Esempio n. 1
0
 //从地图中删除自己
 public virtual void ClearThis()
 {
     NetMsg.MsgClearObjectInfo info = new NetMsg.MsgClearObjectInfo();
     info.id = GetTypeId();
     byte[] msg = info.GetBuffer();
     this.BrocatBuffer(msg);
     //移除范围内的对象..以便下次刷新怪物的时候刷新出来2015.10.16
     foreach (RefreshObject refobj in this.GetVisibleList().Values)
     {
         BaseObject obj = refobj.obj;
         if (obj.type != OBJECTTYPE.PLAYER)
         {
             continue;
         }
         if (obj.GetVisibleList().ContainsKey(this.GetGameID()))
         {
             obj.GetVisibleList().Remove(this.GetGameID());
         }
     }
     this.GetVisibleList().Clear();
     //  this.GetGameMap().BroadcastBuffer(this, msg);
 }
Esempio n. 2
0
 //从地图中删除自己
 public virtual void ClearThis()
 {
     NetMsg.MsgClearObjectInfo info = new NetMsg.MsgClearObjectInfo();
     info.id = GetTypeId();
     byte[] msg = info.GetBuffer();
     this.BrocatBuffer(msg);
     //移除范围内的对象..以便下次刷新怪物的时候刷新出来2015.10.16
     foreach (RefreshObject refobj in this.GetVisibleList().Values)
     {
         BaseObject obj = refobj.obj;
         if (obj.type != OBJECTTYPE.PLAYER) continue;
         if (obj.GetVisibleList().ContainsKey(this.GetGameID()))
         {
             obj.GetVisibleList().Remove(this.GetGameID());
         }
     }
     this.GetVisibleList().Clear();
     //  this.GetGameMap().BroadcastBuffer(this, msg);
 }