Esempio n. 1
0
        public BlockReward[] CalculateRewards(Block block)
        {
            UInt256 blockReward = GetBlockReward(block);

            BlockReward[] rewards = new BlockReward[1 + block.Ommers.Length];

            BlockHeader blockHeader = block.Header;
            BigInteger  mainReward  = blockReward + (uint)block.Ommers.Length * (blockReward >> 5);

            rewards[0] = new BlockReward(blockHeader.Beneficiary, mainReward);

            for (int i = 0; i < block.Ommers.Length; i++)
            {
                BigInteger ommerReward = GetOmmerReward(blockReward, blockHeader, block.Ommers[i]);
                rewards[i + 1] = new BlockReward(block.Ommers[i].Beneficiary, ommerReward, BlockRewardType.Uncle);
            }

            return(rewards);
        }
Esempio n. 2
0
        public BlockReward[] CalculateRewards(Block block)
        {
            if (block.IsGenesis)
            {
                return(Array.Empty <BlockReward>());
            }

            UInt256 blockReward = GetBlockReward(block);

            BlockReward[] rewards = new BlockReward[1 + block.Ommers.Length];

            BlockHeader blockHeader = block.Header;
            UInt256     mainReward  = blockReward + (uint)block.Ommers.Length * (blockReward >> 5);

            rewards[0] = new BlockReward(blockHeader.Beneficiary, mainReward);

            for (int i = 0; i < block.Ommers.Length; i++)
            {
                UInt256 ommerReward = GetOmmerReward(blockReward, blockHeader, block.Ommers[i]);
                rewards[i + 1] = new BlockReward(block.Ommers[i].Beneficiary, ommerReward, BlockRewardType.Uncle);
            }

            return(rewards);
        }