Esempio n. 1
0
        public List <Edge> CalculateOnePath()
        {
            pq = new PQ(points.Count);

            populateOnePath(startIndex);
            int currentIndex = pq.PopMin();

            currentIndex = CalculateResults(currentIndex);

            return(CompileResults(currentIndex));
        }
Esempio n. 2
0
        public List<Edge> CalculateOnePath()
        {
            pq = new PQ(points.Count);

            populateOnePath(startIndex);
            int currentIndex = pq.PopMin();

            currentIndex = CalculateResults(currentIndex);

            return CompileResults(currentIndex);
        }
Esempio n. 3
0
        private int CalculateResults(int currentIndex)
        {
            while (!pq.IsEmpty())
            {
                if (currentIndex == endIndex)
                {
                    break;
                }

                foreach (int lookupIndex in adjacencyList[currentIndex])
                {
                    double newPathCost = pq.GetPathCost(currentIndex) + GetDistance(points[currentIndex], points[lookupIndex]);
                    double oldPathCost = pq.GetPathCost(lookupIndex);

                    if (oldPathCost == -1)
                    {
                        pq.Add(lookupIndex, newPathCost, currentIndex);
                    }
                    else if (oldPathCost > newPathCost && !pq.NodeIsVisited(lookupIndex))
                    {
                        pq.DecreaseKey(lookupIndex, newPathCost, currentIndex);
                    }
                }

                if (pq.AllPathsIsFinished())
                {
                    break;
                }

                currentIndex = pq.PopMin();

                if (currentIndex == startIndex)
                {
                    currentIndex = pq.PopMin();
                }
            }

            return(currentIndex);
        }