void Start() { httpNetwork = HttpNetManager.Instance; httpNetwork.requestURL = "http://dev-soul.shinezoneapp.com/?&*=[{0}]"; //请求地址 httpNetwork.requestParams = "[\"{0}\",[{1}]]"; //参数组装 httpNetwork.userID = "77"; //用户id httpNetwork.waitResponseTime = 3; httpNetwork.resetSendMax = 2; httpNetwork.RegisterResponse("game.login", ResponseHandler); //单个接口的侦听 httpNetwork.serverErrorResponse = ServerErrorHandler; httpNetwork.netTimeOut = NetTimeOutHandler; //网络超时 httpNetwork.Post("game.login", ResponseHandler); //单一侦听,报了系统级别错误不会有回调 httpNetwork.Post("game.login", ResponseHandler); httpNetwork.Post("game.reset", ResponseHandler); httpNetwork.Post("cityOrder.list", ResponseHandler); httpNetwork.Post("game.login", ResponseHandler); httpNetwork.PostOneToOne("game.login"); httpNetwork.PostOneToOne("game.login", PostOneToOneHandler); httpNetwork.PostOneToOne("game.login", "Http://test.com/&*={0}"); httpNetwork.PostOneToOne("game.login", "Http://test.com/&*={0}", PostOneToOneHandler); }
void Awake() { _Instance = this; DontDestroyOnLoad(this.gameObject); Init(); }