuron[layerSizes[l]]; for (ushort i = 0; i < layerSizes[l]; i++) { Neurons[l][i] = new OutputNeuron(transferFunctions[l]); } } } }
public String GetName() { if (OutputNeuron != null) { if (InputNeuron != null) { return(String.Format("Source: {0}, Target: {1}", InputNeuron.GetName(), OutputNeuron.GetName())); } else { return(String.Format("Input layer: {0}, Target: {1}", InputIndex, OutputNeuron.GetName())); //input } } else { return(""); } }
public static void Main(string[] args) { // InputNeuron iN = new InputNeuron(); // Console.WriteLine("Der wert aus iN ist: \n"+ iN.getValue()); //----------------SINGLE PERCEPTRON TEST---------------- NeuralNetwork NN = new NeuralNetwork(); InputNeuron i1 = NN.createNewInput(); InputNeuron i2 = NN.createNewInput(); InputNeuron i3 = NN.createNewInput(); InputNeuron i4 = NN.createNewInput(); NN.createNewHidden(3); WorkingNeuron o1 = NN.createNewOutput(); NN.createFullMesh(new float[]{10,0,0,0, 0,0,0,0, 0,0,0,0, 10,0,0}); //gebraucht sind: #Input*#Hidden + #hidden*#Output gewichte i1.setValue(1); i2.setValue(2); i3.setValue(3); i4.setValue(4); Console.Write("Das Output Neuron o1 gibt folgenden Wert aus:\n"+o1.getValue()+"\n\n"); // //------------ENDE PERCEPTRON TEST-------------------- Console.Write("Press any key to continue . . . "); Console.ReadKey(true); }