private void SendSessionStart(ClientStatus sendServer, ClientStatus clientStatus) { using (var memory = new MemoryStream()) { using (BinaryWriter binaryStream = new BinaryWriter(memory, System.Text.Encoding.UTF8)) { binaryStream.Write(Message.IdSessionStart); binaryStream.Write(clientStatus.nickName); } Send(sendServer, memory.ToArray()); } }
private void SendNetworkId(ClientStatus client) { using (var memory = new MemoryStream()) { using (BinaryWriter binaryStream = new BinaryWriter(memory, System.Text.Encoding.UTF8)) { binaryStream.Write(Message.IdGetNetworkId); binaryStream.Write(client.networkId); Console.WriteLine("return msg: ---------------"); Console.WriteLine("nickName:" + client.nickName); Console.WriteLine("address:" + client.address); Console.WriteLine("port:" + client.port); Console.WriteLine("networkId:" + client.networkId); Console.WriteLine("---------------------------"); } Send(client, memory.ToArray()); } }
public UDPClient(int setPort, int setServerPort, string name) : base(setPort) { // ホスト名を取得する string hostname = Dns.GetHostName(); // ホスト名からIPアドレスを取得する IPAddress[] adrList = Dns.GetHostAddresses(hostname); surverStatus = new ClientStatus(); surverStatus.address = adrList[1]; surverStatus.port = setServerPort; surverStatus.nickName = "server"; status = new ClientStatus(); status.address = adrList[1]; status.port = sendPort; status.nickName = name; Console.WriteLine("MyPort:" + myPort); Console.WriteLine("ServerPort:" + sendPort); SendSessionStart(surverStatus, status); }