private void VisitFlow(NetworkFlow flow)
 {
     if (!visitedFlow.ContainsKey(flow))
     {
         visitedFlow.Add(flow, false);
     }
     else
     {
         visitedFlow[flow] = true;
     }
 }
        private void CreateFlowBetween(NetworkNode first, NetworkNode second, NetworkNode.Direction direction)
        {
            NetworkFlow existFlow = activeFlowList.Find(x => x.FirstNode == second && x.SecondNode == first);
            // 两条有向边共享同一个flow GameObject
            GameObject flowObject = existFlow == null?
                                    CreateFlowGameObject(first, second, direction) :
                                        existFlow.FlowObject;

            NetworkFlow newFlow = new NetworkFlow(flowObject)
            {
                FirstNode  = first,
                SecondNode = second,
                Direction  = direction
            };

            first.SetFlow(direction, newFlow);
            activeFlowList.Add(newFlow);
        }
 public void SetFlow(Direction direction, NetworkFlow value)
 {
     Flows[(int)direction] = value;
 }
        private void TraverseNetworkFlow()
        {
            // 清理工作:将所有节点和流都关闭
            foreach (var node in activeNodeList)
            {
                if (!(node is StartNode))
                {
                    node.Clear();
                }
            }
            foreach (var flow in activeFlowList)
            {
                flow.Clear();
            }
            visitedFlowList.Clear();

            // 从起点开始,查找周边的通路
            for (int i = 0; i < NetworkNode.NeighborNum; i++)
            {
                var flow = startNode.GetFlow(i);
                if (flow != null && startNode.IsReachableTo(flow.Direction))
                {
                    flowQueue.Enqueue(flow);
                    Log(string.Format("Enqueue: {0}", flow));
                }
            }

            // 开始遍历网络图
            while (flowQueue.Count > 0)
            {
                NetworkFlow flow     = flowQueue.Dequeue();
                NetworkNode node     = flow.FirstNode;
                NetworkNode neighbor = flow.SecondNode;

                visitedFlowList.Add(flow);
                Log(string.Format("Visit {0}", flow));

                // 激活流和输入状态
                NetworkNode.Direction direction = node.GetNeighborDirection(neighbor);
                flow.Activate(node, neighbor);
                neighbor.SetInput(NetworkNode.GetOppositeDirection(direction), true);

                bool nextFlowFound = false;
                for (int i = 0; i < NetworkNode.NeighborNum; i++)
                {
                    var nextFlow = neighbor.GetFlow(i);
                    if (nextFlow == null ||
                        visitedFlowList.Contains(nextFlow) ||
                        flowQueue.Contains(nextFlow) ||
                        // 第一趟查找,不包含那些已经走过一遍的通路
                        IsVisitedFlowExist(nextFlow.SecondNode, nextFlow.FirstNode))
                    {
                        continue;
                    }
                    if (neighbor.IsReachableTo(nextFlow.Direction))
                    {
                        Log(string.Format("Enqueue: {0}", nextFlow));
                        flowQueue.Enqueue(nextFlow);
                        nextFlowFound = true;
                    }
                }
                // 第二趟查找,可能包含反向的通路
                if (!nextFlowFound)
                {
                    for (int i = 0; i < NetworkNode.NeighborNum; i++)
                    {
                        var nextFlow = neighbor.GetFlow(i);
                        if (nextFlow == null ||
                            visitedFlowList.Contains(nextFlow) ||
                            flowQueue.Contains(nextFlow))
                        {
                            continue;
                        }
                        if (neighbor.IsReachableTo(nextFlow.Direction))
                        {
                            Log(string.Format("Enqueue2: {0}", nextFlow));
                            flowQueue.Enqueue(nextFlow);
                        }
                    }
                }
            }
        }