Esempio n. 1
0
		/// <summary>
		/// The constructor is private: loading screens should
		/// be activated via the static Load method instead.
		/// </summary>
		private LoadingScreen (ScreenManager screenManager,bool loadingIsSlow, 
				GameScreen[] screensToLoad)
			{
			this.loadingIsSlow = loadingIsSlow;
			this.screensToLoad = screensToLoad;

			TransitionOnTime = TimeSpan.FromSeconds (0.5);

			// If this is going to be a slow load operation, create a background
			// thread that will update the network session and draw the load screen
			// animation while the load is taking place.
			if (loadingIsSlow) {
				backgroundThread = new Thread (BackgroundWorkerThread);
				backgroundThreadExit = new ManualResetEvent (false);

				graphicsDevice = screenManager.GraphicsDevice;

				// Look up some services that will be used by the background thread.
				IServiceProvider services = screenManager.Game.Services;

				networkSession = (NetworkSession)services.GetService (
							typeof(NetworkSession));

				messageDisplay = (IMessageDisplay)services.GetService (
							typeof(IMessageDisplay));
			}
		}
        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer)
        {
            screen.ControllingPlayer = controllingPlayer;
            screen.ScreenManager = this;
            screen.IsExiting = false;

            // If we have a graphics device, tell the screen to load content.
            if (isInitialized)
            {
                screen.LoadContent();
            }

            screens.Add(screen);
        }
        /// <summary>
        /// Removes a screen from the screen manager. You should normally
        /// use GameScreen.ExitScreen instead of calling this directly, so
        /// the screen can gradually transition off rather than just being
        /// instantly removed.
        /// </summary>
        public void RemoveScreen(GameScreen screen)
        {
            // If we have a graphics device, tell the screen to unload content.
            if (isInitialized)
            {
                screen.UnloadContent();
            }

            screens.Remove(screen);
            screensToUpdate.Remove(screen);
        }
Esempio n. 4
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        /// <summary>
        /// Removes a screen from the screen manager. You should normally
        /// use GameScreen.ExitScreen instead of calling this directly, so
        /// the screen can gradually transition off rather than just being
        /// instantly removed.
        /// </summary>
        public void RemoveScreen(GameScreen screen)
        {
            // If we have a graphics device, tell the screen to unload content.
            if (isInitialized)
            {
                screen.UnloadContent();
            }

            screens.Remove(screen);
            screensToUpdate.Remove(screen);

            // if there is a screen still in the manager, update TouchPanel
            // to respond to gestures that screen is interested in.
            if (screens.Count > 0)
            {
                TouchPanel.EnabledGestures = screens[screens.Count - 1].EnabledGestures;
            }
        }
Esempio n. 5
0
        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer)
        {
            screen.ControllingPlayer = controllingPlayer;
            screen.ScreenManager = this;
            screen.IsExiting = false;

            // If we have a graphics device, tell the screen to load content.
            if (isInitialized)
            {
                screen.LoadContent();
            }

            screens.Add(screen);

            // update the TouchPanel to respond to gestures this screen is interested in
            TouchPanel.EnabledGestures = screen.EnabledGestures;
        }